Abstract:Cloud gaming is an advanced form of Internet service that necessitates local terminals to decode within limited resources and time latency. Super-Resolution (SR) techniques are often employed on these terminals as an efficient way to reduce the required bit-rate bandwidth for cloud gaming. However, insufficient attention has been paid to SR of compressed game video content. Most SR networks amplify block artifacts and ringing effects in decoded frames while ignoring edge details of game content, leading to unsatisfactory reconstruction results. In this paper, we propose a novel lightweight network called Coding Prior-Guided Super-Resolution (CPGSR) to address the SR challenges in compressed game video content. First, we design a Compressed Domain Guided Block (CDGB) to extract features of different depths from coding priors, which are subsequently integrated with features from the U-net backbone. Then, a series of re-parameterization blocks are utilized for reconstruction. Ultimately, inspired by the quantization in video coding, we propose a partitioned focal frequency loss to effectively guide the model's focus on preserving high-frequency information. Extensive experiments demonstrate the advancement of our approach.
Abstract:Nowadays, high-quality images are pursued by both humans for better viewing experience and by machines for more accurate visual analysis. However, images are usually compressed before being consumed, decreasing their quality. It is meaningful to predict the perceptual quality of compressed images for both humans and machines, which guides the optimization for compression. In this paper, we propose a unified approach to address this. Specifically, we create a deep learning-based model to predict Satisfied User Ratio (SUR) and Satisfied Machine Ratio (SMR) of compressed images simultaneously. We first pre-train a feature extractor network on a large-scale SMR-annotated dataset with human perception-related quality labels generated by diverse image quality models, which simulates the acquisition of SUR labels. Then, we propose an MLP-Mixer-based network to predict SUR and SMR by leveraging and fusing the extracted multi-layer features. We introduce a Difference Feature Residual Learning (DFRL) module to learn more discriminative difference features. We further use a Multi-Head Attention Aggregation and Pooling (MHAAP) layer to aggregate difference features and reduce their redundancy. Experimental results indicate that the proposed model significantly outperforms state-of-the-art SUR and SMR prediction methods. Moreover, our joint learning scheme of human and machine perceptual quality prediction tasks is effective at improving the performance of both.
Abstract:High-efficient image compression is a critical requirement. In several scenarios where multiple modalities of data are captured by different sensors, the auxiliary information from other modalities are not fully leveraged by existing image-only codecs, leading to suboptimal compression efficiency. In this paper, we increase image compression performance with the assistance of point cloud, which is widely adopted in the area of autonomous driving. We first unify the data representation for both modalities to facilitate data processing. Then, we propose the point cloud-assisted neural image codec (PCA-NIC) to enhance the preservation of image texture and structure by utilizing the high-dimensional point cloud information. We further introduce a multi-modal feature fusion transform module (MMFFT) to capture more representative image features, remove redundant information between channels and modalities that are not relevant to the image content. Our work is the first to improve image compression performance using point cloud and achieves state-of-the-art performance.
Abstract:In the fourth generation Audio Video coding Standard (AVS4), the Inter Prediction Filter (INTERPF) reduces discontinuities between prediction and adjacent reconstructed pixels in inter prediction. The paper proposes a low complexity learning-based inter prediction (LLIP) method to replace the traditional INTERPF. LLIP enhances the filtering process by leveraging a lightweight neural network model, where parameters can be exported for efficient inference. Specifically, we extract pixels and coordinates utilized by the traditional INTERPF to form the training dataset. Subsequently, we export the weights and biases of the trained neural network model and implement the inference process without any third-party dependency, enabling seamless integration into video codec without relying on Libtorch, thus achieving faster inference speed. Ultimately, we replace the traditional handcraft filtering parameters in INTERPF with the learned optimal filtering parameters. This practical solution makes the combination of deep learning encoding tools with traditional video encoding schemes more efficient. Experimental results show that our approach achieves 0.01%, 0.31%, and 0.25% coding gain for the Y, U, and V components under the random access (RA) configuration on average.
Abstract:The Human Visual System (HVS), with its intricate sophistication, is capable of achieving ultra-compact information compression for visual signals. This remarkable ability is coupled with high generalization capability and energy efficiency. By contrast, the state-of-the-art Versatile Video Coding (VVC) standard achieves a compression ratio of around 1,000 times for raw visual data. This notable disparity motivates the research community to draw inspiration to effectively handle the immense volume of visual data in a green way. Therefore, this paper provides a survey of how visual data can be efficiently represented for green multimedia, in particular when the ultimate task is knowledge extraction instead of visual signal reconstruction. We introduce recent research efforts that promote green, sustainable, and efficient multimedia in this field. Moreover, we discuss how the deep understanding of the HVS can benefit the research community, and envision the development of future green multimedia technologies.
Abstract:Cross-domain semantic segmentation of remote sensing (RS) imagery based on unsupervised domain adaptation (UDA) techniques has significantly advanced deep-learning applications in the geosciences. Recently, with its ingenious and versatile architecture, the Transformer model has been successfully applied in RS-UDA tasks. However, existing UDA methods mainly focus on domain alignment in the high-level feature space. It is still challenging to retain cross-domain local spatial details and global contextual semantics simultaneously, which is crucial for the RS image semantic segmentation task. To address these problems, we propose novel high/low-frequency decomposition (HLFD) techniques to guide representation alignment in cross-domain semantic segmentation. Specifically, HLFD attempts to decompose the feature maps into high- and low-frequency components before performing the domain alignment in the corresponding subspaces. Secondly, to further facilitate the alignment of decomposed features, we propose a fully global-local generative adversarial network, namely GLGAN, to learn domain-invariant detailed and semantic features across domains by leveraging global-local transformer blocks (GLTBs). By integrating HLFD techniques and the GLGAN, a novel UDA framework called FD-GLGAN is developed to improve the cross-domain transferability and generalization capability of semantic segmentation models. Extensive experiments on two fine-resolution benchmark datasets, namely ISPRS Potsdam and ISPRS Vaihingen, highlight the effectiveness and superiority of the proposed approach as compared to the state-of-the-art UDA methods. The source code for this work will be accessible at https://github.com/sstary/SSRS.
Abstract:3D Gaussian Splatting (3DGS) has marked a significant breakthrough in the realm of 3D scene reconstruction and novel view synthesis. However, 3DGS, much like its predecessor Neural Radiance Fields (NeRF), struggles to accurately model physical reflections, particularly in mirrors that are ubiquitous in real-world scenes. This oversight mistakenly perceives reflections as separate entities that physically exist, resulting in inaccurate reconstructions and inconsistent reflective properties across varied viewpoints. To address this pivotal challenge, we introduce Mirror-3DGS, an innovative rendering framework devised to master the intricacies of mirror geometries and reflections, paving the way for the generation of realistically depicted mirror reflections. By ingeniously incorporating mirror attributes into the 3DGS and leveraging the principle of plane mirror imaging, Mirror-3DGS crafts a mirrored viewpoint to observe from behind the mirror, enriching the realism of scene renderings. Extensive assessments, spanning both synthetic and real-world scenes, showcase our method's ability to render novel views with enhanced fidelity in real-time, surpassing the state-of-the-art Mirror-NeRF specifically within the challenging mirror regions. Our code will be made publicly available for reproducible research.
Abstract:Recent progress in generative compression technology has significantly improved the perceptual quality of compressed data. However, these advancements primarily focus on producing high-frequency details, often overlooking the ability of generative models to capture the prior distribution of image content, thus impeding further bitrate reduction in extreme compression scenarios (<0.05 bpp). Motivated by the capabilities of predictive language models for lossless compression, this paper introduces a novel Unified Image Generation-Compression (UIGC) paradigm, merging the processes of generation and compression. A key feature of the UIGC framework is the adoption of vector-quantized (VQ) image models for tokenization, alongside a multi-stage transformer designed to exploit spatial contextual information for modeling the prior distribution. As such, the dual-purpose framework effectively utilizes the learned prior for entropy estimation and assists in the regeneration of lost tokens. Extensive experiments demonstrate the superiority of the proposed UIGC framework over existing codecs in perceptual quality and human perception, particularly in ultra-low bitrate scenarios (<=0.03 bpp), pioneering a new direction in generative compression.
Abstract:Representing the Neural Radiance Field (NeRF) with the explicit voxel grid (EVG) is a promising direction for improving NeRFs. However, the EVG representation is not efficient for storage and transmission because of the terrific memory cost. Current methods for compressing EVG mainly inherit the methods designed for neural network compression, such as pruning and quantization, which do not take full advantage of the spatial correlation of voxels. Inspired by prosperous digital image compression techniques, this paper proposes SPC-NeRF, a novel framework applying spatial predictive coding in EVG compression. The proposed framework can remove spatial redundancy efficiently for better compression performance.Moreover, we model the bitrate and design a novel form of the loss function, where we can jointly optimize compression ratio and distortion to achieve higher coding efficiency. Extensive experiments demonstrate that our method can achieve 32% bit saving compared to the state-of-the-art method VQRF on multiple representative test datasets, with comparable training time.
Abstract:In this paper, a hybrid video compression framework is proposed that serves as a demonstrative showcase of deep learning-based approaches extending beyond the confines of traditional coding methodologies. The proposed hybrid framework is founded upon the Enhanced Compression Model (ECM), which is a further enhancement of the Versatile Video Coding (VVC) standard. We have augmented the latest ECM reference software with well-designed coding techniques, including block partitioning, deep learning-based loop filter, and the activation of block importance mapping (BIM) which was integrated but previously inactive within ECM, further enhancing coding performance. Compared with ECM-10.0, our method achieves 6.26, 13.33, and 12.33 BD-rate savings for the Y, U, and V components under random access (RA) configuration, respectively.