Abstract:Cloud gaming is an advanced form of Internet service that necessitates local terminals to decode within limited resources and time latency. Super-Resolution (SR) techniques are often employed on these terminals as an efficient way to reduce the required bit-rate bandwidth for cloud gaming. However, insufficient attention has been paid to SR of compressed game video content. Most SR networks amplify block artifacts and ringing effects in decoded frames while ignoring edge details of game content, leading to unsatisfactory reconstruction results. In this paper, we propose a novel lightweight network called Coding Prior-Guided Super-Resolution (CPGSR) to address the SR challenges in compressed game video content. First, we design a Compressed Domain Guided Block (CDGB) to extract features of different depths from coding priors, which are subsequently integrated with features from the U-net backbone. Then, a series of re-parameterization blocks are utilized for reconstruction. Ultimately, inspired by the quantization in video coding, we propose a partitioned focal frequency loss to effectively guide the model's focus on preserving high-frequency information. Extensive experiments demonstrate the advancement of our approach.
Abstract:In this paper, a hybrid video compression framework is proposed that serves as a demonstrative showcase of deep learning-based approaches extending beyond the confines of traditional coding methodologies. The proposed hybrid framework is founded upon the Enhanced Compression Model (ECM), which is a further enhancement of the Versatile Video Coding (VVC) standard. We have augmented the latest ECM reference software with well-designed coding techniques, including block partitioning, deep learning-based loop filter, and the activation of block importance mapping (BIM) which was integrated but previously inactive within ECM, further enhancing coding performance. Compared with ECM-10.0, our method achieves 6.26, 13.33, and 12.33 BD-rate savings for the Y, U, and V components under random access (RA) configuration, respectively.
Abstract:In this paper we propose a lightning fast graph embedding method called graph encoder embedding. The proposed method has a linear computational complexity and the capacity to process billions of edges within minutes on standard PC -- an unattainable feat for any existing graph embedding method. The speedup is achieved without sacrificing embedding performance: the encoder embedding performs as good as, and can be viewed as a transformation of the more costly spectral embedding. The encoder embedding is applicable to either adjacency matrix or graph Laplacian, and is theoretically sound, i.e., under stochastic block model or random dot product graph, the graph encoder embedding asymptotically converges to the block probability or latent positions, and is approximately normally distributed. We showcase three important applications: vertex classification, vertex clustering, and graph bootstrap; and the embedding performance is evaluated via a comprehensive set of synthetic and real data. In every case, the graph encoder embedding exhibits unrivalled computational advantages while delivering excellent numerical performance.