Abstract:Open-vocabulary panoptic reconstruction offers comprehensive scene understanding, enabling advances in embodied robotics and photorealistic simulation. In this paper, we propose PanopticRecon++, an end-to-end method that formulates panoptic reconstruction through a novel cross-attention perspective. This perspective models the relationship between 3D instances (as queries) and the scene's 3D embedding field (as keys) through their attention map. Unlike existing methods that separate the optimization of queries and keys or overlook spatial proximity, PanopticRecon++ introduces learnable 3D Gaussians as instance queries. This formulation injects 3D spatial priors to preserve proximity while maintaining end-to-end optimizability. Moreover, this query formulation facilitates the alignment of 2D open-vocabulary instance IDs across frames by leveraging optimal linear assignment with instance masks rendered from the queries. Additionally, we ensure semantic-instance segmentation consistency by fusing query-based instance segmentation probabilities with semantic probabilities in a novel panoptic head supervised by a panoptic loss. During training, the number of instance query tokens dynamically adapts to match the number of objects. PanopticRecon++ shows competitive performance in terms of 3D and 2D segmentation and reconstruction performance on both simulation and real-world datasets, and demonstrates a user case as a robot simulator. Our project website is at: https://yuxuan1206.github.io/panopticrecon_pp/
Abstract:Map-based localization is crucial for the autonomous movement of robots as it provides real-time positional feedback. However, existing VINS and SLAM systems cannot be directly integrated into the robot's control loop. Although VINS offers high-frequency position estimates, it suffers from drift in long-term operation. And the drift-free trajectory output by SLAM is post-processed with loop correction, which is non-causal. In practical control, it is impossible to update the current pose with future information. Furthermore, existing SLAM evaluation systems measure accuracy after aligning the entire trajectory, which overlooks the transformation error between the odometry start frame and the ground truth frame. To address these issues, we propose a multi-cam multi-map visual inertial localization system, which provides real-time, causal and drift-free position feedback to the robot control loop. Additionally, we analyze the error composition of map-based localization systems and propose a set of evaluation metric suitable for measuring causal localization performance. To validate our system, we design a multi-camera IMU hardware setup and collect a long-term challenging campus dataset. Experimental results demonstrate the higher real-time localization accuracy of the proposed system. To foster community development, both the system and the dataset have been made open source https://github.com/zoeylove/Multi-cam-Multi-map-VILO/tree/main.
Abstract:Monocular visual odometry (MVO) is vital in autonomous navigation and robotics, providing a cost-effective and flexible motion tracking solution, but the inherent scale ambiguity in monocular setups often leads to cumulative errors over time. In this paper, we present BEV-ODOM, a novel MVO framework leveraging the Bird's Eye View (BEV) Representation to address scale drift. Unlike existing approaches, BEV-ODOM integrates a depth-based perspective-view (PV) to BEV encoder, a correlation feature extraction neck, and a CNN-MLP-based decoder, enabling it to estimate motion across three degrees of freedom without the need for depth supervision or complex optimization techniques. Our framework reduces scale drift in long-term sequences and achieves accurate motion estimation across various datasets, including NCLT, Oxford, and KITTI. The results indicate that BEV-ODOM outperforms current MVO methods, demonstrating reduced scale drift and higher accuracy.
Abstract:Global localization using onboard perception sensors, such as cameras and LiDARs, is crucial in autonomous driving and robotics applications when GPS signals are unreliable. Most approaches achieve global localization by sequential place recognition and pose estimation. Some of them train separate models for each task, while others employ a single model with dual heads, trained jointly with separate task-specific losses. However, the accuracy of localization heavily depends on the success of place recognition, which often fails in scenarios with significant changes in viewpoint or environmental appearance. Consequently, this renders the final pose estimation of localization ineffective. To address this, we propose a novel paradigm, PR-by-PE localization, which improves global localization accuracy by deriving place recognition directly from pose estimation. Our framework, RING#, is an end-to-end PR-by-PE localization network operating in the bird's-eye view (BEV) space, designed to support both vision and LiDAR sensors. It introduces a theoretical foundation for learning two equivariant representations from BEV features, which enables globally convergent and computationally efficient pose estimation. Comprehensive experiments on the NCLT and Oxford datasets across both vision and LiDAR modalities demonstrate that our method outperforms state-of-the-art approaches. Furthermore, we provide extensive analyses to confirm the effectiveness of our method. The code will be publicly released.
Abstract:Interactive point cloud segmentation has become a pivotal task for understanding 3D scenes, enabling users to guide segmentation models with simple interactions such as clicks, therefore significantly reducing the effort required to tailor models to diverse scenarios and new categories. However, in the realm of interactive segmentation, the meaning of instance diverges from that in instance segmentation, because users might desire to segment instances of both thing and stuff categories that vary greatly in scale. Existing methods have focused on thing categories, neglecting the segmentation of stuff categories and the difficulties arising from scale disparity. To bridge this gap, we propose ClickFormer, an innovative interactive point cloud segmentation model that accurately segments instances of both thing and stuff categories. We propose a query augmentation module to augment click queries by a global query sampling strategy, thus maintaining consistent performance across different instance scales. Additionally, we employ global attention in the query-voxel transformer to mitigate the risk of generating false positives, along with several other network structure improvements to further enhance the model's segmentation performance. Experiments demonstrate that ClickFormer outperforms existing interactive point cloud segmentation methods across both indoor and outdoor datasets, providing more accurate segmentation results with fewer user clicks in an open-world setting.
Abstract:Accurate perception of the dynamic environment is a fundamental task for autonomous driving and robot systems. This paper introduces Let Occ Flow, the first self-supervised work for joint 3D occupancy and occupancy flow prediction using only camera inputs, eliminating the need for 3D annotations. Utilizing TPV for unified scene representation and deformable attention layers for feature aggregation, our approach incorporates a backward-forward temporal attention module to capture dynamic object dependencies, followed by a 3D refine module for fine-gained volumetric representation. Besides, our method extends differentiable rendering to 3D volumetric flow fields, leveraging zero-shot 2D segmentation and optical flow cues for dynamic decomposition and motion optimization. Extensive experiments on nuScenes and KITTI datasets demonstrate the competitive performance of our approach over prior state-of-the-art methods.
Abstract:In nature, animals with exceptional locomotion abilities, such as cougars, often possess asymmetric fore and hind legs, with their powerful hind legs acting as reservoirs of energy for leaps. This observation inspired us: could optimize the leg length of quadruped robots endow them with similar locomotive capabilities? In this paper, we propose an approach that co-optimizes the mechanical structure and control policy to boost the locomotive prowess of quadruped robots. Specifically, we introduce a novel pretraining-finetuning framework, which not only guarantees optimal control strategies for each mechanical candidate but also ensures time efficiency. Additionally, we have devised an innovative training method for our pretraining network, integrating spatial domain randomization with regularization methods, markedly improving the network's generalizability. Our experimental results indicate that the proposed pretraining-finetuning framework significantly enhances the overall co-design performance with less time consumption. Moreover, the co-design strategy substantially exceeds the conventional method of independently optimizing control strategies, further improving the robot's locomotive performance and providing an innovative approach to enhancing the extreme parkour capabilities of quadruped robots.
Abstract:Panoptic reconstruction is a challenging task in 3D scene understanding. However, most existing methods heavily rely on pre-trained semantic segmentation models and known 3D object bounding boxes for 3D panoptic segmentation, which is not available for in-the-wild scenes. In this paper, we propose a novel zero-shot panoptic reconstruction method from RGB-D images of scenes. For zero-shot segmentation, we leverage open-vocabulary instance segmentation, but it has to face partial labeling and instance association challenges. We tackle both challenges by propagating partial labels with the aid of dense generalized features and building a 3D instance graph for associating 2D instance IDs. Specifically, we exploit partial labels to learn a classifier for generalized semantic features to provide complete labels for scenes with dense distilled features. Moreover, we formulate instance association as a 3D instance graph segmentation problem, allowing us to fully utilize the scene geometry prior and all 2D instance masks to infer global unique pseudo 3D instance ID. Our method outperforms state-of-the-art methods on the indoor dataset ScanNet V2 and the outdoor dataset KITTI-360, demonstrating the effectiveness of our graph segmentation method and reconstruction network.
Abstract:The joint optimization of the sensor trajectory and 3D map is a crucial characteristic of bundle adjustment (BA), essential for autonomous driving. This paper presents $\nu$-DBA, a novel framework implementing geometric dense bundle adjustment (DBA) using 3D neural implicit surfaces for map parametrization, which optimizes both the map surface and trajectory poses using geometric error guided by dense optical flow prediction. Additionally, we fine-tune the optical flow model with per-scene self-supervision to further improve the quality of the dense mapping. Our experimental results on multiple driving scene datasets demonstrate that our method achieves superior trajectory optimization and dense reconstruction accuracy. We also investigate the influences of photometric error and different neural geometric priors on the performance of surface reconstruction and novel view synthesis. Our method stands as a significant step towards leveraging neural implicit representations in dense bundle adjustment for more accurate trajectories and detailed environmental mapping.
Abstract:We focus on the task of unknown object rearrangement, where a robot is supposed to re-configure the objects into a desired goal configuration specified by an RGB-D image. Recent works explore unknown object rearrangement systems by incorporating learning-based perception modules. However, they are sensitive to perception error, and pay less attention to task-level performance. In this paper, we aim to develop an effective system for unknown object rearrangement amidst perception noise. We theoretically reveal the noisy perception impacts grasp and place in a decoupled way, and show such a decoupled structure is non-trivial to improve task optimality. We propose GSP, a dual-loop system with the decoupled structure as prior. For the inner loop, we learn an active seeing policy for self-confident object matching to improve the perception of place. For the outer loop, we learn a grasp policy aware of object matching and grasp capability guided by task-level rewards. We leverage the foundation model CLIP for object matching, policy learning and self-termination. A series of experiments indicate that GSP can conduct unknown object rearrangement with higher completion rate and less steps.