University of Maryland, College Park
Abstract:Knowledge transfer between teacher and student models has proven effective across various machine learning applications. However, challenges arise when the teacher's predictions are noisy, or the data domain during student training shifts from the teacher's pretraining data. In such scenarios, blindly relying on the teacher's predictions can lead to suboptimal knowledge transfer. To address these challenges, we propose a novel and universal framework, Adaptive Uncertainty-guided Knowledge Transfer ($\textbf{AUKT}$), which leverages Conformal Prediction (CP) to dynamically adjust the student's reliance on the teacher's guidance based on the teacher's prediction uncertainty. CP is a distribution-free, model-agnostic approach that provides reliable prediction sets with statistical coverage guarantees and minimal computational overhead. This adaptive mechanism mitigates the risk of learning undesirable or incorrect knowledge. We validate the proposed framework across diverse applications, including image classification, imitation-guided reinforcement learning, and autonomous driving. Experimental results consistently demonstrate that our approach improves performance, robustness and transferability, offering a promising direction for enhanced knowledge transfer in real-world applications.
Abstract:Multi-modality learning has become a crucial technique for improving the performance of machine learning applications across domains such as autonomous driving, robotics, and perception systems. While existing frameworks such as Auxiliary Modality Learning (AML) effectively utilize multiple data sources during training and enable inference with reduced modalities, they primarily operate in a single-agent context. This limitation is particularly critical in dynamic environments, such as connected autonomous vehicles (CAV), where incomplete data coverage can lead to decision-making blind spots. To address these challenges, we propose Collaborative Auxiliary Modality Learning ($\textbf{CAML}$), a novel multi-agent multi-modality framework that enables agents to collaborate and share multimodal data during training while allowing inference with reduced modalities per agent during testing. We systematically analyze the effectiveness of $\textbf{CAML}$ from the perspective of uncertainty reduction and data coverage, providing theoretical insights into its advantages over AML. Experimental results in collaborative decision-making for CAV in accident-prone scenarios demonstrate that \ours~achieves up to a ${\bf 58.13}\%$ improvement in accident detection. Additionally, we validate $\textbf{CAML}$ on real-world aerial-ground robot data for collaborative semantic segmentation, achieving up to a ${\bf 10.61}\%$ improvement in mIoU.
Abstract:Robots often localize to lower navigational errors and facilitate downstream, high-level tasks. However, a robot may want to selectively localize when localization is costly (such as with resource-constrained robots) or inefficient (for example, submersibles that need to surface), especially when navigating in environments with variable numbers of hazards such as obstacles and shipping lanes. In this study, we propose a method that helps a robot determine ``when to localize'' to 1) minimize such actions and 2) not exceed the probability of failure (such as surfacing within high-traffic shipping lanes). We formulate our method as a Constrained Partially Observable Markov Decision Process and use the Cost-Constrained POMCP solver to plan the robot's actions. The solver simulates failure probabilities to decide if a robot moves to its goal or localizes to prevent failure. We performed numerical experiments with multiple baselines.
Abstract:In a standard navigation pipeline, a robot localizes at every time step to lower navigational errors. However, in some scenarios, a robot needs to selectively localize when it is expensive to obtain observations. For example, an underwater robot surfacing to localize too often hinders it from searching for critical items underwater, such as black boxes from crashed aircraft. On the other hand, if the robot never localizes, poor state estimates cause failure to find the items due to inadvertently leaving the search area or entering hazardous, restricted areas. Motivated by these scenarios, we investigate approaches to help a robot determine "when to localize?" We formulate this as a bi-criteria optimization problem: minimize the number of localization actions while ensuring the probability of failure (due to collision or not reaching a desired goal) remains bounded. In recent work, we showed how to formulate this active localization problem as a constrained Partially Observable Markov Decision Process (POMDP), which was solved using an online POMDP solver. However, this approach is too slow and requires full knowledge of the robot transition and observation models. In this paper, we present RiskRL, a constrained Reinforcement Learning (RL) framework that overcomes these limitations. RiskRL uses particle filtering and recurrent Soft Actor-Critic network to learn a policy that minimizes the number of localizations while ensuring the probability of failure constraint is met. Our numerical experiments show that RiskRL learns a robust policy that outperforms the baseline by at least 13% while also generalizing to unseen environments.
Abstract:Reinforcement learning with general utilities has recently gained attention thanks to its ability to unify several problems, including imitation learning, pure exploration, and safe RL. However, prior work for solving this general problem in a unified way has mainly focused on the tabular setting. This is restrictive when considering larger state-action spaces because of the need to estimate occupancy measures during policy optimization. In this work, we address this issue and propose to approximate occupancy measures within a function approximation class using maximum likelihood estimation (MLE). We propose a simple policy gradient algorithm (PG-OMA) where an actor updates the policy parameters to maximize the general utility objective whereas a critic approximates the occupancy measure using MLE. We provide a sample complexity analysis of PG-OMA showing that our occupancy measure estimation error only scales with the dimension of our function approximation class rather than the size of the state action space. Under suitable assumptions, we establish first order stationarity and global optimality performance bounds for the proposed PG-OMA algorithm for nonconcave and concave general utilities respectively. We complement our methodological and theoretical findings with promising empirical results showing the scalability potential of our approach compared to existing tabular count-based approaches.
Abstract:Multi-Agent Reinforcement Learning (MARL) struggles with sample inefficiency and poor generalization [1]. These challenges are partially due to a lack of structure or inductive bias in the neural networks typically used in learning the policy. One such form of structure that is commonly observed in multi-agent scenarios is symmetry. The field of Geometric Deep Learning has developed Equivariant Graph Neural Networks (EGNN) that are equivariant (or symmetric) to rotations, translations, and reflections of nodes. Incorporating equivariance has been shown to improve learning efficiency and decrease error [ 2 ]. In this paper, we demonstrate that EGNNs improve the sample efficiency and generalization in MARL. However, we also show that a naive application of EGNNs to MARL results in poor early exploration due to a bias in the EGNN structure. To mitigate this bias, we present Exploration-enhanced Equivariant Graph Neural Networks or E2GN2. We compare E2GN2 to other common function approximators using common MARL benchmarks MPE and SMACv2. E2GN2 demonstrates a significant improvement in sample efficiency, greater final reward convergence, and a 2x-5x gain in over standard GNNs in our generalization tests. These results pave the way for more reliable and effective solutions in complex multi-agent systems.
Abstract:Robotic assistive feeding holds significant promise for improving the quality of life for individuals with eating disabilities. However, acquiring diverse food items under varying conditions and generalizing to unseen food presents unique challenges. Existing methods that rely on surface-level geometric information (e.g., bounding box and pose) derived from visual cues (e.g., color, shape, and texture) often lacks adaptability and robustness, especially when foods share similar physical properties but differ in visual appearance. We employ imitation learning (IL) to learn a policy for food acquisition. Existing methods employ IL or Reinforcement Learning (RL) to learn a policy based on off-the-shelf image encoders such as ResNet-50. However, such representations are not robust and struggle to generalize across diverse acquisition scenarios. To address these limitations, we propose a novel approach, IMRL (Integrated Multi-Dimensional Representation Learning), which integrates visual, physical, temporal, and geometric representations to enhance the robustness and generalizability of IL for food acquisition. Our approach captures food types and physical properties (e.g., solid, semi-solid, granular, liquid, and mixture), models temporal dynamics of acquisition actions, and introduces geometric information to determine optimal scooping points and assess bowl fullness. IMRL enables IL to adaptively adjust scooping strategies based on context, improving the robot's capability to handle diverse food acquisition scenarios. Experiments on a real robot demonstrate our approach's robustness and adaptability across various foods and bowl configurations, including zero-shot generalization to unseen settings. Our approach achieves improvement up to $35\%$ in success rate compared with the best-performing baseline.
Abstract:Reinforcement Learning (RL) has shown remarkable progress in simulation environments, yet its application to real-world robotic tasks remains limited due to challenges in exploration and generalisation. To address these issues, we introduce NAVINACT, a framework that chooses when the robot should use classical motion planning-based navigation and when it should learn a policy. To further improve the efficiency in exploration, we use imitation data to bootstrap the exploration. NAVINACT dynamically switches between two modes of operation: navigating to a waypoint using classical techniques when away from the objects and reinforcement learning for fine-grained manipulation control when about to interact with objects. NAVINACT consists of a multi-head architecture composed of ModeNet for mode classification, NavNet for waypoint prediction, and InteractNet for precise manipulation. By combining the strengths of RL and Imitation Learning (IL), NAVINACT improves sample efficiency and mitigates distribution shift, ensuring robust task execution. We evaluate our approach across multiple challenging simulation environments and real-world tasks, demonstrating superior performance in terms of adaptability, efficiency, and generalization compared to existing methods. In both simulated and real-world settings, NAVINACT demonstrates robust performance. In simulations, NAVINACT surpasses baseline methods by 10-15\% in training success rates at 30k samples and by 30-40\% during evaluation phases. In real-world scenarios, it demonstrates a 30-40\% higher success rate on simpler tasks compared to baselines and uniquely succeeds in complex, two-stage manipulation tasks. Datasets and supplementary materials can be found on our website: {https://raaslab.org/projects/NAVINACT/}.
Abstract:In Zero-Shot ObjectNav, an embodied ground agent is expected to navigate to a target object specified by a natural language label without any environment-specific fine-tuning. This is challenging, given the limited view of a ground agent and its independent exploratory behavior. To address these issues, we consider an assistive overhead agent with a bounded global view alongside the ground agent and present two coordinated navigation schemes for judicious exploration. We establish the influence of the Generative Communication (GC) between the embodied agents equipped with Vision-Language Models (VLMs) in improving zero-shot ObjectNav, achieving a 10% improvement in the ground agent's ability to find the target object in comparison with an unassisted setup in simulation. We further analyze the GC for unique traits quantifying the presence of hallucination and cooperation. In particular, we identify a unique trait of "preemptive hallucination" specific to our embodied setting, where the overhead agent assumes that the ground agent has executed an action in the dialogue when it is yet to move. Finally, we conduct real-world inferences with GC and showcase qualitative examples where countering pre-emptive hallucination via prompt finetuning improves real-world ObjectNav performance.
Abstract:Maintaining a robust communication network plays an important role in the success of a multi-robot team jointly performing an optimization task. A key characteristic of a robust cooperative multi-robot system is the ability to repair the communication topology in the case of robot failure. In this paper, we focus on the Fast k-connectivity Restoration (FCR) problem, which aims to repair a network to make it k-connected with minimum robot movement. We develop a Quadratically Constrained Program (QCP) formulation of the FCR problem, which provides a way to optimally solve the problem, but cannot handle large instances due to high computational overhead. We therefore present a scalable algorithm, called EA-SCR, for the FCR problem using graph theoretic concepts. By conducting empirical studies, we demonstrate that the EA-SCR algorithm performs within 10 percent of the optimal while being orders of magnitude faster. We also show that EA-SCR outperforms existing solutions by 30 percent in terms of the FCR distance metric.