Abstract:Autonomous agents often require accurate methods for detecting and localizing changes in their environment, particularly when observations are captured from unconstrained and inconsistent viewpoints. We propose a novel label-free, pose-agnostic change detection method that integrates information from multiple viewpoints to construct a change-aware 3D Gaussian Splatting (3DGS) representation of the scene. With as few as 5 images of the post-change scene, our approach can learn additional change channels in a 3DGS and produce change masks that outperform single-view techniques. Our change-aware 3D scene representation additionally enables the generation of accurate change masks for unseen viewpoints. Experimental results demonstrate state-of-the-art performance in complex multi-object scenes, achieving a 1.7$\times$ and 1.6$\times$ improvement in Mean Intersection Over Union and F1 score respectively over other baselines. We also contribute a new real-world dataset to benchmark change detection in diverse challenging scenes in the presence of lighting variations.
Abstract:Underwater surveys provide long-term data for informing management strategies, monitoring coral reef health, and estimating blue carbon stocks. Advances in broad-scale survey methods, such as robotic underwater vehicles, have increased the range of marine surveys but generate large volumes of imagery requiring analysis. Computer vision methods such as semantic segmentation aid automated image analysis, but typically rely on fully supervised training with extensive labelled data. While ground truth label masks for tasks like street scene segmentation can be quickly and affordably generated by non-experts through crowdsourcing services like Amazon Mechanical Turk, ecology presents greater challenges. The complexity of underwater images, coupled with the specialist expertise needed to accurately identify species at the pixel level, makes this process costly, time-consuming, and heavily dependent on domain experts. In recent years, some works have performed automated analysis of underwater imagery, and a smaller number of studies have focused on weakly supervised approaches which aim to reduce the expert-provided labelled data required. This survey focuses on approaches which reduce dependency on human expert input, while reviewing the prior and related approaches to position these works in the wider field of underwater perception. Further, we offer an overview of coastal ecosystems and the challenges of underwater imagery. We provide background on weakly and self-supervised deep learning and integrate these elements into a taxonomy that centres on the intersection of underwater monitoring, computer vision, and deep learning, while motivating approaches for weakly supervised deep learning with reduced dependency on domain expert data annotations. Lastly, the survey examines available datasets and platforms, and identifies gaps, barriers, and opportunities for automating underwater surveys.
Abstract:Affordances are central to robotic manipulation, where most tasks can be simplified to interactions with task-specific regions on objects. By focusing on these key regions, we can abstract away task-irrelevant information, simplifying the learning process, and enhancing generalisation. In this paper, we propose an affordance-centric policy-learning approach that centres and appropriately \textit{orients} a \textit{task frame} on these affordance regions allowing us to achieve both \textbf{intra-category invariance} -- where policies can generalise across different instances within the same object category -- and \textbf{spatial invariance} -- which enables consistent performance regardless of object placement in the environment. We propose a method to leverage existing generalist large vision models to extract and track these affordance frames, and demonstrate that our approach can learn manipulation tasks using behaviour cloning from as little as 10 demonstrations, with equivalent generalisation to an image-based policy trained on 305 demonstrations. We provide video demonstrations on our project site: https://affordance-policy.github.io.
Abstract:We introduce RMMI, a novel reactive control framework for mobile manipulators operating in complex, static environments. Our approach leverages a neural Signed Distance Field (SDF) to model intricate environment details and incorporates this representation as inequality constraints within a Quadratic Program (QP) to coordinate robot joint and base motion. A key contribution is the introduction of an active collision avoidance cost term that maximises the total robot distance to obstacles during the motion. We first evaluate our approach in a simulated reaching task, outperforming previous methods that rely on representing both the robot and the scene as a set of primitive geometries. Compared with the baseline, we improved the task success rate by 25% in total, which includes increases of 10% by using the active collision cost. We also demonstrate our approach on a real-world platform, showing its effectiveness in reaching target poses in cluttered and confined spaces using environment models built directly from sensor data. For additional details and experiment videos, visit https://rmmi.github.io/.
Abstract:Many robotic applications require to grasp objects not arbitrarily but at a very specific object part. This is especially important for manipulation tasks beyond simple pick-and-place scenarios or in robot-human interactions, such as object handovers. We propose AnyPart, a practical system that combines open-vocabulary object detection, open-vocabulary part segmentation and 6DOF grasp pose prediction to infer a grasp pose on a specific part of an object in 800 milliseconds. We contribute two new datasets for the task of open-vocabulary part-based grasping, a hand-segmented dataset containing 1014 object-part segmentations, and a dataset of real-world scenarios gathered during our robot trials for individual objects and table-clearing tasks. We evaluate AnyPart on a mobile manipulator robot using a set of 28 common household objects over 360 grasping trials. AnyPart is capable of producing successful grasps 69.52 %, when ignoring robot-based grasp failures, AnyPart predicts a grasp location on the correct part 88.57 % of the time.
Abstract:Broad-scale marine surveys performed by underwater vehicles significantly increase the availability of coral reef imagery, however it is costly and time-consuming for domain experts to label images. Point label propagation is an approach used to leverage existing image data labeled with sparse point labels. The resulting augmented ground truth generated is then used to train a semantic segmentation model. Here, we first demonstrate that recent advances in foundation models enable generation of multi-species coral augmented ground truth masks using denoised DINOv2 features and K-Nearest Neighbors (KNN), without the need for any pre-training or custom-designed algorithms. For extremely sparsely labeled images, we propose a labeling regime based on human-in-the-loop principles, resulting in significant improvement in annotation efficiency: If only 5 point labels per image are available, our proposed human-in-the-loop approach improves on the state-of-the-art by 17.3% for pixel accuracy and 22.6% for mIoU; and by 10.6% and 19.1% when 10 point labels per image are available. Even if the human-in-the-loop labeling regime is not used, the denoised DINOv2 features with a KNN outperforms the prior state-of-the-art by 3.5% for pixel accuracy and 5.7% for mIoU (5 grid points). We also provide a detailed analysis of how point labeling style and the quantity of points per image affects the point label propagation quality and provide general recommendations on maximizing point label efficiency.
Abstract:Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train generalist X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. More details can be found on the project website $\href{https://robotics-transformer-x.github.io}{\text{robotics-transformer-x.github.io}}$.
Abstract:Large language models (LLMs) have demonstrated impressive results in developing generalist planning agents for diverse tasks. However, grounding these plans in expansive, multi-floor, and multi-room environments presents a significant challenge for robotics. We introduce SayPlan, a scalable approach to LLM-based, large-scale task planning for robotics using 3D scene graph (3DSG) representations. To ensure the scalability of our approach, we: (1) exploit the hierarchical nature of 3DSGs to allow LLMs to conduct a semantic search for task-relevant subgraphs from a smaller, collapsed representation of the full graph; (2) reduce the planning horizon for the LLM by integrating a classical path planner and (3) introduce an iterative replanning pipeline that refines the initial plan using feedback from a scene graph simulator, correcting infeasible actions and avoiding planning failures. We evaluate our approach on two large-scale environments spanning up to 3 floors, 36 rooms and 140 objects, and show that our approach is capable of grounding large-scale, long-horizon task plans from abstract, and natural language instruction for a mobile manipulator robot to execute.
Abstract:Vision is a popular and effective sensor for robotics from which we can derive rich information about the environment: the geometry and semantics of the scene, as well as the age, gender, identity, activity and even emotional state of humans within that scene. This raises important questions about the reach, lifespan, and potential misuse of this information. This paper is a call to action to consider privacy in the context of robotic vision. We propose a specific form privacy preservation in which no images are captured or could be reconstructed by an attacker even with full remote access. We present a set of principles by which such systems can be designed, and through a case study in localisation demonstrate in simulation a specific implementation that delivers an important robotic capability in an inherently privacy-preserving manner. This is a first step, and we hope to inspire future works that expand the range of applications open to sighted robotic systems.
Abstract:This work discusses a learning approach to mask rewarding objects in images using sparse reward signals from an imitation learning dataset. For that, we train an Hourglass network using only feedback from a critic model. The Hourglass network learns to produce a mask to decrease the critic's score of a high score image and increase the critic's score of a low score image by swapping the masked areas between these two images. We trained the model on an imitation learning dataset from the NeurIPS 2020 MineRL Competition Track, where our model learned to mask rewarding objects in a complex interactive 3D environment with a sparse reward signal. This approach was part of the 1st place winning solution in this competition. Video demonstration and code: https://rebrand.ly/critic-guided-segmentation