Abstract:Task and motion planning (TAMP) frameworks address long and complex planning problems by integrating high-level task planners with low-level motion planners. However, existing TAMP methods rely heavily on the manual design of planning domains that specify the preconditions and postconditions of all high-level actions. This paper proposes a method to automate planning domain inference from a handful of test-time trajectory demonstrations, reducing the reliance on human design. Our approach incorporates a deep learning-based estimator that predicts the appropriate components of a domain for a new task and a search algorithm that refines this prediction, reducing the size and ensuring the utility of the inferred domain. Our method is able to generate new domains from minimal demonstrations at test time, enabling robots to handle complex tasks more efficiently. We demonstrate that our approach outperforms behavior cloning baselines, which directly imitate planner behavior, in terms of planning performance and generalization across a variety of tasks. Additionally, our method reduces computational costs and data amount requirements at test time for inferring new planning domains.
Abstract:Intelligent and reliable task planning is a core capability for generalized robotics, requiring a descriptive domain representation that sufficiently models all object and state information for the scene. We present CLIMB, a continual learning framework for robot task planning that leverages foundation models and execution feedback to guide domain model construction. CLIMB can build a model from a natural language description, learn non-obvious predicates while solving tasks, and store that information for future problems. We demonstrate the ability of CLIMB to improve performance in common planning environments compared to baseline methods. We also develop the BlocksWorld++ domain, a simulated environment with an easily usable real counterpart, together with a curriculum of tasks with progressing difficulty for evaluating continual learning. Additional details and demonstrations for this system can be found at https://plan-with-climb.github.io/ .
Abstract:Chemistry experimentation is often resource- and labor-intensive. Despite the many benefits incurred by the integration of advanced and special-purpose lab equipment, many aspects of experimentation are still manually conducted by chemists, for example, polishing an electrode in electrochemistry experiments. Traditional lab automation infrastructure faces challenges when it comes to flexibly adapting to new chemistry experiments. To address this issue, we propose a human-friendly and flexible robotic system, ORGANA, that automates a diverse set of chemistry experiments. It is capable of interacting with chemists in the lab through natural language, using Large Language Models (LLMs). ORGANA keeps scientists informed by providing timely reports that incorporate statistical analyses. Additionally, it actively engages with users when necessary for disambiguation or troubleshooting. ORGANA can reason over user input to derive experiment goals, and plan long sequences of both high-level tasks and low-level robot actions while using feedback from the visual perception of the environment. It also supports scheduling and parallel execution for experiments that require resource allocation and coordination between multiple robots and experiment stations. We show that ORGANA successfully conducts a diverse set of chemistry experiments, including solubility assessment, pH measurement, recrystallization, and electrochemistry experiments. For the latter, we show that ORGANA robustly executes a long-horizon plan, comprising 19 steps executed in parallel, to characterize the electrochemical properties of quinone derivatives, a class of molecules used in rechargeable flow batteries. Our user study indicates that ORGANA significantly improves many aspects of user experience while reducing their physical workload. More details about ORGANA can be found at https://ac-rad.github.io/organa/.
Abstract:In this work we present a general, two-stage reinforcement learning approach for going from a single demonstration trajectory to a robust policy that can be deployed on hardware without any additional training. The demonstration is used in the first stage as a starting point to facilitate initial exploration. In the second stage, the relevant task reward is optimized directly and a policy robust to environment uncertainties is computed. We demonstrate and examine in detail performance and robustness of our approach on highly dynamic hopping and bounding tasks on a real quadruped robot.
Abstract:Dexterous object manipulation remains an open problem in robotics, despite the rapid progress in machine learning during the past decade. We argue that a hindrance is the high cost of experimentation on real systems, in terms of both time and money. We address this problem by proposing an open-source robotic platform which can safely operate without human supervision. The hardware is inexpensive (about \SI{5000}[\$]{}) yet highly dynamic, robust, and capable of complex interaction with external objects. The software operates at 1-kilohertz and performs safety checks to prevent the hardware from breaking. The easy-to-use front-end (in C++ and Python) is suitable for real-time control as well as deep reinforcement learning. In addition, the software framework is largely robot-agnostic and can hence be used independently of the hardware proposed herein. Finally, we illustrate the potential of the proposed platform through a number of experiments, including real-time optimal control, deep reinforcement learning from scratch, throwing, and writing.
Abstract:Model free reinforcement learning suffers from the high sampling complexity inherent to robotic manipulation or locomotion tasks. Most successful approaches typically use random sampling strategies which leads to slow policy convergence. In this paper we present a novel approach for efficient exploration that leverages previously learned tasks. We exploit the fact that the same system is used across many tasks and build a generative model for exploration based on data from previously solved tasks to improve learning new tasks. The approach also enables continuous learning of improved exploration strategies as novel tasks are learned. Extensive simulations on a robot manipulator performing a variety of motion and contact interaction tasks demonstrate the capabilities of the approach. In particular, our experiments suggest that the exploration strategy can more than double learning speed, especially when rewards are sparse. Moreover, the algorithm is robust to task variations and parameter tuning, making it beneficial for complex robotic problems.
Abstract:Reinforcement learning algorithms have shown great success in solving different problems ranging from playing video games to robotics. However, they struggle to solve delicate robotic problems, especially those involving contact interactions. Though in principle a policy outputting joint torques should be able to learn these tasks, in practice we see that they have difficulty to robustly solve the problem without any structure in the action space. In this paper, we investigate how the choice of action space can give robust performance in presence of contact uncertainties. We propose to learn a policy that outputs impedance and desired position in joint space as a function of system states without imposing any other structure to the problem. We compare the performance of this approach to torque and position control policies under different contact uncertainties. Extensive simulation results on two different systems, a hopper (floating-base) with intermittent contacts and a manipulator (fixed-base) wiping a table, show that our proposed approach outperforms policies outputting torque or position in terms of both learning rate and robustness to environment uncertainty.
Abstract:Grasping objects under uncertainty remains an open problem in robotics research. This uncertainty is often due to noisy or partial observations of the object pose or shape. To enable a robot to react appropriately to unforeseen effects, it is crucial that it continuously takes sensor feedback into account. While visual feedback is important for inferring a grasp pose and reaching for an object, contact feedback offers valuable information during manipulation and grasp acquisition. In this paper, we use model-free deep reinforcement learning to synthesize control policies that exploit contact sensing to generate robust grasping under uncertainty. We demonstrate our approach on a multi-fingered hand that exhibits more complex finger coordination than the commonly used two-fingered grippers. We conduct extensive experiments in order to assess the performance of the learned policies, with and without contact sensing. While it is possible to learn grasping policies without contact sensing, our results suggest that contact feedback allows for a significant improvement of grasping robustness under object pose uncertainty and for objects with a complex shape.