Abstract:Humans excel at spatio-temporal reasoning, effortlessly interpreting dynamic visual events from an egocentric viewpoint. However, whether multimodal large language models (MLLMs) can similarly comprehend the 4D world remains uncertain. This paper explores multimodal spatio-temporal reasoning from an egocentric perspective, aiming to equip MLLMs with human-like reasoning capabilities. To support this objective, we introduce Ego-ST Bench, a novel benchmark containing over 5,000 question-answer pairs across four categories, systematically evaluating spatial, temporal, and integrated spatio-temporal reasoning. Additionally, we propose the ST-R1 Video model, a video-based reasoning model that incorporates reverse thinking into its reinforcement learning process, significantly enhancing performance. We combine long-chain-of-thought (long-CoT) supervised fine-tuning with Group Relative Policy Optimization (GRPO) reinforcement learning, achieving notable improvements with limited high-quality data. Ego-ST Bench and ST-R1 provide valuable insights and resources for advancing video-based spatio-temporal reasoning research.
Abstract:Recent Mamba-based architectures for video understanding demonstrate promising computational efficiency and competitive performance, yet struggle with overfitting issues that hinder their scalability. To overcome this challenge, we introduce VideoMAP, a Hybrid Mamba-Transformer framework featuring a novel pre-training approach. VideoMAP uses a 4:1 Mamba-to-Transformer ratio, effectively balancing computational cost and model capacity. This architecture, combined with our proposed frame-wise masked autoregressive pre-training strategy, delivers significant performance gains when scaling to larger models. Additionally, VideoMAP exhibits impressive sample efficiency, significantly outperforming existing methods with less training data. Experiments show that VideoMAP outperforms existing models across various datasets, including Kinetics-400, Something-Something V2, Breakfast, and COIN. Furthermore, we demonstrate the potential of VideoMAP as a visual encoder for multimodal large language models, highlighting its ability to reduce memory usage and enable the processing of longer video sequences. The code is open-source at https://github.com/yunzeliu/MAP
Abstract:In this paper, we present an end-to-end automated motion recognition (AutoMR) pipeline designed for multimodal datasets. The proposed framework seamlessly integrates data preprocessing, model training, hyperparameter tuning, and evaluation, enabling robust performance across diverse scenarios. Our approach addresses two primary challenges: 1) variability in sensor data formats and parameters across datasets, which traditionally requires task-specific machine learning implementations, and 2) the complexity and time consumption of hyperparameter tuning for optimal model performance. Our library features an all-in-one solution incorporating QuartzNet as the core model, automated hyperparameter tuning, and comprehensive metrics tracking. Extensive experiments demonstrate its effectiveness on 10 diverse datasets, achieving state-of-the-art performance. This work lays a solid foundation for deploying motion-capture solutions across varied real-world applications.
Abstract:Gesture recognition in resource-constrained scenarios faces significant challenges in achieving high accuracy and low latency. The streaming gesture recognition framework, Duo Streamers, proposed in this paper, addresses these challenges through a three-stage sparse recognition mechanism, an RNN-lite model with an external hidden state, and specialized training and post-processing pipelines, thereby making innovative progress in real-time performance and lightweight design. Experimental results show that Duo Streamers matches mainstream methods in accuracy metrics, while reducing the real-time factor by approximately 92.3%, i.e., delivering a nearly 13-fold speedup. In addition, the framework shrinks parameter counts to 1/38 (idle state) and 1/9 (busy state) compared to mainstream models. In summary, Duo Streamers not only offers an efficient and practical solution for streaming gesture recognition in resource-constrained devices but also lays a solid foundation for extended applications in multimodal and diverse scenarios.
Abstract:In this paper, we present a large-scale fine-grained dataset using high-resolution images captured from locations worldwide. Compared to existing datasets, our dataset offers a significantly larger size and includes a higher level of detail, making it uniquely suited for fine-grained 3D applications. Notably, our dataset is built using drone-captured aerial imagery, which provides a more accurate perspective for capturing real-world site layouts and architectural structures. By reconstructing environments with these detailed images, our dataset supports applications such as the COLMAP format for Gaussian Splatting and the Structure-from-Motion (SfM) method. It is compatible with widely-used techniques including SLAM, Multi-View Stereo, and Neural Radiance Fields (NeRF), enabling accurate 3D reconstructions and point clouds. This makes it a benchmark for reconstruction and segmentation tasks. The dataset enables seamless integration with multi-modal data, supporting a range of 3D applications, from architectural reconstruction to virtual tourism. Its flexibility promotes innovation, facilitating breakthroughs in 3D modeling and analysis.
Abstract:Long-form egocentric video understanding provides rich contextual information and unique insights into long-term human behaviors, holding significant potential for applications in embodied intelligence, long-term activity analysis, and personalized assistive technologies. However, existing benchmark datasets primarily focus on single, short-duration videos or moderately long videos up to dozens of minutes, leaving a substantial gap in evaluating extensive, ultra-long egocentric video recordings. To address this, we introduce X-LeBench, a novel benchmark dataset specifically crafted for evaluating tasks on extremely long egocentric video recordings. Leveraging the advanced text processing capabilities of large language models (LLMs), X-LeBench develops a life-logging simulation pipeline that produces realistic, coherent daily plans aligned with real-world video data. This approach enables the flexible integration of synthetic daily plans with real-world footage from Ego4D-a massive-scale egocentric video dataset covers a wide range of daily life scenarios-resulting in 432 simulated video life logs that mirror realistic daily activities in contextually rich scenarios. The video life-log durations span from 23 minutes to 16.4 hours. The evaluation of several baseline systems and multimodal large language models (MLLMs) reveals their poor performance across the board, highlighting the inherent challenges of long-form egocentric video understanding and underscoring the need for more advanced models.
Abstract:The rapid evolution of artificial intelligence, especially through multi-modal large language models, has redefined user interactions, enabling responses that are contextually rich and human-like. As AI becomes an integral part of daily life, a new frontier has emerged: developing systems that not only understand spatial and sensory data but also interpret temporal contexts to build long-term, personalized memories. This report introduces Lucia, an open-source Temporal Computing Platform designed to enhance human cognition by capturing and utilizing continuous contextual memory. Lucia introduces a lightweight, wearable device that excels in both comfort and real-time data accessibility, distinguishing itself from existing devices that typically prioritize either wearability or perceptual capabilities alone. By recording and interpreting daily activities over time, Lucia enables users to access a robust temporal memory, enhancing cognitive processes such as decision-making and memory recall.
Abstract:With the rapid advancement of AI systems, their abilities to store, retrieve, and utilize information over the long term - referred to as long-term memory - have become increasingly significant. These capabilities are crucial for enhancing the performance of AI systems across a wide range of tasks. However, there is currently no comprehensive survey that systematically investigates AI's long-term memory capabilities, formulates a theoretical framework, and inspires the development of next-generation AI long-term memory systems. This paper begins by systematically introducing the mechanisms of human long-term memory, then explores AI long-term memory mechanisms, establishing a mapping between the two. Based on the mapping relationships identified, we extend the current cognitive architectures and propose the Cognitive Architecture of Self-Adaptive Long-term Memory (SALM). SALM provides a theoretical framework for the practice of AI long-term memory and holds potential for guiding the creation of next-generation long-term memory driven AI systems. Finally, we delve into the future directions and application prospects of AI long-term memory.
Abstract:Training a real-time gesture recognition model heavily relies on annotated data. However, manual data annotation is costly and demands substantial human effort. In order to address this challenge, we propose a novel annotation model that can automatically annotate gesture classes and identify their temporal ranges. Our ablation study demonstrates that our annotation model design surpasses the baseline in terms of both gesture classification accuracy (3-4\% improvement) and localization accuracy (71-75\% improvement). We believe that this annotation model has immense potential to improve the training of downstream gesture recognition models using unlabeled datasets.
Abstract:Static machine learning methods in gesture recognition assume that training and test data come from the same underlying distribution. However, in real-world applications involving gesture recognition on wrist-worn devices, data distribution may change over time. We formulate this problem of adapting recognition models to new tasks, where new data patterns emerge, as open-world gesture recognition (OWGR). We propose leveraging continual learning to make machine learning models adaptive to new tasks without degrading performance on previously learned tasks. However, the exploration of parameters for questions around when and how to train and deploy recognition models requires time-consuming user studies and is sometimes impractical. To address this challenge, we propose a design engineering approach that enables offline analysis on a collected large-scale dataset with various parameters and compares different continual learning methods. Finally, design guidelines are provided to enhance the development of an open-world wrist-worn gesture recognition process.