Abstract:Recent advances in multimodal learning have significantly improved cancer survival risk prediction. However, the joint prognostic potential of protein markers and histopathology images remains underexplored, largely due to the high cost and limited availability of protein expression profiling. To address this challenge, we propose HGP-Mamba, a Mamba-based multimodal framework that efficiently integrates histological with generated protein features for survival risk prediction. Specifically, we introduce a protein feature extractor (PFE) that leverages pretrained foundation models to derive high-throughput protein embeddings directly from Whole Slide Images (WSIs), enabling data-efficient incorporation of molecular information. Together with histology embeddings that capture morphological patterns, we further introduce the Local Interaction-aware Mamba (LiAM) for fine-grained feature interaction and the Global Interaction-enhanced Mamba (GiEM) to promote holistic modality fusion at the slide level, thus capture complex cross-modal dependencies. Experiments on four public cancer datasets demonstrate that HGP-Mamba achieves state-of-the-art performance while maintaining superior computational efficiency compared with existing methods. Our source code is publicly available at <a href="https://github.com/Daijing-ai/HGP-Mamba.git">this https URL</a>.
Abstract:Achieving semantic alignment across diverse video generation conditions remains a significant challenge. Methods that rely on explicit structural guidance often enforce rigid spatial constraints that limit semantic flexibility, whereas models tailored for individual control types lack interoperability and adaptability. These design bottlenecks hinder progress toward flexible and efficient semantic video generation. To address this, we propose Video2LoRA, a scalable and generalizable framework for semantic-controlled video generation that conditions on a reference video. Video2LoRA employs a lightweight hypernetwork to predict personalized LoRA weights for each semantic input, which are combined with auxiliary matrices to form adaptive LoRA modules integrated into a frozen diffusion backbone. This design enables the model to generate videos consistent with the reference semantics while preserving key style and content variations, eliminating the need for any per-condition training. Notably, the final model weights less than 150MB, making it highly efficient for storage and deployment. Video2LoRA achieves coherent, semantically aligned generation across diverse conditions and exhibits strong zero-shot generalization to unseen semantics.
Abstract:Endoluminal surgery offers a minimally invasive option for early-stage gastrointestinal and urinary tract cancers but is limited by surgical tools and a steep learning curve. Robotic systems, particularly continuum robots, provide flexible instruments that enable precise tissue resection, potentially improving outcomes. This paper presents a visual perception platform for a continuum robotic system in endoluminal surgery. Our goal is to utilize monocular endoscopic image-based perception algorithms to identify position and orientation of flexible instruments and measure their distances from tissues. We introduce 2D and 3D learning-based perception algorithms and develop a physically-realistic simulator that models flexible instruments dynamics. This simulator generates realistic endoluminal scenes, enabling control of flexible robots and substantial data collection. Using a continuum robot prototype, we conducted module and system-level evaluations. Results show that our algorithms improve control of flexible instruments, reducing manipulation time by over 70% for trajectory-following tasks and enhancing understanding of surgical scenarios, leading to robust endoluminal surgeries.
Abstract:The human arm exhibits remarkable capabilities, including both explosive power and precision, which demonstrate dexterity, compliance, and robustness in unstructured environments. Developing robotic systems that emulate human-like operational characteristics through musculoskeletal structures has long been a research focus. In this study, we designed a novel lightweight tendon-driven musculoskeletal arm (LTDM-Arm), featuring a seven degree-of-freedom (DOF) skeletal joint system and a modularized artificial muscular system (MAMS) with 15 actuators. Additionally, we employed a Hilly-type muscle model and data-driven iterative learning control (DDILC) to learn and refine activation signals for repetitive tasks within a finite time frame. We validated the anti-interference capabilities of the musculoskeletal system through both simulations and experiments. The results show that the LTDM-Arm system can effectively achieve desired trajectory tracking tasks, even under load disturbances of 20 % in simulation and 15 % in experiments. This research lays the foundation for developing advanced robotic systems with human-like operational performance.
Abstract:The human hand plays a vital role in daily life and industrial applications, yet replicating its multifunctional capabilities-including motion, sensing, and coordinated manipulation-with robotic systems remains a formidable challenge. Developing a dexterous robotic hand requires balancing human-like agility with engineering constraints such as complexity, size-to-weight ratio, durability, and force-sensing performance. This letter presents Dex-Hand 021, a high-performance, cable-driven five-finger robotic hand with 12 active and 7 passive degrees of freedom (DoFs), achieving 19 DoFs dexterity in a lightweight 1 kg design. We propose a proprioceptive force-sensing-based admittance control method to enhance manipulation. Experimental results demonstrate its superior performance: a single-finger load capacity exceeding 10 N, fingertip repeatability under 0.001 m, and force estimation errors below 0.2 N. Compared to PID control, joint torques in multi-object grasping are reduced by 31.19%, significantly improves force-sensing capability while preventing overload during collisions. The hand excels in both power and precision grasps, successfully executing 33 GRASP taxonomy motions and complex manipulation tasks. This work advances the design of lightweight, industrial-grade dexterous hands and enhances proprioceptive control, contributing to robotic manipulation and intelligent manufacturing.




Abstract:Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.




Abstract:Label scarcity in a graph is frequently encountered in real-world applications due to the high cost of data labeling. To this end, semi-supervised domain adaptation (SSDA) on graphs aims to leverage the knowledge of a labeled source graph to aid in node classification on a target graph with limited labels. SSDA tasks need to overcome the domain gap between the source and target graphs. However, to date, this challenging research problem has yet to be formally considered by the existing approaches designed for cross-graph node classification. To tackle the SSDA problem on graphs, a novel method called SemiGCL is proposed, which benefits from graph contrastive learning and minimax entropy training. SemiGCL generates informative node representations by contrasting the representations learned from a graph's local and global views. Additionally, SemiGCL is adversarially optimized with the entropy loss of unlabeled target nodes to reduce domain divergence. Experimental results on benchmark datasets demonstrate that SemiGCL outperforms the state-of-the-art baselines on the SSDA tasks.




Abstract:Skin disease is one of the most common types of human diseases, which may happen to everyone regardless of age, gender or race. Due to the high visual diversity, human diagnosis highly relies on personal experience; and there is a serious shortage of experienced dermatologists in many countries. To alleviate this problem, computer-aided diagnosis with state-of-the-art (SOTA) machine learning techniques would be a promising solution. In this paper, we aim at understanding the performance of convolutional neural network (CNN) based approaches. We first build two versions of skin disease datasets from Internet images: (a) Skin-10, which contains 10 common classes of skin disease with a total of 10,218 images; (b) Skin-100, which is a larger dataset that consists of 19,807 images of 100 skin disease classes. Based on these datasets, we benchmark several SOTA CNN models and show that the accuracy of skin-100 is much lower than the accuracy of skin-10. We then implement an ensemble method based on several CNN models and achieve the best accuracy of 79.01\% for Skin-10 and 53.54\% for Skin-100. We also present an object detection based approach by introducing bounding boxes into the Skin-10 dataset. Our results show that object detection can help improve the accuracy of some skin disease classes.




Abstract:Deriving event storylines is an effective summarization method to succinctly organize extensive information, which can significantly alleviate the pain of information overload. The critical challenge is the lack of widely recognized definition of storyline metric. Prior studies have developed various approaches based on different assumptions about users' interests. These works can extract interesting patterns, but their assumptions do not guarantee that the derived patterns will match users' preference. On the other hand, their exclusiveness of single modality source misses cross-modality information. This paper proposes a method, multimodal imitation learning via generative adversarial networks(MIL-GAN), to directly model users' interests as reflected by various data. In particular, the proposed model addresses the critical challenge by imitating users' demonstrated storylines. Our proposed model is designed to learn the reward patterns given user-provided storylines and then applies the learned policy to unseen data. The proposed approach is demonstrated to be capable of acquiring the user's implicit intent and outperforming competing methods by a substantial margin with a user study.