Abstract:We present PhyCAGE, the first approach for physically plausible compositional 3D asset generation from a single image. Given an input image, we first generate consistent multi-view images for components of the assets. These images are then fitted with 3D Gaussian Splatting representations. To ensure that the Gaussians representing objects are physically compatible with each other, we introduce a Physical Simulation-Enhanced Score Distillation Sampling (PSE-SDS) technique to further optimize the positions of the Gaussians. It is achieved by setting the gradient of the SDS loss as the initial velocity of the physical simulation, allowing the simulator to act as a physics-guided optimizer that progressively corrects the Gaussians' positions to a physically compatible state. Experimental results demonstrate that the proposed method can generate physically plausible compositional 3D assets given a single image.
Abstract:3D shape generation aims to produce innovative 3D content adhering to specific conditions and constraints. Existing methods often decompose 3D shapes into a sequence of localized components, treating each element in isolation without considering spatial consistency. As a result, these approaches exhibit limited versatility in 3D data representation and shape generation, hindering their ability to generate highly diverse 3D shapes that comply with the specified constraints. In this paper, we introduce a novel spatial-aware 3D shape generation framework that leverages 2D plane representations for enhanced 3D shape modeling. To ensure spatial coherence and reduce memory usage, we incorporate a hybrid shape representation technique that directly learns a continuous signed distance field representation of the 3D shape using orthogonal 2D planes. Additionally, we meticulously enforce spatial correspondences across distinct planes using a transformer-based autoencoder structure, promoting the preservation of spatial relationships in the generated 3D shapes. This yields an algorithm that consistently outperforms state-of-the-art 3D shape generation methods on various tasks, including unconditional shape generation, multi-modal shape completion, single-view reconstruction, and text-to-shape synthesis.
Abstract:We present Frankenstein, a diffusion-based framework that can generate semantic-compositional 3D scenes in a single pass. Unlike existing methods that output a single, unified 3D shape, Frankenstein simultaneously generates multiple separated shapes, each corresponding to a semantically meaningful part. The 3D scene information is encoded in one single tri-plane tensor, from which multiple Singed Distance Function (SDF) fields can be decoded to represent the compositional shapes. During training, an auto-encoder compresses tri-planes into a latent space, and then the denoising diffusion process is employed to approximate the distribution of the compositional scenes. Frankenstein demonstrates promising results in generating room interiors as well as human avatars with automatically separated parts. The generated scenes facilitate many downstream applications, such as part-wise re-texturing, object rearrangement in the room or avatar cloth re-targeting.
Abstract:Reconfigurable Intelligent Surfaces (RIS) show great promise in the realm of 6th generation (6G) wireless systems, particularly in the areas of localization and communication. Their cost-effectiveness and energy efficiency enable the integration of numerous passive and reflective elements, enabling near-field propagation. In this paper, we tackle the challenges of RIS-aided 3D localization and synchronization in multipath environments, focusing on the near-field of mmWave systems. Specifically, our approach involves formulating a maximum likelihood (ML) estimation problem for the channel parameters. To initiate this process, we leverage a combination of canonical polyadic decomposition (CPD) and orthogonal matching pursuit (OMP) to obtain coarse estimates of the time of arrival (ToA) and angle of departure (AoD) under the far-field approximation. Subsequently, distances are estimated using $l_{1}$-regularization based on a near-field model. Additionally, we introduce a refinement phase employing the spatial alternating generalized expectation maximization (SAGE) algorithm. Finally, a weighted least squares approach is applied to convert channel parameters into position and clock offset estimates. To extend the estimation algorithm to ultra-large (UL) RIS-assisted localization scenarios, it is further enhanced to reduce errors associated with far-field approximations, especially in the presence of significant near-field effects, achieved by narrowing the RIS aperture. Moreover, the Cram\'er-Rao Bound (CRB) is derived and the RIS phase shifts are optimized to improve the positioning accuracy. Numerical results affirm the efficacy of the proposed estimation algorithm.
Abstract:We present BlockFusion, a diffusion-based model that generates 3D scenes as unit blocks and seamlessly incorporates new blocks to extend the scene. BlockFusion is trained using datasets of 3D blocks that are randomly cropped from complete 3D scene meshes. Through per-block fitting, all training blocks are converted into the hybrid neural fields: with a tri-plane containing the geometry features, followed by a Multi-layer Perceptron (MLP) for decoding the signed distance values. A variational auto-encoder is employed to compress the tri-planes into the latent tri-plane space, on which the denoising diffusion process is performed. Diffusion applied to the latent representations allows for high-quality and diverse 3D scene generation. To expand a scene during generation, one needs only to append empty blocks to overlap with the current scene and extrapolate existing latent tri-planes to populate new blocks. The extrapolation is done by conditioning the generation process with the feature samples from the overlapping tri-planes during the denoising iterations. Latent tri-plane extrapolation produces semantically and geometrically meaningful transitions that harmoniously blend with the existing scene. A 2D layout conditioning mechanism is used to control the placement and arrangement of scene elements. Experimental results indicate that BlockFusion is capable of generating diverse, geometrically consistent and unbounded large 3D scenes with unprecedented high-quality shapes in both indoor and outdoor scenarios.
Abstract:The salient information of an infrared image and the abundant texture of a visible image can be fused to obtain a comprehensive image. As can be known, the current fusion methods based on Transformer techniques for infrared and visible (IV) images have exhibited promising performance. However, the attention mechanism of the previous Transformer-based methods was prone to extract common information from source images without considering the discrepancy information, which limited fusion performance. In this paper, by reevaluating the cross-attention mechanism, we propose an alternate Transformer fusion network (ATFuse) to fuse IV images. Our ATFuse consists of one discrepancy information injection module (DIIM) and two alternate common information injection modules (ACIIM). The DIIM is designed by modifying the vanilla cross-attention mechanism, which can promote the extraction of the discrepancy information of the source images. Meanwhile, the ACIIM is devised by alternately using the vanilla cross-attention mechanism, which can fully mine common information and integrate long dependencies. Moreover, the successful training of ATFuse is facilitated by a proposed segmented pixel loss function, which provides a good trade-off for texture detail and salient structure preservation. The qualitative and quantitative results on public datasets indicate our ATFFuse is effective and superior compared to other state-of-the-art methods.
Abstract:Initial access in millimeter-wave (mmW) wireless is critical toward successful realization of the fifth-generation (5G) wireless networks and beyond. Limited bandwidth in existing standards and use of phase-shifters in analog/hybrid phased-antenna arrays (PAA) are not suited for these emerging standards demanding low-latency direction finding. This work proposes a reconfigurable true-time-delay (TTD) based spatial signal processor (SSP) with frequency-division beam training methodology and wideband beam-squint less data communications. Discrete-time delay compensated clocking technique is used to support 800~MHz bandwidth with a large unity-gain bandwidth ring-amplifier (RAMP)-based signal combiner. To extensively characterize the proposed SSP across different SSP modes and frequency-angle pairs, an automated testbed is developed using computer-vision techniques that significantly speeds up the testing progress and minimize possible human errors. Using seven levels of time-interleaving for each of the 4 antenna elements, the TTD SSP has a delay range of 3.8 ns over 800 MHz and achieves unique frequency-to-angle mapping in the beamtraining mode with nearly 12 dB frequency-independent gain in the beamforming mode. The SSP is prototyped in 65nm CMOS with an area of 1.98mm$^2$ consuming only 29 mW excluding buffers. Further, an error vector magnitude (EVM) of 9.8% is realized for 16-QAM modulation at a speed of 122.8 Mb/s.
Abstract:The decadal research in integrated true-time-delay arrays have seen organic growth enabling realization of wideband beamformers for large arrays with wide aperture widths. This article introduces highly reconfigurable delay elements implementable at analog or digital baseband that enables multiple SSP functions including wideband beamforming, wideband interference cancellation, and fast beam training. Details of the beam-training algorithm, system design considerations, system architecture and circuits with large delay range-to-resolution ratios are presented leveraging integrated delay compensation techniques. The article lays out the framework for true-time-delay based arrays in next-generation network infrastructure supporting 3D beam training in planar arrays, low latency massive multiple access, and emerging wireless communications standards.
Abstract:In this paper we propose a novel millimeter wave (mmW) multiple access method that exploits unique frequency dependent beamforming capabilities of True Time Delay (TTD) array architecture. The proposed protocol combines a contentionbased grant-free access and orthogonal frequency-division multiple access (OFDMA) scheme for uplink machine type communications. By exploiting abundant time-frequency resource blocks in mmW spectrum, we design a simple protocol that can achieve low collision rate and high network reliability for short packets and sporadic transmissions. We analyze the impact of various system parameters on system performance during synchronization and contention period. We exploit unique advantages of frequency dependent beamforming, referred as rainbow beam, to eliminate beam training overhead and analyze its impact on rates, latency, and coverage. The proposed system and protocol can flexibly accommodate different low latency applications with moderate rate requirements for a very large number of narrowband single antenna devices. By harnessing abundant resources in mmW spectrum and beamforming gain of TTD arrays rainbow link based system can simultaneously satisfy ultra-reliability and massive multiple access requirements.
Abstract:Spatial signal processors (SSP) for emerging millimeter-wave wireless networks are critically dependent on link discovery. To avoid loss in communication, mobile devices need to locate narrow directional beams with millisecond latency. In this work, we demonstrate a true-time-delay (TTD) array with digitally reconfigurable delay elements enabling both fast beam-training at the receiver with wideband data communications. In beam-training mode, large delay-bandwidth products are implemented to accelerate beam training using frequency-dependent probing beams. In data communications mode, precise beam alignment is achieved to mitigate spatial effects during beam-forming for wideband signals. The 4-element switched-capacitor based time-interleaved array uses a compact closed-loop integrator for signal combining with the delay compensation implemented in the clock domain to achieve high precision and large delay range. Prototyped in TSMC 65nm CMOS, the TTD SSP successfully demonstrates unique frequency-to-angle mapping with 3.8ns maximum delay and 800MHz bandwidth in the beam-training mode. In the data communications mode, nearly 12dB uniform beamforming gain is achieved from 80MHz to 800MHz. The TTD SSP consumes 29mW at 1V supply achieving 122MB/s with 16-QAM at 9.8% EVM.