Abstract:To train a deblurring network, an appropriate dataset with paired blurry and sharp images is essential. Existing datasets collect blurry images either synthetically by aggregating consecutive sharp frames or using sophisticated camera systems to capture real blur. However, these methods offer limited diversity in blur types (blur trajectories) or require extensive human effort to reconstruct large-scale datasets, failing to fully reflect real-world blur scenarios. To address this, we propose GS-Blur, a dataset of synthesized realistic blurry images created using a novel approach. To this end, we first reconstruct 3D scenes from multi-view images using 3D Gaussian Splatting (3DGS), then render blurry images by moving the camera view along the randomly generated motion trajectories. By adopting various camera trajectories in reconstructing our GS-Blur, our dataset contains realistic and diverse types of blur, offering a large-scale dataset that generalizes well to real-world blur. Using GS-Blur with various deblurring methods, we demonstrate its ability to generalize effectively compared to previous synthetic or real blur datasets, showing significant improvements in deblurring performance.
Abstract:Although significant progress has been made in reconstructing sharp 3D scenes from motion-blurred images, a transition to real-world applications remains challenging. The primary obstacle stems from the severe blur which leads to inaccuracies in the acquisition of initial camera poses through Structure-from-Motion, a critical aspect often overlooked by previous approaches. To address this challenge, we propose DeblurGS, a method to optimize sharp 3D Gaussian Splatting from motion-blurred images, even with the noisy camera pose initialization. We restore a fine-grained sharp scene by leveraging the remarkable reconstruction capability of 3D Gaussian Splatting. Our approach estimates the 6-Degree-of-Freedom camera motion for each blurry observation and synthesizes corresponding blurry renderings for the optimization process. Furthermore, we propose Gaussian Densification Annealing strategy to prevent the generation of inaccurate Gaussians at erroneous locations during the early training stages when camera motion is still imprecise. Comprehensive experiments demonstrate that our DeblurGS achieves state-of-the-art performance in deblurring and novel view synthesis for real-world and synthetic benchmark datasets, as well as field-captured blurry smartphone videos.
Abstract:We present ExBluRF, a novel view synthesis method for extreme motion blurred images based on efficient radiance fields optimization. Our approach consists of two main components: 6-DOF camera trajectory-based motion blur formulation and voxel-based radiance fields. From extremely blurred images, we optimize the sharp radiance fields by jointly estimating the camera trajectories that generate the blurry images. In training, multiple rays along the camera trajectory are accumulated to reconstruct single blurry color, which is equivalent to the physical motion blur operation. We minimize the photo-consistency loss on blurred image space and obtain the sharp radiance fields with camera trajectories that explain the blur of all images. The joint optimization on the blurred image space demands painfully increasing computation and resources proportional to the blur size. Our method solves this problem by replacing the MLP-based framework to low-dimensional 6-DOF camera poses and voxel-based radiance fields. Compared with the existing works, our approach restores much sharper 3D scenes from challenging motion blurred views with the order of 10 times less training time and GPU memory consumption.
Abstract:Considerable research attention has been paid to table detection by developing not only rule-based approaches reliant on hand-crafted heuristics but also deep learning approaches. Although recent studies successfully perform table detection with enhanced results, they often experience performance degradation when they are used for transferred domains whose table layout features might differ from the source domain in which the underlying model has been trained. To overcome this problem, we present DATa, a novel Domain Adaptation-aided deep Table detection method that guarantees satisfactory performance in a specific target domain where few trusted labels are available. To this end, we newly design lexical features and an augmented model used for re-training. More specifically, after pre-training one of state-of-the-art vision-based models as our backbone network, we re-train our augmented model, consisting of the vision-based model and the multilayer perceptron (MLP) architecture. Using new confidence scores acquired based on the trained MLP architecture as well as an initial prediction of bounding boxes and their confidence scores, we calculate each confidence score more accurately. To validate the superiority of DATa, we perform experimental evaluations by adopting a real-world benchmark dataset in a source domain and another dataset in our target domain consisting of materials science articles. Experimental results demonstrate that the proposed DATa method substantially outperforms competing methods that only utilize visual representations in the target domain. Such gains are possible owing to the capability of eliminating high false positives or false negatives according to the setting of a confidence score threshold.
Abstract:Removing camera motion blur from a single light field is a challenging task since it is highly ill-posed inverse problem. The problem becomes even worse when blur kernel varies spatially due to scene depth variation and high-order camera motion. In this paper, we propose a novel algorithm to estimate all blur model variables jointly, including latent sub-aperture image, camera motion, and scene depth from the blurred 4D light field. Exploiting multi-view nature of a light field relieves the inverse property of the optimization by utilizing strong depth cues and multi-view blur observation. The proposed joint estimation achieves high quality light field deblurring and depth estimation simultaneously under arbitrary 6-DOF camera motion and unconstrained scene depth. Intensive experiment on real and synthetic blurred light field confirms that the proposed algorithm outperforms the state-of-the-art light field deblurring and depth estimation methods.