Abstract:This paper introduces GestLLM, an advanced system for human-robot interaction that enables intuitive robot control through hand gestures. Unlike conventional systems, which rely on a limited set of predefined gestures, GestLLM leverages large language models and feature extraction via MediaPipe to interpret a diverse range of gestures. This integration addresses key limitations in existing systems, such as restricted gesture flexibility and the inability to recognize complex or unconventional gestures commonly used in human communication. By combining state-of-the-art feature extraction and language model capabilities, GestLLM achieves performance comparable to leading vision-language models while supporting gestures underrepresented in traditional datasets. For example, this includes gestures from popular culture, such as the ``Vulcan salute" from Star Trek, without any additional pretraining, prompt engineering, etc. This flexibility enhances the naturalness and inclusivity of robot control, making interactions more intuitive and user-friendly. GestLLM provides a significant step forward in gesture-based interaction, enabling robots to understand and respond to a wide variety of hand gestures effectively. This paper outlines its design, implementation, and evaluation, demonstrating its potential applications in advanced human-robot collaboration, assistive robotics, and interactive entertainment.
Abstract:The UAV-VLA (Visual-Language-Action) system is a tool designed to facilitate communication with aerial robots. By integrating satellite imagery processing with the Visual Language Model (VLM) and the powerful capabilities of GPT, UAV-VLA enables users to generate general flight paths-and-action plans through simple text requests. This system leverages the rich contextual information provided by satellite images, allowing for enhanced decision-making and mission planning. The combination of visual analysis by VLM and natural language processing by GPT can provide the user with the path-and-action set, making aerial operations more efficient and accessible. The newly developed method showed the difference in the length of the created trajectory in 22% and the mean error in finding the objects of interest on a map in 34.22 m by Euclidean distance in the K-Nearest Neighbors (KNN) approach.
Abstract:This paper presents the concept of Industry 6.0, introducing the world's first fully automated production system that autonomously handles the entire product design and manufacturing process based on user-provided natural language descriptions. By leveraging generative AI, the system automates critical aspects of production, including product blueprint design, component manufacturing, logistics, and assembly. A heterogeneous swarm of robots, each equipped with individual AI through integration with Large Language Models (LLMs), orchestrates the production process. The robotic system includes manipulator arms, delivery drones, and 3D printers capable of generating assembly blueprints. The system was evaluated using commercial and open-source LLMs, functioning through APIs and local deployment. A user study demonstrated that the system reduces the average production time to 119.10 minutes, significantly outperforming a team of expert human developers, who averaged 528.64 minutes (an improvement factor of 4.4). Furthermore, in the product blueprinting stage, the system surpassed human CAD operators by an unprecedented factor of 47, completing the task in 0.5 minutes compared to 23.5 minutes. This breakthrough represents a major leap towards fully autonomous manufacturing.
Abstract:Camera, LiDAR and radar are common perception sensors for autonomous driving tasks. Robust prediction of 3D object detection is optimally based on the fusion of these sensors. To exploit their abilities wisely remains a challenge because each of these sensors has its own characteristics. In this paper, we propose FADet, a multi-sensor 3D detection network, which specifically studies the characteristics of different sensors based on our local featured attention modules. For camera images, we propose dual-attention-based sub-module. For LiDAR point clouds, triple-attention-based sub-module is utilized while mixed-attention-based sub-module is applied for features of radar points. With local featured attention sub-modules, our FADet has effective detection results in long-tail and complex scenes from camera, LiDAR and radar input. On NuScenes validation dataset, FADet achieves state-of-the-art performance on LiDAR-camera object detection tasks with 71.8% NDS and 69.0% mAP, at the same time, on radar-camera object detection tasks with 51.7% NDS and 40.3% mAP. Code will be released at https://github.com/ZionGo6/FADet.
Abstract:The advent of immersive Virtual Reality applications has transformed various domains, yet their integration with advanced artificial intelligence technologies like Visual Language Models remains underexplored. This study introduces a pioneering approach utilizing VLMs within VR environments to enhance user interaction and task efficiency. Leveraging the Unity engine and a custom-developed VLM, our system facilitates real-time, intuitive user interactions through natural language processing, without relying on visual text instructions. The incorporation of speech-to-text and text-to-speech technologies allows for seamless communication between the user and the VLM, enabling the system to guide users through complex tasks effectively. Preliminary experimental results indicate that utilizing VLMs not only reduces task completion times but also improves user comfort and task engagement compared to traditional VR interaction methods.
Abstract:Recent research about Large Language Model based autonomous driving solutions shows a promising picture in planning and control fields. However, heavy computational resources and hallucinations of Large Language Models continue to hinder the tasks of predicting precise trajectories and instructing control signals. To address this problem, we propose Co-driver, a novel autonomous driving assistant system to empower autonomous vehicles with adjustable driving behaviors based on the understanding of road scenes. A pipeline involving the CARLA simulator and Robot Operating System 2 (ROS2) verifying the effectiveness of our system is presented, utilizing a single Nvidia 4090 24G GPU while exploiting the capacity of textual output of the Visual Language Model. Besides, we also contribute a dataset containing an image set and a corresponding prompt set for fine-tuning the Visual Language Model module of our system. In the real-world driving dataset, our system achieved 96.16% success rate in night scenes and 89.7% in gloomy scenes regarding reasonable predictions. Our Co-driver dataset will be released at https://github.com/ZionGo6/Co-driver.
Abstract:This article presents the world's first rapid drone flocking control using natural language through generative AI. The described approach enables the intuitive orchestration of a flock of any size to achieve the desired geometry. The key feature of the method is the development of a new interface based on Large Language Models to communicate with the user and to generate the target geometry descriptions. Users can interactively modify or provide comments during the construction of the flock geometry model. By combining flocking technology and defining the target surface using a signed distance function, smooth and adaptive movement of the drone swarm between target states is achieved. Our user study on FlockGPT confirmed a high level of intuitive control over drone flocking by users. Subjects who had never previously controlled a swarm of drones were able to construct complex figures in just a few iterations and were able to accurately distinguish the formed swarm drone figures. The results revealed a high recognition rate for six different geometric patterns generated through the LLM-based interface and performed by a simulated drone flock (mean of 80% with a maximum of 93\% for cube and tetrahedron patterns). Users commented on low temporal demand (19.2 score in NASA-TLX), high performance (26 score in NASA-TLX), attractiveness (1.94 UEQ score), and hedonic quality (1.81 UEQ score) of the developed system. The FlockGPT demo code repository can be found at: coming soon
Abstract:This research introduces the Bi-VLA (Vision-Language-Action) model, a novel system designed for bimanual robotic dexterous manipulations that seamlessly integrate vision, language understanding, and physical action. The system's functionality was evaluated through a set of household tasks, including the preparation of a desired salad upon human request. Bi-VLA demonstrates the ability to interpret complex human instructions, perceive and understand the visual context of ingredients, and execute precise bimanual actions to assemble the requested salad. Through a series of experiments, we evaluate the system's performance in terms of accuracy, efficiency, and adaptability to various salad recipes and human preferences. Our results indicate a high success rate of 100% in generating the correct executable code by the Language module from the user-requested tasks. The Vision Module achieved a success rate of 96.06% in detecting specific ingredients and an 83.4% success rate in detecting a list of multiple ingredients.
Abstract:This paper presents the development of a novel ethical reasoning framework for robots. "Robots Can Feel" is the first system for robots that utilizes a combination of logic and human-like emotion simulation to make decisions in morally complex situations akin to humans. The key feature of the approach is the management of the Emotion Weight Coefficient - a customizable parameter to assign the role of emotions in robot decision-making. The system aims to serve as a tool that can equip robots of any form and purpose with ethical behavior close to human standards. Besides the platform, the system is independent of the choice of the base model. During the evaluation, the system was tested on 8 top up-to-date LLMs (Large Language Models). This list included both commercial and open-source models developed by various companies and countries. The research demonstrated that regardless of the model choice, the Emotions Weight Coefficient influences the robot's decision similarly. According to ANOVA analysis, the use of different Emotion Weight Coefficients influenced the final decision in a range of situations, such as in a request for a dietary violation F(4, 35) = 11.2, p = 0.0001 and in an animal compassion situation F(4, 35) = 8.5441, p = 0.0001. A demonstration code repository is provided at: https://github.com/TemaLykov/robots_can_feel
Abstract:This paper introduces DogSurf - a newapproach of using quadruped robots to help visually impaired people navigate in real world. The presented method allows the quadruped robot to detect slippery surfaces, and to use audio and haptic feedback to inform the user when to stop. A state-of-the-art GRU-based neural network architecture with mean accuracy of 99.925% was proposed for the task of multiclass surface classification for quadruped robots. A dataset was collected on a Unitree Go1 Edu robot. The dataset and code have been posted to the public domain.