Abstract:We study the problem of selecting a statement that finds common ground across diverse population preferences. Generative AI is uniquely suited for this task because it can access a practically infinite set of statements, but AI systems like the Habermas machine leave the choice of generated statement to a voting rule. What it means for this rule to find common ground, however, is not well-defined. In this work, we propose a formal model for finding common ground in the infinite alternative setting based on the proportional veto core from social choice. To provide guarantees relative to these infinitely many alternatives and a large population, we wish to satisfy a notion of proportional veto core using only query access to the unknown distribution of alternatives and voters. We design an efficient sampling-based algorithm that returns an alternative in the (approximate) proportional veto core with high probability and prove matching lower bounds, which show that no algorithm can do the same using fewer queries. On a synthetic dataset of preferences over text, we confirm the effectiveness of our sampling-based algorithm and compare other social choice methods as well as LLM-based methods in terms of how reliably they produce statements in the proportional veto core.
Abstract:When organizations delegate text generation tasks to AI providers via pay-for-performance contracts, expected payments rise when evaluation is noisy. As evaluation methods become more elaborate, the economic benefits of decreased noise are often overshadowed by increased evaluation costs. In this work, we introduce adaptive contracts for AI delegation, which allow detailed evaluation to be performed selectively after observing an initial coarse signal in order to conserve resources. We make three sets of contributions: First, we provide efficient algorithms for computing optimal adaptive contracts under natural assumptions or when core problem dimensions are small, and prove hardness of approximation in the general unstructured case. We then formulate alternative models of randomized adaptive contracts and discuss their benefits and limitations. Finally, we empirically demonstrate the benefits of adaptivity over non-adaptive baselines using question-answering and code-generation datasets.
Abstract:The standard way to evaluate language models on subjective tasks is through pairwise comparisons: an annotator chooses the "better" of two responses to a prompt. Leaderboards aggregate these comparisons into a single Bradley-Terry (BT) ranking, forcing heterogeneous preferences into a total order and violating basic social-choice desiderata. In contrast, social choice theory provides an alternative approach called maximal lotteries, which aggregates pairwise preferences without imposing any assumptions on their structure. However, we show that maximal lotteries are highly sensitive to preference heterogeneity and can favor models that severely underperform on specific tasks or user subpopulations. We introduce robust lotteries that optimize worst-case performance under plausible shifts in the preference data. On large-scale preference datasets, robust lotteries provide more reliable win rate guarantees across the annotator distribution and recover a stable set of top-performing models. By moving from rankings to pluralistic sets of winners, robust lotteries offer a principled step toward an ecosystem of complementary AI systems that serve the full spectrum of human preferences.
Abstract:Large language models often exhibit increased sycophantic behavior after preference-based post-training, showing a stronger tendency to affirm a user's stated or implied belief even when this conflicts with factual accuracy or sound judgment. We present a formal analysis of how alignment from human feedback can increase this failure mode by identifying an explicit amplification mechanism that causally links optimization against a learned reward to bias in the human preference data used for alignment. We show that the direction of behavioral drift is determined by a covariance under the base policy between endorsing the belief signal in the prompt and the learned reward, and that the first-order effect reduces to a simple mean-gap condition. We then analyze reward learning from pairwise comparisons under random utility models like Bradley-Terry and characterize when bias in human annotators' preferences induces this reward gap. Next, we propose a training-time intervention designed to neutralize the amplification mechanism itself. Among all post-trained policies that prevent sycophantic behavior from increasing, we characterize the unique policy closest in KL divergence to the unconstrained post-trained policy, and derive the corresponding minimal reward correction as a closed-form agreement penalty. Computational experiments find that reward gaps are common and cause behavioral drift in all the configurations considered.
Abstract:A key task in certain democratic processes is to produce a concise slate of statements that proportionally represents the full spectrum of user opinions. This task is similar to committee elections, but unlike traditional settings, the candidate set comprises all possible statements of varying lengths, and so it can only be accessed through specific queries. Combining social choice and large language models, prior work has approached this challenge through a framework of generative social choice. We extend the framework in two fundamental ways, providing theoretical guarantees even in the face of approximately optimal queries and a budget limit on the overall length of the slate. Using GPT-4o to implement queries, we showcase our approach on datasets related to city improvement measures and drug reviews, demonstrating its effectiveness in generating representative slates from unstructured user opinions.




Abstract:A key challenge in training Large Language Models (LLMs) is properly aligning them with human preferences. Reinforcement Learning with Human Feedback (RLHF) uses pairwise comparisons from human annotators to train reward functions and has emerged as a popular alignment method. However, input datasets in RLHF are not necessarily balanced in the types of questions and answers that are included. Therefore, we want RLHF algorithms to perform well even when the set of alternatives is not uniformly distributed. Drawing on insights from social choice theory, we introduce robustness to approximate clones, a desirable property of RLHF algorithms which requires that adding near-duplicate alternatives does not significantly change the learned reward function. We first demonstrate that the standard RLHF algorithm based on regularized maximum likelihood estimation (MLE) fails to satisfy this property. We then propose the weighted MLE, a new RLHF algorithm that modifies the standard regularized MLE by weighting alternatives based on their similarity to other alternatives. This new algorithm guarantees robustness to approximate clones while preserving desirable theoretical properties.
Abstract:We consider the challenge of AI value alignment with multiple individuals that have different reward functions and optimal policies in an underlying Markov decision process. We formalize this problem as one of policy aggregation, where the goal is to identify a desirable collective policy. We argue that an approach informed by social choice theory is especially suitable. Our key insight is that social choice methods can be reinterpreted by identifying ordinal preferences with volumes of subsets of the state-action occupancy polytope. Building on this insight, we demonstrate that a variety of methods--including approval voting, Borda count, the proportional veto core, and quantile fairness--can be practically applied to policy aggregation.
Abstract:We consider the problem of online fair division of indivisible goods to players when there are a finite number of types of goods and player values are drawn from distributions with unknown means. Our goal is to maximize social welfare subject to allocating the goods fairly in expectation. When a player's value for an item is unknown at the time of allocation, we show that this problem reduces to a variant of (stochastic) multi-armed bandits, where there exists an arm for each player's value for each type of good. At each time step, we choose a distribution over arms which determines how the next item is allocated. We consider two sets of fairness constraints for this problem: envy-freeness in expectation and proportionality in expectation. Our main result is the design of an explore-then-commit algorithm that achieves $\tilde{O}(T^{2/3})$ regret while maintaining either fairness constraint. This result relies on unique properties fundamental to fair-division constraints that allow faster rates of learning, despite the restricted action space.




Abstract:Is it possible to understand or imitate a policy maker's rationale by looking at past decisions they made? We formalize this question as the problem of learning social welfare functions belonging to the well-studied family of power mean functions. We focus on two learning tasks; in the first, the input is vectors of utilities of an action (decision or policy) for individuals in a group and their associated social welfare as judged by a policy maker, whereas in the second, the input is pairwise comparisons between the welfares associated with a given pair of utility vectors. We show that power mean functions are learnable with polynomial sample complexity in both cases, even if the comparisons are social welfare information is noisy. Finally, we design practical algorithms for these tasks and evaluate their performance.




Abstract:In the context of reinforcement learning from human feedback (RLHF), the reward function is generally derived from maximum likelihood estimation of a random utility model based on pairwise comparisons made by humans. The problem of learning a reward function is one of preference aggregation that, we argue, largely falls within the scope of social choice theory. From this perspective, we can evaluate different aggregation methods via established axioms, examining whether these methods meet or fail well-known standards. We demonstrate that both the Bradley-Terry-Luce Model and its broad generalizations fail to meet basic axioms. In response, we develop novel rules for learning reward functions with strong axiomatic guarantees. A key innovation from the standpoint of social choice is that our problem has a linear structure, which greatly restricts the space of feasible rules and leads to a new paradigm that we call linear social choice.