Quantum computing calibration depends on interpreting experimental data, and calibration plots provide the most universal human-readable representation for this task, yet no systematic evaluation exists of how well vision-language models (VLMs) interpret them. We introduce QCalEval, the first VLM benchmark for quantum calibration plots: 243 samples across 87 scenario types from 22 experiment families, spanning superconducting qubits and neutral atoms, evaluated on six question types in both zero-shot and in-context learning settings. The best general-purpose zero-shot model reaches a mean score of 72.3, and many open-weight models degrade under multi-image in-context learning, whereas frontier closed models improve substantially. A supervised fine-tuning ablation at the 9-billion-parameter scale shows that SFT improves zero-shot performance but cannot close the multimodal in-context learning gap. As a reference case study, we release NVIDIA Ising Calibration 1, an open-weight model based on Qwen3.5-35B-A3B that reaches 74.7 zero-shot average score.
Knowledge distillation (KD) is a well-known technique to effectively compress a large network (teacher) to a smaller network (student) with little sacrifice in performance. However, most KD methods require a large training set and internal access to the teacher, which are rarely available due to various restrictions. These challenges have originated a more practical setting known as black-box few-shot KD, where the student is trained with few images and a black-box teacher. Recent approaches typically generate additional synthetic images but lack an active strategy to promote their diversity, a crucial factor for student learning. To address these problems, we propose a novel training scheme for generative adversarial networks, where we adaptively select high-confidence images under the teacher's supervision and introduce them to the adversarial learning on-the-fly. Our approach helps expand and improve the diversity of the distillation set, significantly boosting student accuracy. Through extensive experiments, we achieve state-of-the-art results among other few-shot KD methods on seven image datasets. The code is available at https://github.com/votrinhan88/divbfkd.
Reliable estimation of neuromuscular activation is a key enabler for adaptive and personalized control in wearable robotics. However, surface electromyography (EMG) remains difficult to deploy robustly outside laboratory settings due to electrode sensitivity, signal non-stationarity, and strong subject dependence. In this work, we propose an adaptive IMU-to-EMG learning framework that reconstructs continuous muscle activation envelopes from wearable inertial measurements across heterogeneous movement conditions. The approach combines a Transformer encoder with Gaussian Error Gated Linear Units (GEGLU-Transformer) to enhance cross-subject generalization and enable rapid subject-specific personalization. Under a strict leave-one-subject-out (LOSO) protocol on a multi-condition lower-limb biomechanics dataset, the proposed architecture achieves r = 0.706 +/- 0.139 and R^2 = 0.474 +/- 0.208 without subject-specific adaptation. With only 0.5% adaptation data, performance increases to r = 0.761 +/- 0.030 and R^2 = 0.559 +/- 0.047, demonstrating rapid adaptation and early performance saturation. These results support attention-based architectures combined with lightweight adaptation as a practical and scalable alternative to direct EMG sensing for real-world wearable robotic applications.
Offline zero-shot reinforcement learning (RL) aims to learn agents that optimize unseen reward functions without additional environment interaction. The standard approach to this problem trains task-conditioned policies by sampling task vectors that define linear reward functions over learned state representations. In most existing algorithms, these task vectors are randomly sampled, implicitly assuming this adequately captures the structure of the task space. We argue that doing so leads to suboptimal zero-shot generalization. To address this limitation, we propose extracting task vectors directly from the offline dataset and using them to define the task distribution used for policy training. We introduce a simple and general reward function extraction procedure that integrates into existing offline zero-shot RL algorithms. Across multiple benchmark environments and baselines, our approach improves zero-shot performance by an average of 20%, highlighting the importance of principled task sampling in offline zero-shot RL.
Accurate brain lesion segmentation in MRI is vital for effective clinical diagnosis and treatment planning. Due to high annotation costs and strict data privacy regulations, universal models require employing Continual Learning (CL) to adapt to evolving clinical tasks without losing previously acquired knowledge. However, existing CL paradigms often suffer from capacity limits or redundant parameter growth, and even advanced dynamic methods rely mostly on image-perception strategies that struggle to handle the substantial pathological and multimodal heterogeneity inherent in brain imaging. To address this issue, we propose Concept-Reasoning Expansion (CoRE) framework, which establishes a joint decision-making mechanism by integrating visual features with structured concepts. Through the alignment of image tokens with a hierarchical concept library, CoRE simulates clinical reasoning to guide both interpretable expert routing and demand-based model growth. This collaborative process ensures model evolution is grounded in clinical priors, preventing redundant parameter expansion while maximizing knowledge reuse. Extensive evaluations across 12 sequential brain lesion MRI tasks demonstrate that CoRE achieves state-of-the-art performance and provides a high knowledge starting point for efficient future adaptation. Its superior few-shot transferability and clinical interpretability further validate its effectiveness in managing non-stationary clinical data streams. Our code will be released soon.
Video Temporal Grounding (VTG), the task of localizing video segments from text queries, struggles in open-world settings due to limited dataset scale and semantic diversity, causing performance gaps between common and rare concepts. To overcome these limitations, we introduce OmniVTG, a new large-scale dataset for open-world VTG, coupled with a Self-Correction Chain-of-Thought (CoT) training paradigm designed to enhance the grounding capabilities of Multimodal Large Language Models (MLLMs). Our OmniVTG is constructed via a novel Semantic Coverage Iterative Expansion pipeline, which first identifies gaps in the vocabulary of existing datasets and collects videos that are highly likely to contain these target concepts. For high-quality annotation, we leverage the insight that modern MLLMs excel at dense captioning more than direct grounding and design a caption-centric data engine to prompt MLLMs to generate dense, timestamped descriptions. Beyond the dataset, we observe that simple supervised finetuning (SFT) is insufficient, as a performance gap between rare and common concepts still persists. We find that MLLMs' video understanding ability significantly surpasses their direct grounding ability. Based on this, we propose a Self-Correction Chain-of-Thought (CoT) training paradigm. We train the MLLM to first predict, then use its understanding capabilities to reflect on and refine its own predictions. This capability is instilled via a three-stage pipeline of SFT, CoT finetuning, and reinforcement learning. Extensive experiments show our approach not only excels at open-world grounding in our OmniVTG dataset but also achieves state-of-the-art zero-shot performance on four existing VTG benchmarks. Code is available at https://github.com/oceanflowlab/OmniVTG.
Tabular Foundation Models (TFMs) achieve state-of-the-art zero-shot accuracy on small tabular datasets by meta-learning over synthetic data-generating processes -- making them highly attractive for practitioners who cannot afford large annotated corpora. However, their in-context learning mechanism assumes approximately clean inputs: missing values, outliers, and duplicates in the real-world data create a prior mismatch that degrades both accuracy and confidence calibration simultaneously. Correcting this mismatch requires sequential decisions over cleaning operators whose interactions no static preprocessing rule can anticipate -a natural fit for reinforcement learning~(RL). We introduce L2C2, the first deep RL framework framing tabular data cleaning as prior alignment: a learned policy sequences operators to minimize the distributional gap between dirty input and the TFM's synthetic prior. Six experiments on ten OpenML benchmark datasets establish: 1) three of seven reward designs collapse to degenerate trivial cleaning strategies -- principled reward engineering is scientifically non-trivial; 2) the novel TFMAwareReward reward we propose selects structurally distinct pipelines on 4/10 datasets and achieves higher TabPFN accuracy on those diverging cases (mean 0.851 vs. 0.843; Wilcoxon p=0.063, n=4) while never underperforming; 3) parameterized cleaning actions improve best-found pipeline reward on 9/10 datasets (Wilcoxon p=0.004); and 4) a policy pre-trained on one single source dataset exceeds scratch training at the 2,000-step fine-tuning checkpoint on all three held-out datasets (up to +28.8% after full fine-tuning) demonstrating cross-dataset transfer of prior-alignment knowledge. These findings establish that prior alignment is a principled data preparation strategy for TFM deployment on real-world tabular data.
Many Multi-Agent Reinforcement Learning (MARL) agents fail to adapt properly to cooperating with agents trained with the same objectives but different seeds, algorithms, or other training differences. This is the problem of Zero-Shot Coordination (ZSC), which focuses on training agents to cooperate well with unknown agents. ZSC has been studied for a variety of tabular cases and simple games such as Hanabi, achieving excellent results. However, existing solutions to ZSC only consider identical rewards for your trained agents and all future partners. This is not realistic for the trained agents, as they do not consider the problem of cooperating with agents that have identical sparse objectives but shape the rewards for those objectives in different manner. To address this issue, we show how to train an ensemble of methods using randomized reward shapings chosen using 4 selection algorithms. Experiments done on the Overcooked environment demonstrate consistent improvements of 62.2%-119.2% in sparse reward over baseline ZSC algorithms when playing with agents that have identical sparse rewards but different reward shapings.
We introduce asRoBallet, to the best of our knowledge, the first successful deployment of reinforcement learning (RL) on a humanoid ballbot hardware. Historically, ballbots have served as a canonical benchmark for underactuated and nonholonomic control, which are characterized by a reality gap in complex friction models for wheel-sphere-ground interactions. While current literature demonstrates successful handling of 3D balancing with LQR and MPC, transitioning to actual hardware for a humanoid ballbot using RL is currently hindered by critical gaps in contact modeling, actuator latency & jitter, and safe hardware exploration, and safe hardware exploration. This study proposes a high-fidelity MuJoCo simulation that explicitly models the discrete roller mechanics of ETH-type omni-wheels, thereby capturing parasitic vibrations and contact discontinuities that are previously ignored. We also developed a Friction-Aware Reinforcement Learning framework that achieves zero-shot Sim2Real transfer by mastering the coupled rolling, lateral, and torsional friction channels at the wheel-sphere and sphere-ground interfaces. We designed asRoBallet through subtractive reconfiguration, repurposing key components from an overconstrained quadruped and integrating them into a newly designed structural frame to achieve a robust research platform at low cost. We also developed a generalized iOS ecosystem that transforms consumer electronics into a low-latency interface, enabling a single operator to orchestrate expressive humanoid maneuvers via intuitive natural motion.
Large language models (LLMs) perform strongly on general-purpose code generation, yet their applicability to enterprise domain-specific languages (DSLs) remains underexplored, especially for repository-scale change generation spanning multiple files and folder structures from a single natural-language (NL) instruction. We report an industrial case study at BMW that adapts code-oriented LLMs to generate and modify project-root DSL artifacts for an Xtext-based DSL that drives downstream Java/TypeScript code generation. We develop an end-to-end pipeline for dataset construction, multi-file task representation, model adaptation, and evaluation. We encode DSL folder hierarchies as structured, path-preserving JSON, allowing single-response generation at repository scale and learning cross-file dependencies. We evaluate two instruction-tuned code LLMs (Qwen2.5-Coder and DeepSeek-Coder, 7B) under three configurations: baseline prompting, one-shot in-context learning, and parameter-efficient fine-tuning (QLoRA). Beyond standard similarity metrics, we introduce task-specific measures that assess edit correctness and repository structural fidelity. Fine-tuning yields the most significant gains across models and metrics, achieving high exact-match accuracy, substantial edit similarity, and structural fidelity of 1.00 on our held-out set for multi-file outputs. At the same time, one-shot in-context learning provides smaller but consistent improvements over baseline prompting. We further validate practical utility via an expert developer survey and an execution-based check using the existing code generator.