Abstract:Video recommender systems (RSs) have gained increasing attention in recent years. Existing mainstream RSs focus on optimizing the matching function between users and items. However, we noticed that users frequently encounter playback issues such as slow loading or stuttering while browsing the videos, especially in weak network conditions, which will lead to a subpar browsing experience, and may cause users to leave, even when the video content and recommendations are superior. It is quite a serious issue, yet easily overlooked. To tackle this issue, we propose an on-device Gating and Ranking Framework (GRF) that cooperates with server-side RS. Specifically, we utilize a gate model to identify videos that may have playback issues in real-time, and then we employ a ranking model to select the optimal result from a locally-cached pool to replace the stuttering videos. Our solution has been fully deployed on Kwai, a large-scale short video platform with hundreds of millions of users globally. Moreover, it significantly enhances video playback performance and improves overall user experience and retention rates.
Abstract:Recent advancements in 3D reconstruction and neural rendering have enhanced the creation of high-quality digital assets, yet existing methods struggle to generalize across varying object shapes, textures, and occlusions. While Next Best View (NBV) planning and Learning-based approaches offer solutions, they are often limited by predefined criteria and fail to manage occlusions with human-like common sense. To address these problems, we present AIR-Embodied, a novel framework that integrates embodied AI agents with large-scale pretrained multi-modal language models to improve active 3DGS reconstruction. AIR-Embodied utilizes a three-stage process: understanding the current reconstruction state via multi-modal prompts, planning tasks with viewpoint selection and interactive actions, and employing closed-loop reasoning to ensure accurate execution. The agent dynamically refines its actions based on discrepancies between the planned and actual outcomes. Experimental evaluations across virtual and real-world environments demonstrate that AIR-Embodied significantly enhances reconstruction efficiency and quality, providing a robust solution to challenges in active 3D reconstruction.
Abstract:Integrating robotics into human-centric environments such as homes, necessitates advanced manipulation skills as robotic devices will need to engage with articulated objects like doors and drawers. Key challenges in robotic manipulation are the unpredictability and diversity of these objects' internal structures, which render models based on priors, both explicit and implicit, inadequate. Their reliability is significantly diminished by pre-interaction ambiguities, imperfect structural parameters, encounters with unknown objects, and unforeseen disturbances. Here, we present a prior-free strategy, Tac-Man, focusing on maintaining stable robot-object contact during manipulation. Utilizing tactile feedback, but independent of object priors, Tac-Man enables robots to proficiently handle a variety of articulated objects, including those with complex joints, even when influenced by unexpected disturbances. Demonstrated in both real-world experiments and extensive simulations, it consistently achieves near-perfect success in dynamic and varied settings, outperforming existing methods. Our results indicate that tactile sensing alone suffices for managing diverse articulated objects, offering greater robustness and generalization than prior-based approaches. This underscores the importance of detailed contact modeling in complex manipulation tasks, especially with articulated objects. Advancements in tactile sensors significantly expand the scope of robotic applications in human-centric environments, particularly where accurate models are difficult to obtain.