Shanghai Jiaotong University
Abstract:Humans often learn new skills by imitating the experts and gradually developing their proficiency. In this work, we introduce Stochastic Trajectory Optimization for Demonstration Imitation (STODI), a trajectory optimization framework for robots to imitate the shape of demonstration trajectories with improved dynamic performance. Consistent with the human learning process, demonstration imitation serves as an initial step, while trajectory optimization aims to enhance robot motion performance. By generating random noise and constructing proper cost functions, the STODI effectively explores and exploits generated noisy trajectories while preserving the demonstration shape characteristics. We employ three metrics to measure the similarity of trajectories in both the time and frequency domains to help with demonstration imitation. Theoretical analysis reveals relationships among these metrics, emphasizing the benefits of frequency-domain analysis for specific tasks. Experiments on a 7-DOF robotic arm in the PyBullet simulator validate the efficacy of the STODI framework, showcasing the improved optimization performance and stability compared to previous methods.
Abstract:Inverse reinforcement learning (IRL) usually assumes the model of the reward function is pre-specified and estimates the parameter only. However, how to determine a proper reward model is nontrivial. A simplistic model is less likely to contain the real reward function, while a model with high complexity leads to substantial computation cost and risks overfitting. This paper addresses this trade-off in IRL model selection by introducing the structural risk minimization (SRM) method from statistical learning. SRM selects an optimal reward function class from a hypothesis set minimizing both estimation error and model complexity. To formulate an SRM scheme for IRL, we estimate policy gradient by demonstration serving as empirical risk and establish the upper bound of Rademacher complexity of hypothesis classes as model penalty. The learning guarantee is further presented. In particular, we provide explicit SRM for the common linear weighted sum setting in IRL. Simulations demonstrate the performance and efficiency of our scheme.
Abstract:This paper presents a multiplayer Homicidal Chauffeur reach-avoid differential game, which involves Dubins-car pursuers and simple-motion evaders. The goal of the pursuers is to cooperatively protect a planar convex region from the evaders, who strive to reach the region. We propose a cooperative strategy for the pursuers based on subgames for multiple pursuers against one evader and optimal task allocation. We introduce pursuit enclosure functions (PEFs) and propose a new enclosure region pursuit (ERP) winning approach that supports forward analysis for the strategy synthesis in the subgames. We show that if a pursuit coalition is able to defend the region against an evader under the ERP winning, then no more than two pursuers in the coalition are necessarily needed. We also propose a steer-to-ERP approach to certify the ERP winning and synthesize the ERP winning strategy. To implement the strategy, we introduce a positional PEF and provide the necessary parameters, states, and strategies that ensure the ERP winning for both one pursuer and two pursuers against one evader. Additionally, we formulate a binary integer program using the subgame outcomes to maximize the captured evaders in the ERP winning for the pursuit task allocation. Finally, we propose a multiplayer receding-horizon strategy where the ERP winnings are checked in each horizon, the task is allocated, and the strategies of the pursuers are determined. Numerical examples are provided to illustrate the results.
Abstract:The integration of Large Language Models (LLMs) into robotics has revolutionized human-robot interactions and autonomous task planning. However, these systems are often unable to self-correct during the task execution, which hinders their adaptability in dynamic real-world environments. To address this issue, we present a Hierarchical Closed-loop Robotic Intelligent Self-correction Planner (HiCRISP), an innovative framework that enables robots to correct errors within individual steps during the task execution. HiCRISP actively monitors and adapts the task execution process, addressing both high-level planning and low-level action errors. Extensive benchmark experiments, encompassing virtual and real-world scenarios, showcase HiCRISP's exceptional performance, positioning it as a promising solution for robotic task planning with LLMs.
Abstract:Grasping occluded objects in cluttered environments is an essential component in complex robotic manipulation tasks. In this paper, we introduce an AffordanCE-driven Next-Best-View planning policy (ACE-NBV) that tries to find a feasible grasp for target object via continuously observing scenes from new viewpoints. This policy is motivated by the observation that the grasp affordances of an occluded object can be better-measured under the view when the view-direction are the same as the grasp view. Specifically, our method leverages the paradigm of novel view imagery to predict the grasps affordances under previously unobserved view, and select next observation view based on the gain of the highest imagined grasp quality of the target object. The experimental results in simulation and on the real robot demonstrate the effectiveness of the proposed affordance-driven next-best-view planning policy. Additional results, code, and videos of real robot experiments can be found in the supplementary materials.
Abstract:Trajectory and control secrecy is an important issue in robotics security. This paper proposes a novel algorithm for the control input inference of a mobile agent without knowing its control objective. Specifically, the algorithm first estimates the target state by applying external perturbations. Then we identify the objective function based on the inverse optimal control, providing the well-posedness proof and the identifiability analysis. Next, we obtain the optimal estimate of the control horizon using binary search. Finally, the agent's control optimization problem is reconstructed and solved to predict its input. Simulation illustrates the efficiency and the performance of the algorithm.
Abstract:We study a class of reinforcement learning (RL) tasks where the objective of the agent is to accomplish temporally extended goals. In this setting, a common approach is to represent the tasks as deterministic finite automata (DFA) and integrate them into the state-space for RL algorithms. However, while these machines model the reward function, they often overlook the causal knowledge about the environment. To address this limitation, we propose the Temporal-Logic-based Causal Diagram (TL-CD) in RL, which captures the temporal causal relationships between different properties of the environment. We exploit the TL-CD to devise an RL algorithm in which an agent requires significantly less exploration of the environment. To this end, based on a TL-CD and a task DFA, we identify configurations where the agent can determine the expected rewards early during an exploration. Through a series of case studies, we demonstrate the benefits of using TL-CDs, particularly the faster convergence of the algorithm to an optimal policy due to reduced exploration of the environment.
Abstract:We revisit the estimation bias in policy gradients for the discounted episodic Markov decision process (MDP) from Deep Reinforcement Learning (DRL) perspective. The objective is formulated theoretically as the expected returns discounted over the time horizon. One of the major policy gradient biases is the state distribution shift: the state distribution used to estimate the gradients differs from the theoretical formulation in that it does not take into account the discount factor. Existing discussion of the influence of this bias was limited to the tabular and softmax cases in the literature. Therefore, in this paper, we extend it to the DRL setting where the policy is parameterized and demonstrate how this bias can lead to suboptimal policies theoretically. We then discuss why the empirically inaccurate implementations with shifted state distribution can still be effective. We show that, despite such state distribution shift, the policy gradient estimation bias can be reduced in the following three ways: 1) a small learning rate; 2) an adaptive-learning-rate-based optimizer; and 3) KL regularization. Specifically, we show that a smaller learning rate, or, an adaptive learning rate, such as that used by Adam and RSMProp optimizers, makes the policy optimization robust to the bias. We further draw connections between optimizers and the optimization regularization to show that both the KL and the reverse KL regularization can significantly rectify this bias. Moreover, we provide extensive experiments on continuous control tasks to support our analysis. Our paper sheds light on how successful PG algorithms optimize policies in the DRL setting, and contributes insights into the practical issues in DRL.
Abstract:Most obstacle avoidance algorithms are only effective in specific environments, and they have low adaptability to some new environments. In this paper, we propose a trajectory learning (TL)-based obstacle avoidance algorithm, which can learn implicit obstacle avoidance mechanism from trajectories generated by general obstacle avoidance algorithms and achieves better adaptability. Specifically, we define a general data structure to describe the obstacle avoidance mechanism. Based on this structure, we transform the learning of the obstacle avoidance algorithm into a multiclass classification problem about the direction selection. Then, we design an artificial neural network (ANN) to fit multiclass classification function through supervised learning and finally obtain the obstacle avoidance mechanism that generates the observed trajectories. Our algorithm can obtain the obstacle avoidance mechanism similar to that demonstrated in the trajectories, and are adaptable to unseen environments. The automatic learning mechanism simplifies modification and debugging of obstacle avoidance algorithms in applications. Simulation results demonstrate that the proposed algorithm can learn obstacle avoidance strategy from trajectories and achieve better adaptability.
Abstract:We study the detection problem for a finite set of Markov decision processes (MDPs) where the MDPs have the same state and action spaces but possibly different probabilistic transition functions. Any one of these MDPs could be the model for some underlying controlled stochastic process, but it is unknown a priori which MDP is the ground truth. We investigate whether it is possible to asymptotically detect the ground truth MDP model perfectly based on a single observed history (state-action sequence). Since the generation of histories depends on the policy adopted to control the MDPs, we discuss the existence and synthesis of policies that allow for perfect detection. We start with the case of two MDPs and establish a necessary and sufficient condition for the existence of policies that lead to perfect detection. Based on this condition, we then develop an algorithm that efficiently (in time polynomial in the size of the MDPs) determines the existence of policies and synthesizes one when they exist. We further extend the results to the more general case where there are more than two MDPs in the candidate set, and we develop a policy synthesis algorithm based on the breadth-first search and recursion. We demonstrate the effectiveness of our algorithms through numerical examples.