Picture for Vladimir Guzov

Vladimir Guzov

Blendify -- Python rendering framework for Blender

Add code
Oct 23, 2024
Viaarxiv icon

EgoLM: Multi-Modal Language Model of Egocentric Motions

Add code
Sep 26, 2024
Figure 1 for EgoLM: Multi-Modal Language Model of Egocentric Motions
Figure 2 for EgoLM: Multi-Modal Language Model of Egocentric Motions
Figure 3 for EgoLM: Multi-Modal Language Model of Egocentric Motions
Figure 4 for EgoLM: Multi-Modal Language Model of Egocentric Motions
Viaarxiv icon

Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild

Add code
Jun 14, 2024
Viaarxiv icon

FORCE: Dataset and Method for Intuitive Physics Guided Human-object Interaction

Add code
Mar 17, 2024
Figure 1 for FORCE: Dataset and Method for Intuitive Physics Guided Human-object Interaction
Figure 2 for FORCE: Dataset and Method for Intuitive Physics Guided Human-object Interaction
Figure 3 for FORCE: Dataset and Method for Intuitive Physics Guided Human-object Interaction
Figure 4 for FORCE: Dataset and Method for Intuitive Physics Guided Human-object Interaction
Viaarxiv icon

Visually plausible human-object interaction capture from wearable sensors

Add code
May 05, 2022
Figure 1 for Visually plausible human-object interaction capture from wearable sensors
Figure 2 for Visually plausible human-object interaction capture from wearable sensors
Figure 3 for Visually plausible human-object interaction capture from wearable sensors
Figure 4 for Visually plausible human-object interaction capture from wearable sensors
Viaarxiv icon

COUCH: Towards Controllable Human-Chair Interactions

Add code
May 01, 2022
Figure 1 for COUCH: Towards Controllable Human-Chair Interactions
Figure 2 for COUCH: Towards Controllable Human-Chair Interactions
Figure 3 for COUCH: Towards Controllable Human-Chair Interactions
Figure 4 for COUCH: Towards Controllable Human-Chair Interactions
Viaarxiv icon

Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation

Add code
Apr 22, 2022
Figure 1 for Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation
Figure 2 for Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation
Figure 3 for Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation
Figure 4 for Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation
Viaarxiv icon

Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors

Add code
Mar 31, 2021
Figure 1 for Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors
Figure 2 for Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors
Figure 3 for Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors
Figure 4 for Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors
Viaarxiv icon