Abstract:We introduce Nymeria - a large-scale, diverse, richly annotated human motion dataset collected in the wild with multiple multimodal egocentric devices. The dataset comes with a) full-body 3D motion ground truth; b) egocentric multimodal recordings from Project Aria devices with RGB, grayscale, eye-tracking cameras, IMUs, magnetometer, barometer, and microphones; and c) an additional "observer" device providing a third-person viewpoint. We compute world-aligned 6DoF transformations for all sensors, across devices and capture sessions. The dataset also provides 3D scene point clouds and calibrated gaze estimation. We derive a protocol to annotate hierarchical language descriptions of in-context human motion, from fine-grain pose narrations, to atomic actions and activity summarization. To the best of our knowledge, the Nymeria dataset is the world largest in-the-wild collection of human motion with natural and diverse activities; first of its kind to provide synchronized and localized multi-device multimodal egocentric data; and the world largest dataset with motion-language descriptions. It contains 1200 recordings of 300 hours of daily activities from 264 participants across 50 locations, travelling a total of 399Km. The motion-language descriptions provide 310.5K sentences in 8.64M words from a vocabulary size of 6545. To demonstrate the potential of the dataset we define key research tasks for egocentric body tracking, motion synthesis, and action recognition and evaluate several state-of-the-art baseline algorithms. Data and code will be open-sourced.
Abstract:We present Aria Everyday Activities (AEA) Dataset, an egocentric multimodal open dataset recorded using Project Aria glasses. AEA contains 143 daily activity sequences recorded by multiple wearers in five geographically diverse indoor locations. Each of the recording contains multimodal sensor data recorded through the Project Aria glasses. In addition, AEA provides machine perception data including high frequency globally aligned 3D trajectories, scene point cloud, per-frame 3D eye gaze vector and time aligned speech transcription. In this paper, we demonstrate a few exemplar research applications enabled by this dataset, including neural scene reconstruction and prompted segmentation. AEA is an open source dataset that can be downloaded from https://www.projectaria.com/datasets/aea/. We are also providing open-source implementations and examples of how to use the dataset in Project Aria Tools https://github.com/facebookresearch/projectaria_tools.
Abstract:Project Aria pushes the frontiers of Egocentric AI with large-scale real-world data collection using purposely designed glasses with privacy first approach. To protect the privacy of bystanders being recorded by the glasses, our research protocols are designed to ensure recorded video is processed by an AI anonymization model that removes bystander faces and vehicle license plates. Detected face and license plate regions are processed with a Gaussian blur such that these personal identification information (PII) regions are obscured. This process helps to ensure that anonymized versions of the video is retained for research purposes. In Project Aria, we have developed a state-of-the-art anonymization system EgoBlur. In this paper, we present extensive analysis of EgoBlur on challenging datasets comparing its performance with other state-of-the-art systems from industry and academia including extensive Responsible AI analysis on recently released Casual Conversations V2 dataset.
Abstract:We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class and instance information, and planar mirror and glass reflectors. The goal of Replica is to enable machine learning (ML) research that relies on visually, geometrically, and semantically realistic generative models of the world - for instance, egocentric computer vision, semantic segmentation in 2D and 3D, geometric inference, and the development of embodied agents (virtual robots) performing navigation, instruction following, and question answering. Due to the high level of realism of the renderings from Replica, there is hope that ML systems trained on Replica may transfer directly to real world image and video data. Together with the data, we are releasing a minimal C++ SDK as a starting point for working with the Replica dataset. In addition, Replica is `Habitat-compatible', i.e. can be natively used with AI Habitat for training and testing embodied agents.