Picture for Thomas Hubert

Thomas Hubert

Optimizing Memory Mapping Using Deep Reinforcement Learning

Add code
May 11, 2023
Viaarxiv icon

MuZero with Self-competition for Rate Control in VP9 Video Compression

Add code
Feb 14, 2022
Figure 1 for MuZero with Self-competition for Rate Control in VP9 Video Compression
Figure 2 for MuZero with Self-competition for Rate Control in VP9 Video Compression
Figure 3 for MuZero with Self-competition for Rate Control in VP9 Video Compression
Figure 4 for MuZero with Self-competition for Rate Control in VP9 Video Compression
Viaarxiv icon

Learning and Planning in Complex Action Spaces

Add code
Apr 13, 2021
Figure 1 for Learning and Planning in Complex Action Spaces
Figure 2 for Learning and Planning in Complex Action Spaces
Figure 3 for Learning and Planning in Complex Action Spaces
Figure 4 for Learning and Planning in Complex Action Spaces
Viaarxiv icon

Online and Offline Reinforcement Learning by Planning with a Learned Model

Add code
Apr 13, 2021
Figure 1 for Online and Offline Reinforcement Learning by Planning with a Learned Model
Figure 2 for Online and Offline Reinforcement Learning by Planning with a Learned Model
Figure 3 for Online and Offline Reinforcement Learning by Planning with a Learned Model
Figure 4 for Online and Offline Reinforcement Learning by Planning with a Learned Model
Viaarxiv icon

Monte-Carlo Tree Search as Regularized Policy Optimization

Add code
Jul 24, 2020
Figure 1 for Monte-Carlo Tree Search as Regularized Policy Optimization
Figure 2 for Monte-Carlo Tree Search as Regularized Policy Optimization
Figure 3 for Monte-Carlo Tree Search as Regularized Policy Optimization
Figure 4 for Monte-Carlo Tree Search as Regularized Policy Optimization
Viaarxiv icon

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

Add code
Nov 19, 2019
Figure 1 for Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Figure 2 for Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Figure 3 for Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Figure 4 for Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Viaarxiv icon

Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

Add code
Dec 05, 2017
Figure 1 for Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Figure 2 for Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Figure 3 for Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Figure 4 for Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Viaarxiv icon