Abstract:3D Gaussian Splatting has recently gained traction for its efficient training and real-time rendering. While the vanilla Gaussian Splatting representation is mainly designed for view synthesis, more recent works investigated how to extend it with scene understanding and language features. However, existing methods lack a detailed comprehension of scenes, limiting their ability to segment and interpret complex structures. To this end, We introduce SuperGSeg, a novel approach that fosters cohesive, context-aware scene representation by disentangling segmentation and language field distillation. SuperGSeg first employs neural Gaussians to learn instance and hierarchical segmentation features from multi-view images with the aid of off-the-shelf 2D masks. These features are then leveraged to create a sparse set of what we call Super-Gaussians. Super-Gaussians facilitate the distillation of 2D language features into 3D space. Through Super-Gaussians, our method enables high-dimensional language feature rendering without extreme increases in GPU memory. Extensive experiments demonstrate that SuperGSeg outperforms prior works on both open-vocabulary object localization and semantic segmentation tasks.
Abstract:Estimating the pose of objects through vision is essential to make robotic platforms interact with the environment. Yet, it presents many challenges, often related to the lack of flexibility and generalizability of state-of-the-art solutions. Diffusion models are a cutting-edge neural architecture transforming 2D and 3D computer vision, outlining remarkable performances in zero-shot novel-view synthesis. Such a use case is particularly intriguing for reconstructing 3D objects. However, localizing objects in unstructured environments is rather unexplored. To this end, this work presents Zero123-6D to demonstrate the utility of Diffusion Model-based novel-view-synthesizers in enhancing RGB 6D pose estimation at category-level by integrating them with feature extraction techniques. The outlined method exploits such a novel view synthesizer to expand a sparse set of RGB-only reference views for the zero-shot 6D pose estimation task. Experiments are quantitatively analyzed on the CO3D dataset, showcasing increased performance over baselines, a substantial reduction in data requirements, and the removal of the necessity of depth information.
Abstract:Neural Radiance Fields (NeRFs) have shown remarkable novel view synthesis capabilities even in large-scale, unbounded scenes, albeit requiring hundreds of views or introducing artifacts in sparser settings. Their optimization suffers from shape-radiance ambiguities wherever only a small visual overlap is available. This leads to erroneous scene geometry and artifacts. In this paper, we propose Re-Nerfing, a simple and general multi-stage approach that leverages NeRF's own view synthesis to address these limitations. With Re-Nerfing, we increase the scene's coverage and enhance the geometric consistency of novel views as follows: First, we train a NeRF with the available views. Then, we use the optimized NeRF to synthesize pseudo-views next to the original ones to simulate a stereo or trifocal setup. Finally, we train a second NeRF with both original and pseudo views while enforcing structural, epipolar constraints via the newly synthesized images. Extensive experiments on the mip-NeRF 360 dataset show the effectiveness of Re-Nerfing across denser and sparser input scenarios, bringing improvements to the state-of-the-art Zip-NeRF, even when trained with all views.
Abstract:Creating high-quality view synthesis is essential for immersive applications but continues to be problematic, particularly in indoor environments and for real-time deployment. Current techniques frequently require extensive computational time for both training and rendering, and often produce less-than-ideal 3D representations due to inadequate geometric structuring. To overcome this, we introduce VoxNeRF, a novel approach that leverages volumetric representations to enhance the quality and efficiency of indoor view synthesis. Firstly, VoxNeRF constructs a structured scene geometry and converts it into a voxel-based representation. We employ multi-resolution hash grids to adaptively capture spatial features, effectively managing occlusions and the intricate geometry of indoor scenes. Secondly, we propose a unique voxel-guided efficient sampling technique. This innovation selectively focuses computational resources on the most relevant portions of ray segments, substantially reducing optimization time. We validate our approach against three public indoor datasets and demonstrate that VoxNeRF outperforms state-of-the-art methods. Remarkably, it achieves these gains while reducing both training and rendering times, surpassing even Instant-NGP in speed and bringing the technology closer to real-time.
Abstract:Since real-world training datasets cannot properly sample the long tail of the underlying data distribution, corner cases and rare out-of-domain samples can severely hinder the performance of state-of-the-art models. This problem becomes even more severe for dense tasks, such as 3D semantic segmentation, where points of non-standard objects can be confidently associated to the wrong class. In this work, we focus on improving the generalization to out-of-domain data. We achieve this by augmenting the training set with adversarial examples. First, we learn a set of vectors that deform the objects in an adversarial fashion. To prevent the adversarial examples from being too far from the existing data distribution, we preserve their plausibility through a series of constraints, ensuring sensor-awareness and shapes smoothness. Then, we perform adversarial augmentation by applying the learned sample-independent vectors to the available objects when training a model. We conduct extensive experiments across a variety of scenarios on data from KITTI, Waymo, and CrashD for 3D object detection, and on data from SemanticKITTI, Waymo, and nuScenes for 3D semantic segmentation. Despite training on a standard single dataset, our approach substantially improves the robustness and generalization of both 3D object detection and 3D semantic segmentation methods to out-of-domain data.
Abstract:While state-of-the-art monocular depth estimation approaches achieve impressive results in ideal settings, they are highly unreliable under challenging illumination and weather conditions, such as at nighttime or in the presence of rain. In this paper, we uncover these safety-critical issues and tackle them with md4all: a simple and effective solution that works reliably under both adverse and ideal conditions, as well as for different types of learning supervision. We achieve this by exploiting the efficacy of existing methods under perfect settings. Therefore, we provide valid training signals independently of what is in the input. First, we generate a set of complex samples corresponding to the normal training ones. Then, we train the model by guiding its self- or full-supervision by feeding the generated samples and computing the standard losses on the corresponding original images. Doing so enables a single model to recover information across diverse conditions without modifications at inference time. Extensive experiments on two challenging public datasets, namely nuScenes and Oxford RobotCar, demonstrate the effectiveness of our techniques, outperforming prior works by a large margin in both standard and challenging conditions. Source code and data are available at: https://md4all.github.io.
Abstract:As panoptic segmentation provides a prediction for every pixel in input, non-standard and unseen objects systematically lead to wrong outputs. However, in safety-critical settings, robustness against out-of-distribution samples and corner cases is crucial to avoid dangerous behaviors, such as ignoring an animal or a lost cargo on the road. Since driving datasets cannot contain enough data points to properly sample the long tail of the underlying distribution, a method must deal with unknown and unseen scenarios to be deployed safely. Previous methods targeted part of this issue, by re-identifying already seen unlabeled objects. In this work, we broaden the scope proposing holistic segmentation: a task to identify and separate unseen unknown objects into instances, without learning from unknowns, while performing panoptic segmentation of known classes. We tackle this new problem with U3HS, which first finds unknowns as highly uncertain regions, then clusters the corresponding instance-aware embeddings into individual objects. By doing so, for the first time in panoptic segmentation with unknown objects, our U3HS is not trained with unknown data, thus leaving the settings unconstrained with respect to the type of objects and allowing for a holistic scene understanding. Extensive experiments and comparisons on two public datasets, namely Cityscapes and Lost&Found as a transfer, demonstrate the effectiveness of U3HS in the challenging task of holistic segmentation, with competitive closed-set panoptic segmentation performance.
Abstract:As 3D object detection on point clouds relies on the geometrical relationships between the points, non-standard object shapes can hinder a method's detection capability. However, in safety-critical settings, robustness on out-of-distribution and long-tail samples is fundamental to circumvent dangerous issues, such as the misdetection of damaged or rare cars. In this work, we substantially improve the generalization of 3D object detectors to out-of-domain data by taking into account deformed point clouds during training. We achieve this with 3D-VField: a novel method that plausibly deforms objects via vectors learned in an adversarial fashion. Our approach constrains 3D points to slide along their sensor view rays while neither adding nor removing any of them. The obtained vectors are transferrable, sample-independent and preserve shape smoothness and occlusions. By augmenting normal samples with the deformations produced by these vector fields during training, we significantly improve robustness against differently shaped objects, such as damaged/deformed cars, even while training only on KITTI. Towards this end, we propose and share open source CrashD: a synthetic dataset of realistic damaged and rare cars, with a variety of crash scenarios. Extensive experiments on KITTI, Waymo, our CrashD and SUN RGB-D show the high generalizability of our techniques to out-of-domain data, different models and sensors, namely LiDAR and ToF cameras, for both indoor and outdoor scenes. Our CrashD dataset is available at https://crashd-cars.github.io.
Abstract:Estimating the uncertainty of a neural network plays a fundamental role in safety-critical settings. In perception for autonomous driving, measuring the uncertainty means providing additional calibrated information to downstream tasks, such as path planning, that can use it towards safe navigation. In this work, we propose a novel sampling-free uncertainty estimation method for object detection. We call it CertainNet, and it is the first to provide separate uncertainties for each output signal: objectness, class, location and size. To achieve this, we propose an uncertainty-aware heatmap, and exploit the neighboring bounding boxes provided by the detector at inference time. We evaluate the detection performance and the quality of the different uncertainty estimates separately, also with challenging out-of-domain samples: BDD100K and nuImages with models trained on KITTI. Additionally, we propose a new metric to evaluate location and size uncertainties. When transferring to unseen datasets, CertainNet generalizes substantially better than previous methods and an ensemble, while being real-time and providing high quality and comprehensive uncertainty estimates.
Abstract:While self-supervised monocular depth estimation in driving scenarios has achieved comparable performance to supervised approaches, violations of the static world assumption can still lead to erroneous depth predictions of traffic participants, posing a potential safety issue. In this paper, we present R4Dyn, a novel set of techniques to use cost-efficient radar data on top of a self-supervised depth estimation framework. In particular, we show how radar can be used during training as weak supervision signal, as well as an extra input to enhance the estimation robustness at inference time. Since automotive radars are readily available, this allows to collect training data from a variety of existing vehicles. Moreover, by filtering and expanding the signal to make it compatible with learning-based approaches, we address radar inherent issues, such as noise and sparsity. With R4Dyn we are able to overcome a major limitation of self-supervised depth estimation, i.e. the prediction of traffic participants. We substantially improve the estimation on dynamic objects, such as cars by 37% on the challenging nuScenes dataset, hence demonstrating that radar is a valuable additional sensor for monocular depth estimation in autonomous vehicles. Additionally, we plan on making the code publicly available.