Abstract:The COVID-19 pandemic has highlighted the importance of supply chains and the role of digital management to react to dynamic changes in the environment. In this work, we focus on developing dynamic inventory ordering policies for a multi-echelon, i.e. multi-stage, supply chain. Traditional inventory optimization methods aim to determine a static reordering policy. Thus, these policies are not able to adjust to dynamic changes such as those observed during the COVID-19 crisis. On the other hand, conventional strategies offer the advantage of being interpretable, which is a crucial feature for supply chain managers in order to communicate decisions to their stakeholders. To address this limitation, we propose an interpretable reinforcement learning approach that aims to be as interpretable as the traditional static policies while being as flexible and environment-agnostic as other deep learning-based reinforcement learning solutions. We propose to use Neural Additive Models as an interpretable dynamic policy of a reinforcement learning agent, showing that this approach is competitive with a standard full connected policy. Finally, we use the interpretability property to gain insights into a complex ordering strategy for a simple, linear three-echelon inventory supply chain.
Abstract:Marginalising over families of Gaussian Process kernels produces flexible model classes with well-calibrated uncertainty estimates. Existing approaches require likelihood evaluations of many kernels, rendering them prohibitively expensive for larger datasets. We propose a Bayesian Quadrature scheme to make this marginalisation more efficient and thereby more practical. Through use of the maximum mean discrepancies between distributions, we define a kernel over kernels that captures invariances between Spectral Mixture (SM) Kernels. Kernel samples are selected by generalising an information-theoretic acquisition function for warped Bayesian Quadrature. We show that our framework achieves more accurate predictions with better calibrated uncertainty than state-of-the-art baselines, especially when given limited (wall-clock) time budgets.
Abstract:Trading off exploration and exploitation in an unknown environment is key to maximising expected return during learning. A Bayes-optimal policy, which does so optimally, conditions its actions not only on the environment state but on the agent's uncertainty about the environment. Computing a Bayes-optimal policy is however intractable for all but the smallest tasks. In this paper, we introduce variational Bayes-Adaptive Deep RL (variBAD), a way to meta-learn to perform approximate inference in an unknown environment, and incorporate task uncertainty directly during action selection. In a grid-world domain, we illustrate how variBAD performs structured online exploration as a function of task uncertainty. We also evaluate variBAD on MuJoCo domains widely used in meta-RL and show that it achieves higher return during training than existing methods.
Abstract:The success of deep (reinforcement) learning systems crucially depends on the correct choice of hyperparameters which are notoriously sensitive and expensive to evaluate. Training these systems typically requires running iterative processes over multiple epochs or episodes. Traditional approaches only consider final performances of a hyperparameter although intermediate information from the learning curve is readily available. In this paper, we present a Bayesian optimization approach which exploits the iterative structure of learning algorithms for efficient hyperparameter tuning. First, we transform each training curve into a numeric score. Second, we selectively augment the data using the auxiliary information from the curve. This augmentation step enables modeling efficiency while preventing the ill-conditioned issue of Gaussian process covariance matrix happened when adding the whole curve. We demonstrate the efficiency of our algorithm by tuning hyperparameters for the training of deep reinforcement learning agents and convolutional neural networks. Our algorithm outperforms all existing baselines in identifying optimal hyperparameters in minimal time.
Abstract:Active Reinforcement Learning (ARL) is a twist on RL where the agent observes reward information only if it pays a cost. This subtle change makes exploration substantially more challenging. Powerful principles in RL like optimism, Thompson sampling, and random exploration do not help with ARL. We relate ARL in tabular environments to Bayes-Adaptive MDPs. We provide an ARL algorithm using Monte-Carlo Tree Search that is asymptotically Bayes optimal. Experimentally, this algorithm is near-optimal on small Bandit problems and MDPs. On larger MDPs it outperforms a Q-learner augmented with specialised heuristics for ARL. By analysing exploration behaviour in detail, we uncover obstacles to scaling up simulation-based algorithms for ARL.