TAU
Abstract:AfterLearnER (After Learning Evolutionary Retrofitting) consists in applying non-differentiable optimization, including evolutionary methods, to refine fully-trained machine learning models by optimizing a set of carefully chosen parameters or hyperparameters of the model, with respect to some actual, exact, and hence possibly non-differentiable error signal, performed on a subset of the standard validation set. The efficiency of AfterLearnER is demonstrated by tackling non-differentiable signals such as threshold-based criteria in depth sensing, the word error rate in speech re-synthesis, image quality in 3D generative adversarial networks (GANs), image generation via Latent Diffusion Models (LDM), the number of kills per life at Doom, computational accuracy or BLEU in code translation, and human appreciations in image synthesis. In some cases, this retrofitting is performed dynamically at inference time by taking into account user inputs. The advantages of AfterLearnER are its versatility (no gradient is needed), the possibility to use non-differentiable feedback including human evaluations, the limited overfitting, supported by a theoretical study and its anytime behavior. Last but not least, AfterLearnER requires only a minimal amount of feedback, i.e., a few dozens to a few hundreds of scalars, rather than the tens of thousands needed in most related published works. Compared to fine-tuning (typically using the same loss, and gradient-based optimization on a smaller but still big dataset at a fine grain), AfterLearnER uses a minimum amount of data on the real objective function without requiring differentiability.
Abstract:Latent diffusion models excel at producing high-quality images from text. Yet, concerns appear about the lack of diversity in the generated imagery. To tackle this, we introduce Diverse Diffusion, a method for boosting image diversity beyond gender and ethnicity, spanning into richer realms, including color diversity.Diverse Diffusion is a general unsupervised technique that can be applied to existing text-to-image models. Our approach focuses on finding vectors in the Stable Diffusion latent space that are distant from each other. We generate multiple vectors in the latent space until we find a set of vectors that meets the desired distance requirements and the required batch size.To evaluate the effectiveness of our diversity methods, we conduct experiments examining various characteristics, including color diversity, LPIPS metric, and ethnicity/gender representation in images featuring humans.The results of our experiments emphasize the significance of diversity in generating realistic and varied images, offering valuable insights for improving text-to-image models. Through the enhancement of image diversity, our approach contributes to the creation of more inclusive and representative AI-generated art.
Abstract:Classical techniques for protecting facial image privacy typically fall into two categories: data-poisoning methods, exemplified by Fawkes, which introduce subtle perturbations to images, or anonymization methods that generate images resembling the original only in several characteristics, such as gender, ethnicity, or facial expression.In this study, we introduce a novel approach, PrivacyGAN, that uses the power of image generation techniques, such as VQGAN and StyleGAN, to safeguard privacy while maintaining image usability, particularly for social media applications. Drawing inspiration from Fawkes, our method entails shifting the original image within the embedding space towards a decoy image.We evaluate our approach using privacy metrics on traditional and novel facial image datasets. Additionally, we propose new criteria for evaluating the robustness of privacy-protection methods against unknown image recognition techniques, and we demonstrate that our approach is effective even in unknown embedding transfer scenarios. We also provide a human evaluation that further proves that the modified image preserves its utility as it remains recognisable as an image of the same person by friends and family.
Abstract:The growing ubiquity of machine learning (ML) has led it to enter various areas of computer science, including black-box optimization (BBO). Recent research is particularly concerned with Bayesian optimization (BO). BO-based algorithms are popular in the ML community, as they are used for hyperparameter optimization and more generally for algorithm configuration. However, their efficiency decreases as the dimensionality of the problem and the budget of evaluations increase. Meanwhile, derivative-free optimization methods have evolved independently in the optimization community. Therefore, we urge to understand whether cross-fertilization is possible between the two communities, ML and BBO, i.e., whether algorithms that are heavily used in ML also work well in BBO and vice versa. Comparative experiments often involve rather small benchmarks and show visible problems in the experimental setup, such as poor initialization of baselines, overfitting due to problem-specific setting of hyperparameters, and low statistical significance. With this paper, we update and extend a comparative study presented by Hutter et al. in 2013. We compare BBO tools for ML with more classical heuristics, first on the well-known BBOB benchmark suite from the COCO environment and then on Direct Policy Search for OpenAI Gym, a reinforcement learning benchmark. Our results confirm that BO-based optimizers perform well on both benchmarks when budgets are limited, albeit with a higher computational cost, while they are often outperformed by algorithms from other families when the evaluation budget becomes larger. We also show that some algorithms from the BBO community perform surprisingly well on ML tasks.
Abstract:We design general-purpose algorithms for addressing fairness issues and mode collapse in generative modeling. More precisely, to design fair algorithms for as many sensitive variables as possible, including variables we might not be aware of, we assume no prior knowledge of sensitive variables: our algorithms use unsupervised fairness only, meaning no information related to the sensitive variables is used for our fairness-improving methods. All images of faces (even generated ones) have been removed to mitigate legal risks.
Abstract:Algorithm selection wizards are effective and versatile tools that automatically select an optimization algorithm given high-level information about the problem and available computational resources, such as number and type of decision variables, maximal number of evaluations, possibility to parallelize evaluations, etc. State-of-the-art algorithm selection wizards are complex and difficult to improve. We propose in this work the use of automated configuration methods for improving their performance by finding better configurations of the algorithms that compose them. In particular, we use elitist iterated racing (irace) to find CMA configurations for specific artificial benchmarks that replace the hand-crafted CMA configurations currently used in the NGOpt wizard provided by the Nevergrad platform. We discuss in detail the setup of irace for the purpose of generating configurations that work well over the diverse set of problem instances within each benchmark. Our approach improves the performance of the NGOpt wizard, even on benchmark suites that were not part of the tuning by irace.
Abstract:Interest in applying Artificial Intelligence (AI) techniques to compiler optimizations is increasing rapidly, but compiler research has a high entry barrier. Unlike in other domains, compiler and AI researchers do not have access to the datasets and frameworks that enable fast iteration and development of ideas, and getting started requires a significant engineering investment. What is needed is an easy, reusable experimental infrastructure for real world compiler optimization tasks that can serve as a common benchmark for comparing techniques, and as a platform to accelerate progress in the field. We introduce CompilerGym, a set of environments for real world compiler optimization tasks, and a toolkit for exposing new optimization tasks to compiler researchers. CompilerGym enables anyone to experiment on production compiler optimization problems through an easy-to-use package, regardless of their experience with compilers. We build upon the popular OpenAI Gym interface enabling researchers to interact with compilers using Python and a familiar API. We describe the CompilerGym architecture and implementation, characterize the optimization spaces and computational efficiencies of three included compiler environments, and provide extensive empirical evaluations. Compared to prior works, CompilerGym offers larger datasets and optimization spaces, is 27x more computationally efficient, is fault-tolerant, and capable of detecting reproducibility bugs in the underlying compilers. In making it easy for anyone to experiment with compilers - irrespective of their background - we aim to accelerate progress in the AI and compiler research domains.
Abstract:Parallel black box optimization consists in estimating the optimum of a function using $\lambda$ parallel evaluations of $f$. Averaging the $\mu$ best individuals among the $\lambda$ evaluations is known to provide better estimates of the optimum of a function than just picking up the best. In continuous domains, this averaging is typically just based on (possibly weighted) arithmetic means. Previous theoretical results were based on quadratic objective functions. In this paper, we extend the results to a wide class of functions, containing three times continuously differentiable functions with unique optimum. We prove formal rate of convergences and show they are indeed better than pure random search asymptotically in $\lambda$. We validate our theoretical findings with experiments on some standard black box functions.
Abstract:In this paper, we use fully convolutional architectures in AlphaZero-like self-play training setups to facilitate transfer between variants of board games as well as distinct games. We explore how to transfer trained parameters of these architectures based on shared semantics of channels in the state and action representations of the Ludii general game system. We use Ludii's large library of games and game variants for extensive transfer learning evaluations, in zero-shot transfer experiments as well as experiments with additional fine-tuning time.
Abstract:Combinations of Monte-Carlo tree search and Deep Neural Networks, trained through self-play, have produced state-of-the-art results for automated game-playing in many board games. The training and search algorithms are not game-specific, but every individual game that these approaches are applied to still requires domain knowledge for the implementation of the game's rules, and constructing the neural network's architecture -- in particular the shapes of its input and output tensors. Ludii is a general game system that already contains over 500 different games, which can rapidly grow thanks to its powerful and user-friendly game description language. Polygames is a framework with training and search algorithms, which has already produced superhuman players for several board games. This paper describes the implementation of a bridge between Ludii and Polygames, which enables Polygames to train and evaluate models for games that are implemented and run through Ludii. We do not require any game-specific domain knowledge anymore, and instead leverage our domain knowledge of the Ludii system and its abstract state and move representations to write functions that can automatically determine the appropriate shapes for input and output tensors for any game implemented in Ludii. We describe experimental results for short training runs in a wide variety of different board games, and discuss several open problems and avenues for future research.