Abstract:Crowdsourcing is a valuable approach for tracking objects in videos in a more scalable manner than possible with domain experts. However, existing frameworks do not produce high quality results with non-expert crowdworkers, especially for scenarios where objects split. To address this shortcoming, we introduce a crowdsourcing platform called CrowdMOT, and investigate two micro-task design decisions: (1) whether to decompose the task so that each worker is in charge of annotating all objects in a sub-segment of the video versus annotating a single object across the entire video, and (2) whether to show annotations from previous workers to the next individuals working on the task. We conduct experiments on a diversity of videos which show both familiar objects (aka - people) and unfamiliar objects (aka - cells). Our results highlight strategies for efficiently collecting higher quality annotations than observed when using strategies employed by today's state-of-art crowdsourcing system.
Abstract:The ChaLearn large-scale gesture recognition challenge has been run twice in two workshops in conjunction with the International Conference on Pattern Recognition (ICPR) 2016 and International Conference on Computer Vision (ICCV) 2017, attracting more than $200$ teams round the world. This challenge has two tracks, focusing on isolated and continuous gesture recognition, respectively. This paper describes the creation of both benchmark datasets and analyzes the advances in large-scale gesture recognition based on these two datasets. We discuss the challenges of collecting large-scale ground-truth annotations of gesture recognition, and provide a detailed analysis of the current state-of-the-art methods for large-scale isolated and continuous gesture recognition based on RGB-D video sequences. In addition to recognition rate and mean jaccard index (MJI) as evaluation metrics used in our previous challenges, we also introduce the corrected segmentation rate (CSR) metric to evaluate the performance of temporal segmentation for continuous gesture recognition. Furthermore, we propose a bidirectional long short-term memory (Bi-LSTM) baseline method, determining the video division points based on the skeleton points extracted by convolutional pose machine (CPM). Experiments demonstrate that the proposed Bi-LSTM outperforms the state-of-the-art methods with an absolute improvement of $8.1\%$ (from $0.8917$ to $0.9639$) of CSR.
Abstract:The study of algorithms to automatically answer visual questions currently is motivated by visual question answering (VQA) datasets constructed in artificial VQA settings. We propose VizWiz, the first goal-oriented VQA dataset arising from a natural VQA setting. VizWiz consists of over 31,000 visual questions originating from blind people who each took a picture using a mobile phone and recorded a spoken question about it, together with 10 crowdsourced answers per visual question. VizWiz differs from the many existing VQA datasets because (1) images are captured by blind photographers and so are often poor quality, (2) questions are spoken and so are more conversational, and (3) often visual questions cannot be answered. Evaluation of modern algorithms for answering visual questions and deciding if a visual question is answerable reveals that VizWiz is a challenging dataset. We introduce this dataset to encourage a larger community to develop more generalized algorithms that can assist blind people.