Abstract:Large language models (LLMs) have demonstrated remarkable performance on a variety of natural language tasks based on just a few examples of natural language instructions, reducing the need for extensive feature engineering. However, most powerful LLMs are closed-source or limited in their capability for languages other than English. In this technical report, we present Baichuan 2, a series of large-scale multilingual language models containing 7 billion and 13 billion parameters, trained from scratch, on 2.6 trillion tokens. Baichuan 2 matches or outperforms other open-source models of similar size on public benchmarks like MMLU, CMMLU, GSM8K, and HumanEval. Furthermore, Baichuan 2 excels in vertical domains such as medicine and law. We will release all pre-training model checkpoints to benefit the research community in better understanding the training dynamics of Baichuan 2.
Abstract:Though widely used in industry, traditional task-oriented dialogue systems suffer from three bottlenecks: (i) difficult ontology construction (e.g., intents and slots); (ii) poor controllability and interpretability; (iii) annotation-hungry. In this paper, we propose to represent utterance with a simpler concept named Dialogue Action, upon which we construct a tree-structured TaskFlow and further build task-oriented chatbot with TaskFlow as core component. A framework is presented to automatically construct TaskFlow from large-scale dialogues and deploy online. Our experiments on real-world after-sale customer services show TaskFlow can satisfy the major needs, as well as reduce the developer burden effectively.
Abstract:To encourage AI agents to conduct meaningful Visual Dialogue (VD), the use of Reinforcement Learning has been proven potential. In Reinforcement Learning, it is crucial to represent states and assign rewards based on the action-caused transitions of states. However, the state representation in previous Visual Dialogue works uses the textual information only and its transitions are implicit. In this paper, we propose Explicit Concerning States (ECS) to represent what visual contents are concerned at each round and what have been concerned throughout the Visual Dialogue. ECS is modeled from multimodal information and is represented explicitly. Based on ECS, we formulate two intuitive and interpretable rewards to encourage the Visual Dialogue agents to converse on diverse and informative visual information. Experimental results on the VisDial v1.0 dataset show our method enables the Visual Dialogue agents to generate more visual coherent, less repetitive and more visual informative dialogues compared with previous methods, according to multiple automatic metrics, human study and qualitative analysis.