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Bernhard Kerbl

Reducing the Memory Footprint of 3D Gaussian Splatting

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Jun 24, 2024
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Taming 3DGS: High-Quality Radiance Fields with Limited Resources

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Jun 21, 2024
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A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets

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Jun 17, 2024
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Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field

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Jun 11, 2024
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StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

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Feb 01, 2024
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Training and Predicting Visual Error for Real-Time Applications

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Oct 13, 2023
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3D Gaussian Splatting for Real-Time Radiance Field Rendering

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Aug 08, 2023
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Gaussian Mixture Convolution Networks

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Feb 18, 2022
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