Abstract:Self-supervised learning has emerged as a promising approach for acquiring transferable 3D representations from unlabeled 3D point clouds. Unlike 2D images, which are widely accessible, acquiring 3D assets requires specialized expertise or professional 3D scanning equipment, making it difficult to scale and raising copyright concerns. To address these challenges, we propose learning 3D representations from procedural 3D programs that automatically generate 3D shapes using simple primitives and augmentations. Remarkably, despite lacking semantic content, the 3D representations learned from this synthesized dataset perform on par with state-of-the-art representations learned from semantically recognizable 3D models (e.g., airplanes) across various downstream 3D tasks, including shape classification, part segmentation, and masked point cloud completion. Our analysis further suggests that current self-supervised learning methods primarily capture geometric structures rather than high-level semantics.
Abstract:Mid-level vision capabilities - such as generic object localization and 3D geometric understanding - are not only fundamental to human vision but are also crucial for many real-world applications of computer vision. These abilities emerge with minimal supervision during the early stages of human visual development. Despite their significance, current self-supervised learning (SSL) approaches are primarily designed and evaluated for high-level recognition tasks, leaving their mid-level vision capabilities largely unexamined. In this study, we introduce a suite of benchmark protocols to systematically assess mid-level vision capabilities and present a comprehensive, controlled evaluation of 22 prominent SSL models across 8 mid-level vision tasks. Our experiments reveal a weak correlation between mid-level and high-level task performance. We also identify several SSL methods with highly imbalanced performance across mid-level and high-level capabilities, as well as some that excel in both. Additionally, we investigate key factors contributing to mid-level vision performance, such as pretraining objectives and network architectures. Our study provides a holistic and timely view of what SSL models have learned, complementing existing research that primarily focuses on high-level vision tasks. We hope our findings guide future SSL research to benchmark models not only on high-level vision tasks but on mid-level as well.
Abstract:In this work, we pioneer the study of open-vocabulary monocular 3D object detection, a novel task that aims to detect and localize objects in 3D space from a single RGB image without limiting detection to a predefined set of categories. We formalize this problem, establish baseline methods, and introduce a class-agnostic approach that leverages open-vocabulary 2D detectors and lifts 2D bounding boxes into 3D space. Our approach decouples the recognition and localization of objects in 2D from the task of estimating 3D bounding boxes, enabling generalization across unseen categories. Additionally, we propose a target-aware evaluation protocol to address inconsistencies in existing datasets, improving the reliability of model performance assessment. Extensive experiments on the Omni3D dataset demonstrate the effectiveness of the proposed method in zero-shot 3D detection for novel object categories, validating its robust generalization capabilities. Our method and evaluation protocols contribute towards the development of open-vocabulary object detection models that can effectively operate in real-world, category-diverse environments.
Abstract:This study investigates the concept of the `right to be forgotten' within the context of large language models (LLMs). We explore machine unlearning as a pivotal solution, with a focus on pre-trained models--a notably under-researched area. Our research delineates a comprehensive framework for machine unlearning in pre-trained LLMs, encompassing a critical analysis of seven diverse unlearning methods. Through rigorous evaluation using curated datasets from arXiv, books, and GitHub, we establish a robust benchmark for unlearning performance, demonstrating that these methods are over $10^5$ times more computationally efficient than retraining. Our results show that integrating gradient ascent with gradient descent on in-distribution data improves hyperparameter robustness. We also provide detailed guidelines for efficient hyperparameter tuning in the unlearning process. Our findings advance the discourse on ethical AI practices, offering substantive insights into the mechanics of machine unlearning for pre-trained LLMs and underscoring the potential for responsible AI development.
Abstract:A critical obstacle preventing NeRF models from being deployed broadly in the wild is their reliance on accurate camera poses. Consequently, there is growing interest in extending NeRF models to jointly optimize camera poses and scene representation, which offers an alternative to off-the-shelf SfM pipelines which have well-understood failure modes. Existing approaches for unposed NeRF operate under limited assumptions, such as a prior pose distribution or coarse pose initialization, making them less effective in a general setting. In this work, we propose a novel approach, LU-NeRF, that jointly estimates camera poses and neural radiance fields with relaxed assumptions on pose configuration. Our approach operates in a local-to-global manner, where we first optimize over local subsets of the data, dubbed mini-scenes. LU-NeRF estimates local pose and geometry for this challenging few-shot task. The mini-scene poses are brought into a global reference frame through a robust pose synchronization step, where a final global optimization of pose and scene can be performed. We show our LU-NeRF pipeline outperforms prior attempts at unposed NeRF without making restrictive assumptions on the pose prior. This allows us to operate in the general SE(3) pose setting, unlike the baselines. Our results also indicate our model can be complementary to feature-based SfM pipelines as it compares favorably to COLMAP on low-texture and low-resolution images.
Abstract:We propose a technique for learning single-view 3D object pose estimation models by utilizing a new source of data -- in-the-wild videos where objects turn. Such videos are prevalent in practice (e.g., cars in roundabouts, airplanes near runways) and easy to collect. We show that classical structure-from-motion algorithms, coupled with the recent advances in instance detection and feature matching, provides surprisingly accurate relative 3D pose estimation on such videos. We propose a multi-stage training scheme that first learns a canonical pose across a collection of videos and then supervises a model for single-view pose estimation. The proposed technique achieves competitive performance with respect to existing state-of-the-art on standard benchmarks for 3D pose estimation, without requiring any pose labels during training. We also contribute an Accidental Turntables Dataset, containing a challenging set of 41,212 images of cars in cluttered backgrounds, motion blur and illumination changes that serves as a benchmark for 3D pose estimation.
Abstract:Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and intuitive for the users. In this paper, we propose a generic multi-modal generative model that couples the 2D modalities and implicit 3D representations through shared latent spaces. With the proposed model, versatile 3D generation and manipulation are enabled by simply propagating the editing from a specific 2D controlling modality through the latent spaces. For example, editing the 3D shape by drawing a sketch, re-colorizing the 3D surface via painting color scribbles on the 2D rendering, or generating 3D shapes of a certain category given one or a few reference images. Unlike prior works, our model does not require re-training or fine-tuning per editing task and is also conceptually simple, easy to implement, robust to input domain shifts, and flexible to diverse reconstruction on partial 2D inputs. We evaluate our framework on two representative 2D modalities of grayscale line sketches and rendered color images, and demonstrate that our method enables various shape manipulation and generation tasks with these 2D modalities.
Abstract:A significant bottleneck in training deep networks for part segmentation is the cost of obtaining detailed annotations. We propose a framework to exploit coarse labels such as figure-ground masks and keypoint locations that are readily available for some categories to improve part segmentation models. A key challenge is that these annotations were collected for different tasks and with different labeling styles and cannot be readily mapped to the part labels. To this end, we propose to jointly learn the dependencies between labeling styles and the part segmentation model, allowing us to utilize supervision from diverse labels. To evaluate our approach we develop a benchmark on the Caltech-UCSD birds and OID Aircraft dataset. Our approach outperforms baselines based on multi-task learning, semi-supervised learning, and competitive methods relying on loss functions manually designed to exploit sparse-supervision.
Abstract:Advances in generative modeling based on GANs has motivated the community to find their use beyond image generation and editing tasks. In particular, several recent works have shown that GAN representations can be re-purposed for discriminative tasks such as part segmentation, especially when training data is limited. But how do these improvements stack-up against recent advances in self-supervised learning? Motivated by this we present an alternative approach based on contrastive learning and compare their performance on standard few-shot part segmentation benchmarks. Our experiments reveal that not only do the GAN-based approach offer no significant performance advantage, their multi-step training is complex, nearly an order-of-magnitude slower, and can introduce additional bias. These experiments suggest that the inductive biases of generative models, such as their ability to disentangle shape and texture, are well captured by standard feed-forward networks trained using contrastive learning. These experiments suggest that the inductive biases present in current generative models, such as their ability to disentangle shape and texture, are well captured by standard feed-forward networks trained using contrastive learning.
Abstract:We evaluate the effectiveness of semi-supervised learning (SSL) on a realistic benchmark where data exhibits considerable class imbalance and contains images from novel classes. Our benchmark consists of two fine-grained classification datasets obtained by sampling classes from the Aves and Fungi taxonomy. We find that recently proposed SSL methods provide significant benefits, and can effectively use out-of-class data to improve performance when deep networks are trained from scratch. Yet their performance pales in comparison to a transfer learning baseline, an alternative approach for learning from a few examples. Furthermore, in the transfer setting, while existing SSL methods provide improvements, the presence of out-of-class is often detrimental. In this setting, standard fine-tuning followed by distillation-based self-training is the most robust. Our work suggests that semi-supervised learning with experts on realistic datasets may require different strategies than those currently prevalent in the literature.