Abstract:Deceptive reviews are becoming increasingly common, especially given the increase in performance and the prevalence of LLMs. While work to date has addressed the development of models to differentiate between truthful and deceptive human reviews, much less is known about the distinction between real reviews and AI-authored fake reviews. Moreover, most of the research so far has focused primarily on English, with very little work dedicated to other languages. In this paper, we compile and make publicly available the MAiDE-up dataset, consisting of 10,000 real and 10,000 AI-generated fake hotel reviews, balanced across ten languages. Using this dataset, we conduct extensive linguistic analyses to (1) compare the AI fake hotel reviews to real hotel reviews, and (2) identify the factors that influence the deception detection model performance. We explore the effectiveness of several models for deception detection in hotel reviews across three main dimensions: sentiment, location, and language. We find that these dimensions influence how well we can detect AI-generated fake reviews.
Abstract:We present Dynamics-Guided Diffusion Model, a data-driven framework for generating manipulator geometry designs for a given manipulation task. Instead of training different design models for each task, our approach employs a learned dynamics network shared across tasks. For a new manipulation task, we first decompose it into a collection of individual motion targets which we call target interaction profile, where each individual motion can be modeled by the shared dynamics network. The design objective constructed from the target and predicted interaction profiles provides a gradient to guide the refinement of finger geometry for the task. This refinement process is executed as a classifier-guided diffusion process, where the design objective acts as the classifier guidance. We evaluate our framework on various manipulation tasks, under the sensor-less setting using only an open-loop parallel jaw motion. Our generated designs outperform optimization-based and unguided diffusion baselines relatively by 31.5% and 45.3% on average manipulation success rate. With the ability to generate a design within 0.8 seconds, our framework could facilitate rapid design iteration and enhance the adoption of data-driven approaches for robotic mechanism design.
Abstract:We propose a method that trains a neural radiance field (NeRF) to encode not only the appearance of the scene but also semantic correlations between scene points, regions, or entities -- aiming to capture their mutual co-variation patterns. In contrast to the traditional first-order photometric reconstruction objective, our method explicitly regularizes the learning dynamics to align the Jacobians of highly-correlated entities, which proves to maximize the mutual information between them under random scene perturbations. By paying attention to this second-order information, we can shape a NeRF to express semantically meaningful synergies when the network weights are changed by a delta along the gradient of a single entity, region, or even a point. To demonstrate the merit of this mutual information modeling, we leverage the coordinated behavior of scene entities that emerges from our shaping to perform label propagation for semantic and instance segmentation. Our experiments show that a JacobiNeRF is more efficient in propagating annotations among 2D pixels and 3D points compared to NeRFs without mutual information shaping, especially in extremely sparse label regimes -- thus reducing annotation burden. The same machinery can further be used for entity selection or scene modifications.
Abstract:While holding and manipulating an object, humans track the object states through vision and touch so as to achieve complex tasks. However, nowadays the majority of robot research perceives object states just from visual signals, hugely limiting the robotic manipulation abilities. This work presents a tactile-enhanced generalizable 6D pose tracking design named TEG-Track to track previously unseen in-hand objects. TEG-Track extracts tactile kinematic cues of an in-hand object from consecutive tactile sensing signals. Such cues are incorporated into a geometric-kinematic optimization scheme to enhance existing generalizable visual trackers. To test our method in real scenarios and enable future studies on generalizable visual-tactile tracking, we collect a real visual-tactile in-hand object pose tracking dataset. Experiments show that TEG-Track significantly improves state-of-the-art generalizable 6D pose trackers in both synthetic and real cases.
Abstract:Training a generalizable 3D part segmentation network is quite challenging but of great importance in real-world applications. To tackle this problem, some works design task-specific solutions by translating human understanding of the task to machine's learning process, which faces the risk of missing the optimal strategy since machines do not necessarily understand in the exact human way. Others try to use conventional task-agnostic approaches designed for domain generalization problems with no task prior knowledge considered. To solve the above issues, we propose AutoGPart, a generic method enabling training generalizable 3D part segmentation networks with the task prior considered. AutoGPart builds a supervision space with geometric prior knowledge encoded, and lets the machine to search for the optimal supervisions from the space for a specific segmentation task automatically. Extensive experiments on three generalizable 3D part segmentation tasks are conducted to demonstrate the effectiveness and versatility of AutoGPart. We demonstrate that the performance of segmentation networks using simple backbones can be significantly improved when trained with supervisions searched by our method.