Abstract:Sounding Video Generation (SVG) is an audio-video joint generation task challenged by high-dimensional signal spaces, distinct data formats, and different patterns of content information. To address these issues, we introduce a novel multi-modal latent diffusion model (MM-LDM) for the SVG task. We first unify the representation of audio and video data by converting them into a single or a couple of images. Then, we introduce a hierarchical multi-modal autoencoder that constructs a low-level perceptual latent space for each modality and a shared high-level semantic feature space. The former space is perceptually equivalent to the raw signal space of each modality but drastically reduces signal dimensions. The latter space serves to bridge the information gap between modalities and provides more insightful cross-modal guidance. Our proposed method achieves new state-of-the-art results with significant quality and efficiency gains. Specifically, our method achieves a comprehensive improvement on all evaluation metrics and a faster training and sampling speed on Landscape and AIST++ datasets. Moreover, we explore its performance on open-domain sounding video generation, long sounding video generation, audio continuation, video continuation, and conditional single-modal generation tasks for a comprehensive evaluation, where our MM-LDM demonstrates exciting adaptability and generalization ability.
Abstract:Since videos record objects moving coherently, adjacent video frames have commonness (similar object appearances) and uniqueness (slightly changed postures). To prevent redundant modeling of common video signals, we propose a novel diffusion-based framework, named COMUNI, which decomposes the COMmon and UNIque video signals to enable efficient video generation. Our approach separates the decomposition of video signals from the task of video generation, thus reducing the computation complexity of generative models. In particular, we introduce CU-VAE to decompose video signals and encode them into latent features. To train CU-VAE in a self-supervised manner, we employ a cascading merge module to reconstitute video signals and a time-agnostic video decoder to reconstruct video frames. Then we propose CU-LDM to model latent features for video generation, which adopts two specific diffusion streams to simultaneously model the common and unique latent features. We further utilize additional joint modules for cross modeling of the common and unique latent features, and a novel position embedding method to ensure the content consistency and motion coherence of generated videos. The position embedding method incorporates spatial and temporal absolute position information into the joint modules. Extensive experiments demonstrate the necessity of decomposing common and unique video signals for video generation and the effectiveness and efficiency of our proposed method.
Abstract:Video generation necessitates both global coherence and local realism. This work presents a novel non-autoregressive method GLOBER, which first generates global features to obtain comprehensive global guidance and then synthesizes video frames based on the global features to generate coherent videos. Specifically, we propose a video auto-encoder, where a video encoder encodes videos into global features, and a video decoder, built on a diffusion model, decodes the global features and synthesizes video frames in a non-autoregressive manner. To achieve maximum flexibility, our video decoder perceives temporal information through normalized frame indexes, which enables it to synthesize arbitrary sub video clips with predetermined starting and ending frame indexes. Moreover, a novel adversarial loss is introduced to improve the global coherence and local realism between the synthesized video frames. Finally, we employ a diffusion-based video generator to fit the global features outputted by the video encoder for video generation. Extensive experimental results demonstrate the effectiveness and efficiency of our proposed method, and new state-of-the-art results have been achieved on multiple benchmarks.
Abstract:In this paper, we propose a Vision-Audio-Language Omni-peRception pretraining model (VALOR) for multi-modal understanding and generation. Different from widely-studied vision-language pretraining models, VALOR jointly models relationships of vision, audio and language in an end-to-end manner. It contains three separate encoders for single modality representations, and a decoder for multimodal conditional text generation. We design two pretext tasks to pretrain VALOR model, including Multimodal Grouping Alignment (MGA) and Multimodal Grouping Captioning (MGC). MGA projects vision, language and audio to the same common space, building vision-language, audio-language and audiovisual-language alignment simultaneously. MGC learns how to generate text tokens in conditions of vision, audio or their both. To promote vision-audio-language pretraining research, we construct a large-scale high-quality tri-modality dataset named VALOR-1M, which contains 1M audiable videos with human annotated audiovisual captions. Extensive experiments show that VALOR can learn strong multimodal correlations and be generalized to various downstream tasks (e.g., retrieval, captioning and question answering), with different input modalities (e.g., vision-language, audio-language and audiovisual-language). VALOR achieves new state-of-the-art performances on series of public cross-modality benchmarks. Code and data are available at project page https://casia-iva-group.github.io/projects/VALOR.
Abstract:As a combination of visual and audio signals, video is inherently multi-modal. However, existing video generation methods are primarily intended for the synthesis of visual frames, whereas audio signals in realistic videos are disregarded. In this work, we concentrate on a rarely investigated problem of text guided sounding video generation and propose the Sounding Video Generator (SVG), a unified framework for generating realistic videos along with audio signals. Specifically, we present the SVG-VQGAN to transform visual frames and audio melspectrograms into discrete tokens. SVG-VQGAN applies a novel hybrid contrastive learning method to model inter-modal and intra-modal consistency and improve the quantized representations. A cross-modal attention module is employed to extract associated features of visual frames and audio signals for contrastive learning. Then, a Transformer-based decoder is used to model associations between texts, visual frames, and audio signals at token level for auto-regressive sounding video generation. AudioSetCap, a human annotated text-video-audio paired dataset, is produced for training SVG. Experimental results demonstrate the superiority of our method when compared with existing textto-video generation methods as well as audio generation methods on Kinetics and VAS datasets.
Abstract:Motion, scene and object are three primary visual components of a video. In particular, objects represent the foreground, scenes represent the background, and motion traces their dynamics. Based on this insight, we propose a two-stage MOtion, Scene and Object decomposition framework (MOSO) for video prediction, consisting of MOSO-VQVAE and MOSO-Transformer. In the first stage, MOSO-VQVAE decomposes a previous video clip into the motion, scene and object components, and represents them as distinct groups of discrete tokens. Then, in the second stage, MOSO-Transformer predicts the object and scene tokens of the subsequent video clip based on the previous tokens and adds dynamic motion at the token level to the generated object and scene tokens. Our framework can be easily extended to unconditional video generation and video frame interpolation tasks. Experimental results demonstrate that our method achieves new state-of-the-art performance on five challenging benchmarks for video prediction and unconditional video generation: BAIR, RoboNet, KTH, KITTI and UCF101. In addition, MOSO can produce realistic videos by combining objects and scenes from different videos.
Abstract:Although face swapping has attracted much attention in recent years, it remains a challenging problem. The existing methods leverage a large number of data samples to explore the intrinsic properties of face swapping without taking into account the semantic information of face images. Moreover, the representation of the identity information tends to be fixed, leading to suboptimal face swapping. In this paper, we present a simple yet efficient method named FaceSwapper, for one-shot face swapping based on Generative Adversarial Networks. Our method consists of a disentangled representation module and a semantic-guided fusion module. The disentangled representation module is composed of an attribute encoder and an identity encoder, which aims to achieve the disentanglement of the identity and the attribute information. The identity encoder is more flexible and the attribute encoder contains more details of the attributes than its competitors. Benefiting from the disentangled representation, FaceSwapper can swap face images progressively. In addition, semantic information is introduced into the semantic-guided fusion module to control the swapped area and model the pose and expression more accurately. The experimental results show that our method achieves state-of-the-art results on benchmark datasets with fewer training samples. Our code is publicly available at https://github.com/liqi-casia/FaceSwapper.
Abstract:Compared with image scene parsing, video scene parsing introduces temporal information, which can effectively improve the consistency and accuracy of prediction. In this paper, we propose a Spatial-Temporal Semantic Consistency method to capture class-exclusive context information. Specifically, we design a spatial-temporal consistency loss to constrain the semantic consistency in spatial and temporal dimensions. In addition, we adopt an pseudo-labeling strategy to enrich the training dataset. We obtain the scores of 59.84% and 58.85% mIoU on development (test part 1) and testing set of VSPW, respectively. And our method wins the 1st place on VSPW challenge at ICCV2021.
Abstract:In this paper, we propose an Omni-perception Pre-Trainer (OPT) for cross-modal understanding and generation, by jointly modeling visual, text and audio resources. OPT is constructed in an encoder-decoder framework, including three single-modal encoders to generate token-based embeddings for each modality, a cross-modal encoder to encode the correlations among the three modalities, and two cross-modal decoders to generate text and image respectively. For the OPT's pre-training, we design a multi-task pretext learning scheme to model multi-modal resources from three different data granularities, \ie, token-, modality-, and sample-level modeling, through which OPT learns to align and translate among different modalities. The pre-training task is carried out on a large amount of image-text-audio triplets from Open Images. Experimental results show that OPT can learn strong image-text-audio multi-modal representations and achieve promising results on a variety of cross-modal understanding and generation tasks.
Abstract:Face sketch synthesis has made significant progress with the development of deep neural networks in these years. The delicate depiction of sketch portraits facilitates a wide range of applications like digital entertainment and law enforcement. However, accurate and realistic face sketch generation is still a challenging task due to the illumination variations and complex backgrounds in the real scenes. To tackle these challenges, we propose a novel Semantic-Driven Generative Adversarial Network (SDGAN) which embeds global structure-level style injection and local class-level knowledge re-weighting. Specifically, we conduct facial saliency detection on the input face photos to provide overall facial texture structure, which could be used as a global type of prior information. In addition, we exploit face parsing layouts as the semantic-level spatial prior to enforce globally structural style injection in the generator of SDGAN. Furthermore, to enhance the realistic effect of the details, we propose a novel Adaptive Re-weighting Loss (ARLoss) which dedicates to balance the contributions of different semantic classes. Experimentally, our extensive experiments on CUFS and CUFSF datasets show that our proposed algorithm achieves state-of-the-art performance.