Abstract:The generation of stylistic 3D facial animations driven by speech poses a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods either employ a deterministic model for speech-to-motion mapping or encode the style using a one-hot encoding scheme. Notably, the one-hot encoding approach fails to capture the complexity of the style and thus limits generalization ability. In this paper, we propose DiffPoseTalk, a generative framework based on the diffusion model combined with a style encoder that extracts style embeddings from short reference videos. During inference, we employ classifier-free guidance to guide the generation process based on the speech and style. We extend this to include the generation of head poses, thereby enhancing user perception. Additionally, we address the shortage of scanned 3D talking face data by training our model on reconstructed 3DMM parameters from a high-quality, in-the-wild audio-visual dataset. Our extensive experiments and user study demonstrate that our approach outperforms state-of-the-art methods. The code and dataset will be made publicly available.
Abstract:Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is a strong demand in the industry. The challenge is that speech-related expressions and emotion-related expressions are often highly coupled. Meanwhile, traditional image-to-image translation methods cannot work well in our application due to the coupling of expressions with other attributes such as poses, i.e., translating the expression of the character in each frame may simultaneously change the head pose due to the bias of the training data distribution. In this paper, we propose a high-quality facial expression editing method for talking face videos, allowing the user to control the target emotion in the edited video continuously. We present a new perspective for this task as a special case of motion information editing, where we use a 3DMM to capture major facial movements and an associated texture map modeled by a StyleGAN to capture appearance details. Both representations (3DMM and texture map) contain emotional information and can be continuously modified by neural networks and easily smoothed by averaging in coefficient/latent spaces, making our method simple yet effective. We also introduce a mouth shape preservation loss to control the trade-off between lip synchronization and the degree of exaggeration of the edited expression. Extensive experiments and a user study show that our method achieves state-of-the-art performance across various evaluation criteria.
Abstract:The attention mechanism has become a go-to technique for natural language processing and computer vision tasks. Recently, the MLP-Mixer and other MLP-based architectures, based simply on multi-layer perceptrons (MLPs), are also powerful compared to CNNs and attention techniques and raises a new research direction. However, the high capability of the MLP-based networks severely relies on large volume of training data, and lacks of explanation ability compared to the Vision Transformer (ViT) or ConvNets. When trained on small datasets, they usually achieved inferior results than ConvNets. To resolve it, we present (i) multi-dimensional MLP (MDMLP), a conceptually simple and lightweight MLP-based architecture yet achieves SOTA when training from scratch on small-size datasets; (ii) multi-dimension MLP Attention Tool (MDAttnTool), a novel and efficient attention mechanism based on MLPs. Even without strong data augmentation, MDMLP achieves 90.90% accuracy on CIFAR10 with only 0.3M parameters, while the well-known MLP-Mixer achieves 85.45% with 17.1M parameters. In addition, the lightweight MDAttnTool highlights objects in images, indicating its explanation power. Our code is available at https://github.com/Amoza-Theodore/MDMLP.
Abstract:Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this paper, we propose a method to generate talking-face videos with continuously controllable expressions in real-time. Our method is based on an important observation: In contrast to facial geometry of moderate resolution, most expression information lies in textures. Then we make use of neural textures to generate high-quality talking face videos and design a novel neural network that can generate neural textures for image frames (which we called dynamic neural textures) based on the input expression and continuous intensity expression coding (CIEC). Our method uses 3DMM as a 3D model to sample the dynamic neural texture. The 3DMM does not cover the teeth area, so we propose a teeth submodule to complete the details in teeth. Results and an ablation study show the effectiveness of our method in generating high-quality talking-face videos with continuously controllable expressions. We also set up four baseline methods by combining existing representative methods and compare them with our method. Experimental results including a user study show that our method has the best performance.
Abstract:Due to the success of pre-trained models (PTMs), people usually fine-tune an existing PTM for downstream tasks. Most of PTMs are contributed and maintained by open sources and may suffer from backdoor attacks. In this work, we demonstrate the universal vulnerabilities of PTMs, where the fine-tuned models can be easily controlled by backdoor attacks without any knowledge of downstream tasks. Specifically, the attacker can add a simple pre-training task to restrict the output hidden states of the trigger instances to the pre-defined target embeddings, namely neuron-level backdoor attack (NeuBA). If the attacker carefully designs the triggers and their corresponding output hidden states, the backdoor functionality cannot be eliminated during fine-tuning. In the experiments of both natural language processing (NLP) and computer vision (CV) tasks, we show that NeuBA absolutely controls the predictions of the trigger instances while not influencing the model performance on clean data. Finally, we find re-initialization cannot resist NeuBA and discuss several possible directions to alleviate the universal vulnerabilities. Our findings sound a red alarm for the wide use of PTMs. Our source code and data can be accessed at \url{https://github.com/thunlp/NeuBA}.