University of Edinburgh
Abstract:We introduce ClarQ-LLM, an evaluation framework consisting of bilingual English-Chinese conversation tasks, conversational agents and evaluation metrics, designed to serve as a strong benchmark for assessing agents' ability to ask clarification questions in task-oriented dialogues. The benchmark includes 31 different task types, each with 10 unique dialogue scenarios between information seeker and provider agents. The scenarios require the seeker to ask questions to resolve uncertainty and gather necessary information to complete tasks. Unlike traditional benchmarks that evaluate agents based on fixed dialogue content, ClarQ-LLM includes a provider conversational agent to replicate the original human provider in the benchmark. This allows both current and future seeker agents to test their ability to complete information gathering tasks through dialogue by directly interacting with our provider agent. In tests, LLAMA3.1 405B seeker agent managed a maximum success rate of only 60.05\%, showing that ClarQ-LLM presents a strong challenge for future research.
Abstract:In this work we proposing adapting the Minecraft builder task into an LLM benchmark suitable for evaluating LLM ability in spatially orientated tasks, and informing builder agent design. Previous works have proposed corpora with varying complex structures, and human written instructions. We instead attempt to provide a comprehensive synthetic benchmark for testing builder agents over a series of distinct tasks that comprise of common building operations. We believe this approach allows us to probe specific strengths and weaknesses of different agents, and test the ability of LLMs in the challenging area of spatial reasoning and vector based math.
Abstract:Large Language Models (LLMs) have emerged as powerful support tools across various natural language tasks and a range of application domains. Recent studies focus on exploring their capabilities for data annotation. This paper provides a comparative overview of twelve studies investigating the potential of LLMs in labelling data. While the models demonstrate promising cost and time-saving benefits, there exist considerable limitations, such as representativeness, bias, sensitivity to prompt variations and English language preference. Leveraging insights from these studies, our empirical analysis further examines the alignment between human and GPT-generated opinion distributions across four subjective datasets. In contrast to the studies examining representation, our methodology directly obtains the opinion distribution from GPT. Our analysis thereby supports the minority of studies that are considering diverse perspectives when evaluating data annotation tasks and highlights the need for further research in this direction.
Abstract:Resolving coreference and bridging relations in chemical patents is important for better understanding the precise chemical process, where chemical domain knowledge is very critical. We proposed an approach incorporating external knowledge into a multi-task learning model for both coreference and bridging resolution in the chemical domain. The results show that integrating external knowledge can benefit both chemical coreference and bridging resolution.
Abstract:Current large language models have dangerous capabilities, which are likely to become more problematic in the future. Activation steering techniques can be used to reduce risks from these capabilities. In this paper, we investigate the efficacy of activation steering for broad skills and multiple behaviours. First, by comparing the effects of reducing performance on general coding ability and Python-specific ability, we find that steering broader skills is competitive to steering narrower skills. Second, we steer models to become more or less myopic and wealth-seeking, among other behaviours. In our experiments, combining steering vectors for multiple different behaviours into one steering vector is largely unsuccessful. On the other hand, injecting individual steering vectors at different places in a model simultaneously is promising.
Abstract:In this work we examine the use of Large Language Models (LLMs) in the challenging setting of acting as a Minecraft agent. We apply and evaluate LLMs in the builder and architect settings, introduce clarification questions and examining the challenges and opportunities for improvement. In addition, we present a platform for online interaction with the agents and an evaluation against previous works.
Abstract:NLP datasets annotated with human judgments are rife with disagreements between the judges. This is especially true for tasks depending on subjective judgments such as sentiment analysis or offensive language detection. Particularly in these latter cases, the NLP community has come to realize that the approach of 'reconciling' these different subjective interpretations is inappropriate. Many NLP researchers have therefore concluded that rather than eliminating disagreements from annotated corpora, we should preserve them-indeed, some argue that corpora should aim to preserve all annotator judgments. But this approach to corpus creation for NLP has not yet been widely accepted. The objective of the LeWiDi series of shared tasks is to promote this approach to developing NLP models by providing a unified framework for training and evaluating with such datasets. We report on the second LeWiDi shared task, which differs from the first edition in three crucial respects: (i) it focuses entirely on NLP, instead of both NLP and computer vision tasks in its first edition; (ii) it focuses on subjective tasks, instead of covering different types of disagreements-as training with aggregated labels for subjective NLP tasks is a particularly obvious misrepresentation of the data; and (iii) for the evaluation, we concentrate on soft approaches to evaluation. This second edition of LeWiDi attracted a wide array of participants resulting in 13 shared task submission papers.
Abstract:Although several datasets annotated for anaphoric reference/coreference exist, even the largest such datasets have limitations in terms of size, range of domains, coverage of anaphoric phenomena, and size of documents included. Yet, the approaches proposed to scale up anaphoric annotation haven't so far resulted in datasets overcoming these limitations. In this paper, we introduce a new release of a corpus for anaphoric reference labelled via a game-with-a-purpose. This new release is comparable in size to the largest existing corpora for anaphoric reference due in part to substantial activity by the players, in part thanks to the use of a new resolve-and-aggregate paradigm to 'complete' markable annotations through the combination of an anaphoric resolver and an aggregation method for anaphoric reference. The proposed method could be adopted to greatly speed up annotation time in other projects involving games-with-a-purpose. In addition, the corpus covers genres for which no comparable size datasets exist (Fiction and Wikipedia); it covers singletons and non-referring expressions; and it includes a substantial number of long documents (> 2K in length).
Abstract:Anaphoric reference is an aspect of language interpretation covering a variety of types of interpretation beyond the simple case of identity reference to entities introduced via nominal expressions covered by the traditional coreference task in its most recent incarnation in ONTONOTES and similar datasets. One of these cases that go beyond simple coreference is anaphoric reference to entities that must be added to the discourse model via accommodation, and in particular split-antecedent references to entities constructed out of other entities, as in split-antecedent plurals and in some cases of discourse deixis. Although this type of anaphoric reference is now annotated in many datasets, systems interpreting such references cannot be evaluated using the Reference coreference scorer Pradhan et al. (2014). As part of the work towards a new scorer for anaphoric reference able to evaluate all aspects of anaphoric interpretation in the coverage of the Universal Anaphora initiative, we propose in this paper a solution to the technical problem of generalizing existing metrics for identity anaphora so that they can also be used to score cases of split-antecedents. This is the first such proposal in the literature on anaphora or coreference, and has been successfully used to score both split-antecedent plural references and discourse deixis in the recent CODI/CRAC anaphora resolution in dialogue shared tasks.
Abstract:One of the central aspects of contextualised language models is that they should be able to distinguish the meaning of lexically ambiguous words by their contexts. In this paper we investigate the extent to which the contextualised embeddings of word forms that display multiplicity of sense reflect traditional distinctions of polysemy and homonymy. To this end, we introduce an extended, human-annotated dataset of graded word sense similarity and co-predication acceptability, and evaluate how well the similarity of embeddings predicts similarity in meaning. Both types of human judgements indicate that the similarity of polysemic interpretations falls in a continuum between identity of meaning and homonymy. However, we also observe significant differences within the similarity ratings of polysemes, forming consistent patterns for different types of polysemic sense alternation. Our dataset thus appears to capture a substantial part of the complexity of lexical ambiguity, and can provide a realistic test bed for contextualised embeddings. Among the tested models, BERT Large shows the strongest correlation with the collected word sense similarity ratings, but struggles to consistently replicate the observed similarity patterns. When clustering ambiguous word forms based on their embeddings, the model displays high confidence in discerning homonyms and some types of polysemic alternations, but consistently fails for others.