Abstract:Visual relocalization has been a widely discussed problem in 3D vision: given a pre-constructed 3D visual map, the 6 DoF (Degrees-of-Freedom) pose of a query image is estimated. Relocalization in large-scale indoor environments enables attractive applications such as augmented reality and robot navigation. However, appearance changes fast in such environments when the camera moves, which is challenging for the relocalization system. To address this problem, we propose a virtual view synthesis-based approach, RenderNet, to enrich the database and refine poses regarding this particular scenario. Instead of rendering real images which requires high-quality 3D models, we opt to directly render the needed global and local features of virtual viewpoints and apply them in the subsequent image retrieval and feature matching operations respectively. The proposed method can largely improve the performance in large-scale indoor environments, e.g., achieving an improvement of 7.1\% and 12.2\% on the Inloc dataset.
Abstract:Augmented reality (AR) has gained increasingly attention from both research and industry communities. By overlaying digital information and content onto the physical world, AR enables users to experience the world in a more informative and efficient manner. As a major building block for AR systems, localization aims at determining the device's pose from a pre-built "map" consisting of visual and depth information in a known environment. While the localization problem has been widely studied in the literature, the "map" for AR systems is rarely discussed. In this paper, we introduce the AR Map for a specific scene to be composed of 1) color images with 6-DOF poses; 2) dense depth maps for each image and 3) a complete point cloud map. We then propose an efficient end-to-end solution to generating and evaluating AR Maps. Firstly, for efficient data capture, a backpack scanning device is presented with a unified calibration pipeline. Secondly, we propose an AR mapping pipeline which takes the input from the scanning device and produces accurate AR Maps. Finally, we present an approach to evaluating the accuracy of AR Maps with the help of the highly accurate reconstruction result from a high-end laser scanner. To the best of our knowledge, it is the first time to present an end-to-end solution to efficient and accurate mapping for AR applications.
Abstract:Accurate localization is fundamental to a variety of applications, such as navigation, robotics, autonomous driving, and Augmented Reality (AR). Different from incremental localization, global localization has no drift caused by error accumulation, which is desired in many application scenarios. In addition to GPS used in the open air, 3D maps are also widely used as alternative global localization references. In this paper, we propose a compact 3D map-based global localization system using a low-cost monocular camera and an IMU (Inertial Measurement Unit). The proposed compact map consists of two types of simplified elements with multiple semantic labels, which is well adaptive to various man-made environments like urban environments. Also, semantic edge features are used for the key image-map registration, which is robust against occlusion and long-term appearance changes in the environments. To further improve the localization performance, the key semantic edge alignment is formulated as an optimization problem based on initial poses predicted by an independent VIO (Visual-Inertial Odometry) module. The localization system is realized with modular design in real time. We evaluate the localization accuracy through real-world experimental results compared with ground truth, long-term localization performance is also demonstrated.
Abstract:The collaboration of unmanned aerial vehicles (UAVs) has become a popular research topic for its practicability in multiple scenarios. The collaboration of multiple UAVs, which is also known as aerial swarm is a highly complex system, which still lacks a state-of-art decentralized relative state estimation method. In this paper, we present a novel fully decentralized visual-inertial-UWB fusion framework for relative state estimation and demonstrate the practicability by performing extensive aerial swarm flight experiments. The comparison result with ground truth data from the motion capture system shows the centimeter-level precision which outperforms all the Ultra-WideBand (UWB) and even vision based method. The system is not limited by the field of view (FoV) of the camera or Global Positioning System (GPS), meanwhile on account of its estimation consistency, we believe that the proposed relative state estimation framework has the potential to be prevalently adopted by aerial swarm applications in different scenarios in multiple scales.
Abstract:A monocular 3D object tracking system generally has only up-to-scale pose estimation results without any prior knowledge of the tracked object. In this paper, we propose a novel idea to recover the metric scale of an arbitrary dynamic object by optimizing the trajectory of the objects in the world frame, without motion assumptions. By introducing an additional constraint in the time domain, our monocular visual-inertial tracking system can obtain continuous six degree of freedom (6-DoF) pose estimation without scale ambiguity. Our method requires neither fixed multi-camera nor depth sensor settings for scale observability, instead, the IMU inside the monocular sensing suite provides scale information for both camera itself and the tracked object. We build the proposed system on top of our monocular visual-inertial system (VINS) to obtain accurate state estimation of the monocular camera in the world frame. The whole system consists of a 2D object tracker, an object region-based visual bundle adjustment (BA), VINS and a correlation analysis-based metric scale estimator. Experimental comparisons with ground truth demonstrate the tracking accuracy of our 3D tracking performance while a mobile augmented reality (AR) demo shows the feasibility of potential applications.