Abstract:We present Blendshapes GHUM, an on-device ML pipeline that predicts 52 facial blendshape coefficients at 30+ FPS on modern mobile phones, from a single monocular RGB image and enables facial motion capture applications like virtual avatars. Our main contributions are: i) an annotation-free offline method for obtaining blendshape coefficients from real-world human scans, ii) a lightweight real-time model that predicts blendshape coefficients based on facial landmarks.
Abstract:We introduce an efficient video segmentation system for resource-limited edge devices leveraging heterogeneous compute. Specifically, we design network models by searching across multiple dimensions of specifications for the neural architectures and operations on top of already light-weight backbones, targeting commercially available edge inference engines. We further analyze and optimize the heterogeneous data flows in our systems across the CPU, the GPU and the NPU. Our approach has empirically factored well into our real-time AR system, enabling remarkably higher accuracy with quadrupled effective resolutions, yet at much shorter end-to-end latency, much higher frame rate, and even lower power consumption on edge platforms.
Abstract:We present BlazePose GHUM Holistic, a lightweight neural network pipeline for 3D human body landmarks and pose estimation, specifically tailored to real-time on-device inference. BlazePose GHUM Holistic enables motion capture from a single RGB image including avatar control, fitness tracking and AR/VR effects. Our main contributions include i) a novel method for 3D ground truth data acquisition, ii) updated 3D body tracking with additional hand landmarks and iii) full body pose estimation from a monocular image.
Abstract:We present a simple, real-time approach for pupil tracking from live video on mobile devices. Our method extends a state-of-the-art face mesh detector with two new components: a tiny neural network that predicts positions of the pupils in 2D, and a displacement-based estimation of the pupil blend shape coefficients. Our technique can be used to accurately control the pupil movements of a virtual puppet, and lends liveliness and energy to it. The proposed approach runs at over 50 FPS on modern phones, and enables its usage in any real-time puppeteering pipeline.
Abstract:We present Attention Mesh, a lightweight architecture for 3D face mesh prediction that uses attention to semantically meaningful regions. Our neural network is designed for real-time on-device inference and runs at over 50 FPS on a Pixel 2 phone. Our solution enables applications like AR makeup, eye tracking and AR puppeteering that rely on highly accurate landmarks for eye and lips regions. Our main contribution is a unified network architecture that achieves the same accuracy on facial landmarks as a multi-stage cascaded approach, while being 30 percent faster.
Abstract:We present BlazePose, a lightweight convolutional neural network architecture for human pose estimation that is tailored for real-time inference on mobile devices. During inference, the network produces 33 body keypoints for a single person and runs at over 30 frames per second on a Pixel 2 phone. This makes it particularly suited to real-time use cases like fitness tracking and sign language recognition. Our main contributions include a novel body pose tracking solution and a lightweight body pose estimation neural network that uses both heatmaps and regression to keypoint coordinates.
Abstract:We present BlazeFace, a lightweight and well-performing face detector tailored for mobile GPU inference. It runs at a speed of 200-1000+ FPS on flagship devices. This super-realtime performance enables it to be applied to any augmented reality pipeline that requires an accurate facial region of interest as an input for task-specific models, such as 2D/3D facial keypoint or geometry estimation, facial features or expression classification, and face region segmentation. Our contributions include a lightweight feature extraction network inspired by, but distinct from MobileNetV1/V2, a GPU-friendly anchor scheme modified from Single Shot MultiBox Detector (SSD), and an improved tie resolution strategy alternative to non-maximum suppression.
Abstract:We propose 4 insights that help to significantly improve the performance of deep learning models that predict surface normals and semantic labels from a single RGB image. These insights are: (1) denoise the "ground truth" surface normals in the training set to ensure consistency with the semantic labels; (2) concurrently train on a mix of real and synthetic data, instead of pretraining on synthetic and finetuning on real; (3) jointly predict normals and semantics using a shared model, but only backpropagate errors on pixels that have valid training labels; (4) slim down the model and use grayscale instead of color inputs. Despite the simplicity of these steps, we demonstrate consistently improved results on several datasets, using a model that runs at 12 fps on a standard mobile phone.