Abstract:Open-vocabulary 3D instance segmentation transcends traditional closed-vocabulary methods by enabling the identification of both previously seen and unseen objects in real-world scenarios. It leverages a dual-modality approach, utilizing both 3D point clouds and 2D multi-view images to generate class-agnostic object mask proposals. Previous efforts predominantly focused on enhancing 3D mask proposal models; consequently, the information that could come from 2D association to 3D was not fully exploited. This bias towards 3D data, while effective for familiar indoor objects, limits the system's adaptability to new and varied object types, where 2D models offer greater utility. Addressing this gap, we introduce Zero-Shot Dual-Path Integration Framework that equally values the contributions of both 3D and 2D modalities. Our framework comprises three components: 3D pathway, 2D pathway, and Dual-Path Integration. 3D pathway generates spatially accurate class-agnostic mask proposals of common indoor objects from 3D point cloud data using a pre-trained 3D model, while 2D pathway utilizes pre-trained open-vocabulary instance segmentation model to identify a diverse array of object proposals from multi-view RGB-D images. In Dual-Path Integration, our Conditional Integration process, which operates in two stages, filters and merges the proposals from both pathways adaptively. This process harmonizes output proposals to enhance segmentation capabilities. Our framework, utilizing pre-trained models in a zero-shot manner, is model-agnostic and demonstrates superior performance on both seen and unseen data, as evidenced by comprehensive evaluations on the ScanNet200 and qualitative results on ARKitScenes datasets.
Abstract:Video-grounded Dialogue (VGD) aims to answer questions regarding a given multi-modal input comprising video, audio, and dialogue history. Although there have been numerous efforts in developing VGD systems to improve the quality of their responses, existing systems are competent only to incorporate the information in the video and text and tend to struggle in extracting the necessary information from the audio when generating appropriate responses to the question. The VGD system seems to be deaf, and thus, we coin this symptom of current systems' ignoring audio data as a deaf response. To overcome the deaf response problem, Hearing Enhanced Audio Response (HEAR) framework is proposed to perform sensible listening by selectively attending to audio whenever the question requires it. The HEAR framework enhances the accuracy and audibility of VGD systems in a model-agnostic manner. HEAR is validated on VGD datasets (i.e., AVSD@DSTC7 and AVSD@DSTC8) and shows effectiveness with various VGD systems.
Abstract:Video-grounded Dialogue (VGD) aims to decode an answer sentence to a question regarding a given video and dialogue context. Despite the recent success of multi-modal reasoning to generate answer sentences, existing dialogue systems still suffer from a text hallucination problem, which denotes indiscriminate text-copying from input texts without an understanding of the question. This is due to learning spurious correlations from the fact that answer sentences in the dataset usually include the words of input texts, thus the VGD system excessively relies on copying words from input texts by hoping those words to overlap with ground-truth texts. Hence, we design Text Hallucination Mitigating (THAM) framework, which incorporates Text Hallucination Regularization (THR) loss derived from the proposed information-theoretic text hallucination measurement approach. Applying THAM with current dialogue systems validates the effectiveness on VGD benchmarks (i.e., AVSD@DSTC7 and AVSD@DSTC8) and shows enhanced interpretability.
Abstract:Video moment retrieval (VMR) aims to localize target moments in untrimmed videos pertinent to a given textual query. Existing retrieval systems tend to rely on retrieval bias as a shortcut and thus, fail to sufficiently learn multi-modal interactions between query and video. This retrieval bias stems from learning frequent co-occurrence patterns between query and moments, which spuriously correlate objects (e.g., a pencil) referred in the query with moments (e.g., scene of writing with a pencil) where the objects frequently appear in the video, such that they converge into biased moment predictions. Although recent debiasing methods have focused on removing this retrieval bias, we argue that these biased predictions sometimes should be preserved because there are many queries where biased predictions are rather helpful. To conjugate this retrieval bias, we propose a Selective Query-guided Debiasing network (SQuiDNet), which incorporates the following two main properties: (1) Biased Moment Retrieval that intentionally uncovers the biased moments inherent in objects of the query and (2) Selective Query-guided Debiasing that performs selective debiasing guided by the meaning of the query. Our experimental results on three moment retrieval benchmarks (i.e., TVR, ActivityNet, DiDeMo) show the effectiveness of SQuiDNet and qualitative analysis shows improved interpretability.
Abstract:Existing state-of-the-art 3D point cloud instance segmentation methods rely on a grouping-based approach that groups points to obtain object instances. Despite improvement in producing accurate segmentation results, these methods lack scalability and commonly require dividing large input into multiple parts. To process a scene with millions of points, the existing fastest method SoftGroup \cite{vu2022softgroup} requires tens of seconds, which is under satisfaction. Our finding is that $k$-Nearest Neighbor ($k$-NN), which serves as the prerequisite of grouping, is a computational bottleneck. This bottleneck severely worsens the inference time in the scene with a large number of points. This paper proposes SoftGroup++ to address this computational bottleneck and further optimize the inference speed of the whole network. SoftGroup++ is built upon SoftGroup, which differs in three important aspects: (1) performs octree $k$-NN instead of vanilla $k$-NN to reduce time complexity from $\mathcal{O}(n^2)$ to $\mathcal{O}(n \log n)$, (2) performs pyramid scaling that adaptively downsamples backbone outputs to reduce search space for $k$-NN and grouping, and (3) performs late devoxelization that delays the conversion from voxels to points towards the end of the model such that intermediate components operate at a low computational cost. Extensive experiments on various indoor and outdoor datasets demonstrate the efficacy of the proposed SoftGroup++. Notably, SoftGroup++ processes large scenes of millions of points by a single forward without dividing the input into multiple parts, thus enriching contextual information. Especially, SoftGroup++ achieves 2.4 points AP$_{50}$ improvement while nearly $6\times$ faster than the existing fastest method on S3DIS dataset. The code and trained models will be made publicly available.
Abstract:A video-grounded dialogue system referred to as the Structured Co-reference Graph Attention (SCGA) is presented for decoding the answer sequence to a question regarding a given video while keeping track of the dialogue context. Although recent efforts have made great strides in improving the quality of the response, performance is still far from satisfactory. The two main challenging issues are as follows: (1) how to deduce co-reference among multiple modalities and (2) how to reason on the rich underlying semantic structure of video with complex spatial and temporal dynamics. To this end, SCGA is based on (1) Structured Co-reference Resolver that performs dereferencing via building a structured graph over multiple modalities, (2) Spatio-temporal Video Reasoner that captures local-to-global dynamics of video via gradually neighboring graph attention. SCGA makes use of pointer network to dynamically replicate parts of the question for decoding the answer sequence. The validity of the proposed SCGA is demonstrated on AVSD@DSTC7 and AVSD@DSTC8 datasets, a challenging video-grounded dialogue benchmarks, and TVQA dataset, a large-scale videoQA benchmark. Our empirical results show that SCGA outperforms other state-of-the-art dialogue systems on both benchmarks, while extensive ablation study and qualitative analysis reveal performance gain and improved interpretability.
Abstract:Video Moment Retrieval (VMR) is a task to localize the temporal moment in untrimmed video specified by natural language query. For VMR, several methods that require full supervision for training have been proposed. Unfortunately, acquiring a large number of training videos with labeled temporal boundaries for each query is a labor-intensive process. This paper explores methods for performing VMR in a weakly-supervised manner (wVMR): training is performed without temporal moment labels but only with the text query that describes a segment of the video. Existing methods on wVMR generate multi-scale proposals and apply query-guided attention mechanisms to highlight the most relevant proposal. To leverage the weak supervision, contrastive learning is used which predicts higher scores for the correct video-query pairs than for the incorrect pairs. It has been observed that a large number of candidate proposals, coarse query representation, and one-way attention mechanism lead to blurry attention maps which limit the localization performance. To handle this issue, Video-Language Alignment Network (VLANet) is proposed that learns sharper attention by pruning out spurious candidate proposals and applying a multi-directional attention mechanism with fine-grained query representation. The Surrogate Proposal Selection module selects a proposal based on the proximity to the query in the joint embedding space, and thus substantially reduces candidate proposals which leads to lower computation load and sharper attention. Next, the Cascaded Cross-modal Attention module considers dense feature interactions and multi-directional attention flow to learn the multi-modal alignment. VLANet is trained end-to-end using contrastive loss which enforces semantically similar videos and queries to gather. The experiments show that the method achieves state-of-the-art performance on Charades-STA and DiDeMo datasets.
Abstract:This paper considers a network referred to as Modality Shifting Attention Network (MSAN) for Multimodal Video Question Answering (MVQA) task. MSAN decomposes the task into two sub-tasks: (1) localization of temporal moment relevant to the question, and (2) accurate prediction of the answer based on the localized moment. The modality required for temporal localization may be different from that for answer prediction, and this ability to shift modality is essential for performing the task. To this end, MSAN is based on (1) the moment proposal network (MPN) that attempts to locate the most appropriate temporal moment from each of the modalities, and also on (2) the heterogeneous reasoning network (HRN) that predicts the answer using an attention mechanism on both modalities. MSAN is able to place importance weight on the two modalities for each sub-task using a component referred to as Modality Importance Modulation (MIM). Experimental results show that MSAN outperforms previous state-of-the-art by achieving 71.13\% test accuracy on TVQA benchmark dataset. Extensive ablation studies and qualitative analysis are conducted to validate various components of the network.
Abstract:This paper proposes a method to gain extra supervision via multi-task learning for multi-modal video question answering. Multi-modal video question answering is an important task that aims at the joint understanding of vision and language. However, establishing large scale dataset for multi-modal video question answering is expensive and the existing benchmarks are relatively small to provide sufficient supervision. To overcome this challenge, this paper proposes a multi-task learning method which is composed of three main components: (1) multi-modal video question answering network that answers the question based on the both video and subtitle feature, (2) temporal retrieval network that predicts the time in the video clip where the question was generated from and (3) modality alignment network that solves metric learning problem to find correct association of video and subtitle modalities. By simultaneously solving related auxiliary tasks with hierarchically shared intermediate layers, the extra synergistic supervisions are provided. Motivated by curriculum learning, multi task ratio scheduling is proposed to learn easier task earlier to set inductive bias at the beginning of the training. The experiments on publicly available dataset TVQA shows state-of-the-art results, and ablation studies are conducted to prove the statistical validity.
Abstract:This paper proposes the progressive attention memory network (PAMN) for movie story question answering (QA). Movie story QA is challenging compared to VQA in two aspects: (1) pinpointing the temporal parts relevant to answer the question is difficult as the movies are typically longer than an hour, (2) it has both video and subtitle where different questions require different modality to infer the answer. To overcome these challenges, PAMN involves three main features: (1) progressive attention mechanism that utilizes cues from both question and answer to progressively prune out irrelevant temporal parts in memory, (2) dynamic modality fusion that adaptively determines the contribution of each modality for answering the current question, and (3) belief correction answering scheme that successively corrects the prediction score on each candidate answer. Experiments on publicly available benchmark datasets, MovieQA and TVQA, demonstrate that each feature contributes to our movie story QA architecture, PAMN, and improves performance to achieve the state-of-the-art result. Qualitative analysis by visualizing the inference mechanism of PAMN is also provided.