Abstract:Automatically generating slide decks from source documents is an important application of large language models (LLMs). Existing benchmarks primarily assess slide completeness and technical depth, while overlooking the target audience as a critical real-world factor. For instance, specialists demand rigorous proofs, whereas decision-makers prioritize actionable conclusions. To bridge this gap, we introduce X+Slides, a benchmark specifically designed for audience-conditioned slide generation. Built on a diverse corpus spanning 113 topics and seven presentation scenes, X+Slides employs a dynamic evaluation framework constructed from 8,133 deduplicated, source-grounded probes. By assigning audience-specific utility weights to the same source-grounded probes, X+Slides reports four complementary metrics: Audience Coverage measures how much audience-essential information is conveyed, Domain-wise Coverage shows which information types are covered, Efficiency measures delivered utility per unit of attention cost, and Correctness verifies whether slide claims are supported by the source. Experiments on DeepPresenter, SlideTailor, and NotebookLM show that current systems can recover a substantial but still incomplete part of audience-essential information: at $τ_A=0.7$, DeepPresenter reaches a best Audience Coverage of 0.714, SlideTailor reaches 0.594, and the NotebookLM ablation reaches 0.853 while showing clear grounding differences. These results indicate that visual quality and broad topic coverage should not be treated as evidence support without source-grounded evaluation.
Abstract:Humanoid robots promise whole-body interaction in human-centered environments, but scalable policy learning remains difficult because task-level decision-making and whole-body dynamic execution are tightly coupled. A practical solution is hierarchical control, where a high-level policy predicts intermediate whole-body actions and low-level general motion trackers (GMTs) execute them as stable humanoid motion. However, existing benchmarks rarely evaluate the policy-tracker interface itself, leaving open whether intermediate whole-body actions are executable, robust under task distribution shifts, and transferable across different GMT backends. We introduce HumanoidArena, a simulation-first benchmark for egocentric hierarchical whole-body learning. The benchmark formulates policy learning as a hierarchical decision making problem: a high-level policy converts egocentric vision, proprioception, and instructions into a compact whole-body action, which is subsequently executed by a low-level GMT. Instead of treating the legs as planar transport tools, HumanoidArena emphasizes interactions where lower-body coordination is structurally necessary in task completion. We therefore design 7 leg-critical HOI/HSI tasks in which success requires foot placement, balance maintenance, posture adjustment, and whole-body reorientation. To further diagnose the hierarchical system, we evaluate policies from two complementary perspectives: perturbation-conditioned generalization and GMT-conditioned transfer. Experiments show that hierarchical control enables learned policies to solve diverse leg-critical interactions, but performance is strongly tracker-conditioned and cross-GMT transfer remains fragile. These results position HumanoidArena as a benchmark for studying transferable intermediate action representations and scalable egocentric whole-body policy learning.
Abstract:Long video generation requires high-fidelity synthesis, coherent narrative structure, and user control over extended time spans. Existing text-to-video methods often rely on a single long prompt, limiting control over pose, composition, layout, and motion. We propose DrawVideo, a sketch-guided, storyboard-driven framework for controllable long-video generation. DrawVideo decomposes long videos into independently controllable shots, each defined by a black-and-white sketch, an appearance prompt, and a motion prompt. The sketch controls pose and layout, the appearance prompt defines identity, scene, and style, and the motion prompt guides temporal dynamics. DrawVideo follows a hierarchical 'global multi-shot, local single-sketch' strategy: it first generates a structure-aligned reference keyframe, then expands the motion prompt into derivative keyframes representing action states, and finally synthesizes clips between adjacent keyframes to build each shot. We also introduce SketchLongVideo, the first dataset for sketch-guided text-to-long-video generation, constructed from animation videos via shot detection, keyframe extraction, vision-language recognition, prompt decomposition, and sketch conversion. Experiments show that DrawVideo achieves strong structural controllability, appearance consistency, visual stability, and coherent long-video generation.
Abstract:As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes becomes important in helping creators build more visually compelling 3D content. However, existing evaluation methods for 3D scenes primarily emphasize reconstruction fidelity and perceptual realism, largely overlooking higher-level aesthetic attributes such as composition, harmony, and visual appeal. This limitation comes from two key challenges: (1) the absence of general 3DGS datasets with aesthetic annotations, and (2) the intrinsic nature of 3DGS as a low-level primitive representation, which makes it difficult to capture high-level aesthetic features. To address these challenges, we propose Aes3D, the first systematic framework for assessing the aesthetics of 3D neural rendering scenes. Aes3D includes Aesthetic3D, the first dataset dedicated to 3D scene aesthetic assessment, built on our proposed annotation strategy for 3D scene aesthetics. In addition, we present Aes3DGSNet, a lightweight model that directly predicts scene-level aesthetic scores from 3DGS representations. Notably, our model operates solely on 3D Gaussian primitives, eliminating the need for rendering multi-view images and thus reducing computational cost and hardware requirements. Through aesthetics-supervised learning on multi-view 3DGS scene representations, Aes3DGSNet effectively captures high-level aesthetic cues and accurately regresses aesthetic scores. Experimental results demonstrate that our approach achieves strong performance while maintaining a lightweight design, establishing a new benchmark for 3D scene aesthetic assessment. Code and datasets will be made available in a future version.
Abstract:Equipping humanoid robots with versatile interaction skills typically requires either extensive policy training or explicit human-to-robot motion retargeting. However, learning-based policies face prohibitive data collection costs. Meanwhile, retargeting relies on human-centric pose estimation (e.g., SMPL), introducing a morphology gap. Skeletal scale mismatches result in severe spatial misalignments when mapped to robots, compromising interaction success. In this work, we propose Dream2Act, a robot-centric framework enabling zero-shot interaction through generative video synthesis. Given a third-person image of the robot and target object, our framework leverages video generation models to envision the robot completing the task with morphology-consistent motion. We employ a high-fidelity pose extraction system to recover physically feasible, robot-native joint trajectories from these synthesized dreams, subsequently executed via a general-purpose whole-body controller. Operating strictly within the robot-native coordinate space, Dream2Act avoids retargeting errors and eliminates task-specific policy training. We evaluate Dream2Act on the Unitree G1 across four whole-body mobile interaction tasks: ball kicking, sofa sitting, bag punching, and box hugging. Dream2Act achieves a 37.5% overall success rate, compared to 0% for conventional retargeting. While retargeting fails to establish correct physical contacts due to the morphology gap (with errors compounded during locomotion), Dream2Act maintains robot-consistent spatial alignment, enabling reliable contact formation and substantially higher task completion.
Abstract:Zero-shot document re-ranking with Large Language Models (LLMs) has evolved from Pointwise methods to Listwise and Setwise approaches that optimize computational efficiency. Despite their success, these methods predominantly rely on generative scoring or output logits, which face bottlenecks in inference latency and result consistency. In-Context Re-ranking (ICR) has recently been proposed as an $O(1)$ alternative method. ICR extracts internal attention signals directly, avoiding the overhead of text generation. However, existing ICR methods simply aggregate signals across all layers; layer-wise contributions and their consistency across architectures have been left unexplored. Furthermore, no unified study has compared internal attention with traditional generative and likelihood-based mechanisms across diverse ranking frameworks under consistent conditions. In this paper, we conduct an orthogonal evaluation of generation, likelihood, and internal attention mechanisms across multiple ranking frameworks. We further identify a universal "bell-curve" distribution of relevance signals across transformer layers, which motivates the proposed Selective-ICR strategy that reduces inference latency by 30%-50% without compromising effectiveness. Finally, evaluation on the reasoning-intensive BRIGHT benchmark shows that precisely capturing high-quality in-context attention signals fundamentally reduces the need for model scaling and reinforcement learning: a zero-shot 8B model matches the performance of 14B reinforcement-learned re-rankers, while even a 0.6B model outperforms state-of-the-art generation-based approaches. These findings redefine the efficiency-effectiveness frontier for LLM-based re-ranking and highlight the latent potential of internal signals for complex reasoning ranking tasks. Our code and results are publicly available at https://github.com/ielab/Selective-ICR.
Abstract:Latent reasoning compresses the chain-of-thought (CoT) into continuous hidden states, yet existing methods rely on dense latent transitions that remain difficult to interpret and control. Meanwhile, sparse representation models uncover human-interpretable semantic features but remain largely confined to post-hoc analysis. We reconcile this tension by proposing LSTR (Latent Sparse Transcoder Reasoning), a latent reasoning framework that elevates functional sparse transcoders into active reasoning operators to perform multi-step computation through sparse semantic transitions. At its core, LSTR employs a Latent Transition Transcoder (LTT) with a residual skip architecture that decouples linear manifold transport from sparse semantic updates, enabling controllable semantic resolution via explicit sparsity constraints. Extensive experiments show that LSTR preserves reasoning accuracy and compression efficiency while substantially improving interpretability over dense latent baselines. Causal interventions and trajectory analyses further demonstrate that these sparse features act as both interpretable and causally effective operators in the reasoning process.
Abstract:Vision-Language Models (VLMs) are increasingly deployed in socially consequential settings, raising concerns about social bias driven by demographic cues. A central challenge in measuring such social bias is attribution under visual confounding: real-world images entangle race and gender with correlated factors such as background and clothing, obscuring attribution. We propose a \textbf{face-only counterfactual evaluation paradigm} that isolates demographic effects while preserving real-image realism. Starting from real photographs, we generate counterfactual variants by editing only facial attributes related to race and gender, keeping all other visual factors fixed. Based on this paradigm, we construct \textbf{FOCUS}, a dataset of 480 scene-matched counterfactual images across six occupations and ten demographic groups, and propose \textbf{REFLECT}, a benchmark comprising three decision-oriented tasks: two-alternative forced choice, multiple-choice socioeconomic inference, and numeric salary recommendation. Experiments on five state-of-the-art VLMs reveal that demographic disparities persist under strict visual control and vary substantially across task formulations. These findings underscore the necessity of controlled, counterfactual audits and highlight task design as a critical factor in evaluating social bias in multimodal models.
Abstract:Large Language Models (LLMs) encode vast world knowledge across multiple languages, yet their internal beliefs are often unevenly distributed across linguistic spaces. When external evidence contradicts these language-dependent memories, models encounter \emph{cross-lingual knowledge conflict}, a phenomenon largely unexplored beyond English-centric settings. We introduce \textbf{CLEAR}, a \textbf{C}ross-\textbf{L}ingual knowl\textbf{E}dge conflict ev\textbf{A}luation f\textbf{R}amework that systematically examines how multilingual LLMs reconcile conflicting internal beliefs and multilingual external evidence. CLEAR decomposes conflict resolution into four progressive scenarios, from multilingual parametric elicitation to competitive multi-source cross-lingual induction, and systematically evaluates model behavior across two complementary QA benchmarks with distinct task characteristics. We construct multilingual versions of ConflictQA and ConflictingQA covering 10 typologically diverse languages and evaluate six representative LLMs. Our experiments reveal a task-dependent decision dichotomy. In reasoning-intensive tasks, conflict resolution is dominated by language resource abundance, with high-resource languages exerting stronger persuasive power. In contrast, for entity-centric factual conflicts, linguistic affinity, not resource scale, becomes decisive, allowing low-resource but linguistically aligned languages to outperform distant high-resource ones.
Abstract:Genomic question answering often requires complex reasoning and integration across diverse biomedical sources. GeneGPT addressed this challenge by combining domain-specific APIs with OpenAI's code-davinci-002 large language model to enable natural language interaction with genomic databases. However, its reliance on a proprietary model limits scalability, increases operational costs, and raises concerns about data privacy and generalization. In this work, we revisit and reproduce GeneGPT in a pilot study using open source models, including Llama 3.1, Qwen2.5, and Qwen2.5 Coder, within a monolithic architecture; this allows us to identify the limitations of this approach. Building on this foundation, we then develop OpenBioLLM, a modular multi-agent framework that extends GeneGPT by introducing agent specialization for tool routing, query generation, and response validation. This enables coordinated reasoning and role-based task execution. OpenBioLLM matches or outperforms GeneGPT on over 90% of the benchmark tasks, achieving average scores of 0.849 on Gene-Turing and 0.830 on GeneHop, while using smaller open-source models without additional fine-tuning or tool-specific pretraining. OpenBioLLM's modular multi-agent design reduces latency by 40-50% across benchmark tasks, significantly improving efficiency without compromising model capability. The results of our comprehensive evaluation highlight the potential of open-source multi-agent systems for genomic question answering. Code and resources are available at https://github.com/ielab/OpenBioLLM.