Abstract:Reaching consensus is key to multi-agent coordination. To accomplish a cooperative task, agents need to coherently select optimal joint actions to maximize the team reward. However, current cooperative multi-agent reinforcement learning (MARL) methods usually do not explicitly take consensus into consideration, which may cause miscoordination problem. In this paper, we propose a model-based consensus mechanism to explicitly coordinate multiple agents. The proposed Multi-agent Goal Imagination (MAGI) framework guides agents to reach consensus with an Imagined common goal. The common goal is an achievable state with high value, which is obtained by sampling from the distribution of future states. We directly model this distribution with a self-supervised generative model, thus alleviating the "curse of dimensinality" problem induced by multi-agent multi-step policy rollout commonly used in model-based methods. We show that such efficient consensus mechanism can guide all agents cooperatively reaching valuable future states. Results on Multi-agent Particle-Environments and Google Research Football environment demonstrate the superiority of MAGI in both sample efficiency and performance.
Abstract:Multi-agent routing problems have drawn significant attention nowadays due to their broad industrial applications in, e.g., warehouse robots, logistics automation, and traffic control. Conventionally, they are modelled as classical planning problems. In this paper, we argue that it is beneficial to formulate them as universal planning problems. We therefore propose universal plans, also known as policies, as the solution concepts, and implement a system called ASP-MAUPF (Answer Set Programming for Multi-Agent Universal Plan Finding) for computing them. Given an arbitrary two-dimensional map and a profile of goals for the agents, the system finds a feasible universal plan for each agent that ensures no collision with others. We use the system to conduct some experiments, and make some observations on the types of goal profiles and environments that will have feasible policies, and how they may depend on agents' sensors. We also demonstrate how users can customize action preferences to compute more efficient policies, even (near-)optimal ones.
Abstract:Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards, stochastic environments, etc. In seeking to address these challenges, we employ a football video game, e.g., Google Research Football (GRF), as our testbed and develop an end-to-end learning-based AI system (denoted as TiKick) to complete this challenging task. In this work, we first generated a large replay dataset from the self-playing of single-agent experts, which are obtained from league training. We then developed a distributed learning system and new offline algorithms to learn a powerful multi-agent AI from the fixed single-agent dataset. To the best of our knowledge, Tikick is the first learning-based AI system that can take over the multi-agent Google Research Football full game, while previous work could either control a single agent or experiment on toy academic scenarios. Extensive experiments further show that our pre-trained model can accelerate the training process of the modern multi-agent algorithm and our method achieves state-of-the-art performances on various academic scenarios.
Abstract:Combining cameras and inertial measurement units (IMUs) has been proven effective in motion tracking, as these two sensing modalities offer complementary characteristics that are suitable for fusion. While most works focus on global-shutter cameras and synchronized sensor measurements, consumer-grade devices are mostly equipped with rolling-shutter cameras and suffer from imperfect sensor synchronization. In this work, we propose a nonlinear optimization-based monocular visual inertial odometry (VIO) with varying camera-IMU time offset modeled as an unknown variable. Our approach is able to handle the rolling-shutter effects and imperfect sensor synchronization in a unified way. Additionally, we introduce an efficient algorithm based on dynamic programming and red-black tree to speed up IMU integration over variable-length time intervals during the optimization. An uncertainty-aware initialization is also presented to launch the VIO robustly. Comparisons with state-of-the-art methods on the Euroc dataset and mobile phone data are shown to validate the effectiveness of our approach.