Sepia Lab, Adaptive Systems Research Group, Department of Computer Science, University of Hertfordshire, Hatfield, UK
Abstract:The reward function is an essential component in robot learning. Reward directly affects the sample and computational complexity of learning, and the quality of a solution. The design of informative rewards requires domain knowledge, which is not always available. We use the properties of the dynamics to produce system-appropriate reward without adding external assumptions. Specifically, we explore an approach to utilize the Lyapunov exponents of the system dynamics to generate a system-immanent reward. We demonstrate that the `Sum of the Positive Lyapunov Exponents' (SuPLE) is a strong candidate for the design of such a reward. We develop a computational framework for the derivation of this reward, and demonstrate its effectiveness on classical benchmarks for sample-based stabilization of various dynamical systems. It eliminates the need to start the training trajectories at arbitrary states, also known as auxiliary exploration. While the latter is a common practice in simulated robot learning, it is unpractical to consider to use it in real robotic systems, since they typically start from natural rest states such as a pendulum at the bottom, a robot on the ground, etc. and can not be easily initialized at arbitrary states. Comparing the performance of SuPLE to commonly-used reward functions, we observe that the latter fail to find a solution without auxiliary exploration, even for the task of swinging up the double pendulum and keeping it stable at the upright position, a prototypical scenario for multi-linked robots. SuPLE-induced rewards for robot learning offer a novel route for effective robot learning in typical as opposed to highly specialized or fine-tuned scenarios. Our code is publicly available for reproducibility and further research.
Abstract:Incorporating prior knowledge into a data-driven modeling problem can drastically improve performance, reliability, and generalization outside of the training sample. The stronger the structural properties, the more effective these improvements become. Manifolds are a powerful nonlinear generalization of Euclidean space for modeling finite dimensions. Structural impositions in constrained systems increase when applying group structure, converting them into Lie manifolds. The range of their applications is very wide and includes the important case of robotic tasks. Canonical Correlation Analysis (CCA) can construct a hierarchical sequence of maximal correlations of up to two paired data sets in these Euclidean spaces. We present a method to generalize this concept to Lie Manifolds and demonstrate its efficacy through the substantial improvements it achieves in making structure-consistent predictions about changes in the state of a robotic hand.
Abstract:The presence of symmetries imposes a stringent set of constraints on a system. This constrained structure allows intelligent agents interacting with such a system to drastically improve the efficiency of learning and generalization, through the internalisation of the system's symmetries into their information-processing. In parallel, principled models of complexity-constrained learning and behaviour make increasing use of information-theoretic methods. Here, we wish to marry these two perspectives and understand whether and in which form the information-theoretic lens can "see" the effect of symmetries of a system. For this purpose, we propose a novel variant of the Information Bottleneck principle, which has served as a productive basis for many principled studies of learning and information-constrained adaptive behaviour. We show (in the discrete case) that our approach formalises a certain duality between symmetry and information parsimony: namely, channel equivariances can be characterised by the optimal mutual information-preserving joint compression of the channel's input and output. This information-theoretic treatment furthermore suggests a principled notion of "soft" equivariance, whose "coarseness" is measured by the amount of input-output mutual information preserved by the corresponding optimal compression. This new notion offers a bridge between the field of bounded rationality and the study of symmetries in neural representations. The framework may also allow (exact and soft) equivariances to be automatically discovered.
Abstract:Biological systems often choose actions without an explicit reward signal, a phenomenon known as intrinsic motivation. The computational principles underlying this behavior remain poorly understood. In this study, we investigate an information-theoretic approach to intrinsic motivation, based on maximizing an agent's empowerment (the mutual information between its past actions and future states). We show that this approach generalizes previous attempts to formalize intrinsic motivation, and we provide a computationally efficient algorithm for computing the necessary quantities. We test our approach on several benchmark control problems, and we explain its success in guiding intrinsically motivated behaviors by relating our information-theoretic control function to fundamental properties of the dynamical system representing the combined agent-environment system. This opens the door for designing practical artificial, intrinsically motivated controllers and for linking animal behaviors to their dynamical properties.
Abstract:Traditionally, Euclidean geometry is treated by scientists as a priori and objective. However, when we take the position of an agent, the problem of selecting a best route should also factor in the abilities of the agent, its embodiment and particularly its cognitive effort. In this paper we consider geometry in terms of travel between states within a world by incorporating information processing costs with the appropriate spatial distances. This induces a geometry that increasingly differs from the original geometry of the given world, as information costs become increasingly important. We visualize this \textit{"cognitive geometry"} by projecting it onto 2- and 3-dimensional spaces showing distinct distortions reflecting the emergence of epistemic and information-saving strategies as well as pivot states. The analogies between traditional cost-based geometries and those induced by additional informational costs invite a generalization of the traditional notion of geodesics as cheapest routes towards the notion of \textit{infodesics}. Crucially, the concept of infodesics approximates the usual geometric property that, travelling from a start to a goal along a geodesic, not only the goal, but all intermediate points are equally visited at optimal cost from the start.
Abstract:We introduce a novel framework to identify perception-action loops (PALOs) directly from data based on the principles of computational mechanics. Our approach is based on the notion of causal blanket, which captures sensory and active variables as dynamical sufficient statistics -- i.e. as the "differences that make a difference." Moreover, our theory provides a broadly applicable procedure to construct PALOs that requires neither a steady-state nor Markovian dynamics. Using our theory, we show that every bipartite stochastic process has a causal blanket, but the extent to which this leads to an effective PALO formulation varies depending on the integrated information of the bipartition.
Abstract:One difficulty in using artificial agents for human-assistive applications lies in the challenge of accurately assisting with a person's goal(s). Existing methods tend to rely on inferring the human's goal, which is challenging when there are many potential goals or when the set of candidate goals is difficult to identify. We propose a new paradigm for assistance by instead increasing the human's ability to control their environment, and formalize this approach by augmenting reinforcement learning with human empowerment. This task-agnostic objective preserves the person's autonomy and ability to achieve any eventual state. We test our approach against assistance based on goal inference, highlighting scenarios where our method overcomes failure modes stemming from goal ambiguity or misspecification. As existing methods for estimating empowerment in continuous domains are computationally hard, precluding its use in real time learned assistance, we also propose an efficient empowerment-inspired proxy metric. Using this, we are able to successfully demonstrate our method in a shared autonomy user study for a challenging simulated teleoperation task with human-in-the-loop training.
Abstract:A challenge in using fully autonomous robots in human-robot interaction (HRI) is to design behavior that is engaging enough to encourage voluntary, long-term interaction, yet robust to the perturbations induced by human interaction. Here we evaluate if an intrinsically motivated, physical robot can address this challenge. We use predictive information maximization as an intrinsic motivation, as simulated experiments showed that this leads to playful, exploratory behavior that is robust to changes in the robot's morphology and environment. To the authors' knowledge there are no previous HRI studies that evaluate the effect of intrinsically motivated behavior in robots on the human perception of those robots. We present a game-like study design, which allows us to focus on the interplay between the robot and the human participant. In contrast to a study design where participants order or control a robot to do a specific task, the robot and the human participants in our study design explore their behaviors without knowledge about any specific goals. We conducted a within-subjects study (N=24) were participants interacted with a fully autonomous Sphero BB8 robot with different behavioral regimes: one realizing an adaptive, intrinsically motivated behavior and the other being reactive, but not adaptive. A quantitative analysis of post-interaction questionnaires showed a significantly higher perception (r=.555, p=.007) of the dimension "Warmth" compared to the baseline behavior. Warmth is considered a primary dimension for social attitude formation in human cognition. A human perceived as warm (i.e. friendly and trustworthy) experiences more positive social interactions. If future work demonstrates that this transfers to human-robot social cognition, then the generic methods presented here could be used to imbue robots with behavior leading to positive perception by humans.
Abstract:We participated in the RoboCup 2018 competition in Montreal with our newly developed BoldBot based on the Darwin-OP and mostly self-printed custom parts. This paper is about the lessons learnt from that competition and further developments for the RoboCup 2019 competition. Firstly, we briefly introduce the team along with an overview of past achievements. We then present a simple, standalone 2D simulator we use for simplifying the entry for new members with making basic RoboCup concepts quickly accessible. We describe our approach for semantic-segmentation for our vision used in the 2018 competition, which replaced the lookup-table (LUT) implementation we had before. We also discuss the extra structural support we plan to add to the printed parts of the BoldBot and our transition to ROS 2 as our new middleware. Lastly, we will present a collection of open-source contributions of our team.
Abstract:Active inference is an ambitious theory that treats perception, inference and action selection of autonomous agents under the heading of a single principle. It suggests biologically plausible explanations for many cognitive phenomena, including consciousness. In active inference, action selection is driven by an objective function that evaluates possible future actions with respect to current, inferred beliefs about the world. Active inference at its core is independent from extrinsic rewards, resulting in a high level of robustness across e.g.\ different environments or agent morphologies. In the literature, paradigms that share this independence have been summarised under the notion of intrinsic motivations. In general and in contrast to active inference, these models of motivation come without a commitment to particular inference and action selection mechanisms. In this article, we study if the inference and action selection machinery of active inference can also be used by alternatives to the originally included intrinsic motivation. The perception-action loop explicitly relates inference and action selection to the environment and agent memory, and is consequently used as foundation for our analysis. We reconstruct the active inference approach, locate the original formulation within, and show how alternative intrinsic motivations can be used while keeping many of the original features intact. Furthermore, we illustrate the connection to universal reinforcement learning by means of our formalism. Active inference research may profit from comparisons of the dynamics induced by alternative intrinsic motivations. Research on intrinsic motivations may profit from an additional way to implement intrinsically motivated agents that also share the biological plausibility of active inference.