Abstract:3D dense captioning is a task to localize objects in a 3D scene and generate descriptive sentences for each object. Recent approaches in 3D dense captioning have adopted transformer encoder-decoder frameworks from object detection to build an end-to-end pipeline without hand-crafted components. However, these approaches struggle with contradicting objectives where a single query attention has to simultaneously view both the tightly localized object regions and contextual environment. To overcome this challenge, we introduce SIA (See-It-All), a transformer pipeline that engages in 3D dense captioning with a novel paradigm called late aggregation. SIA simultaneously decodes two sets of queries-context query and instance query. The instance query focuses on localization and object attribute descriptions, while the context query versatilely captures the region-of-interest of relationships between multiple objects or with the global scene, then aggregated afterwards (i.e., late aggregation) via simple distance-based measures. To further enhance the quality of contextualized caption generation, we design a novel aggregator to generate a fully informed caption based on the surrounding context, the global environment, and object instances. Extensive experiments on two of the most widely-used 3D dense captioning datasets demonstrate that our proposed method achieves a significant improvement over prior methods.
Abstract:3D dense captioning is a task involving the localization of objects and the generation of descriptions for each object in a 3D scene. Recent approaches have attempted to incorporate contextual information by modeling relationships with object pairs or aggregating the nearest neighbor features of an object. However, the contextual information constructed in these scenarios is limited in two aspects: first, objects have multiple positional relationships that exist across the entire global scene, not only near the object itself. Second, it faces with contradicting objectives--where localization and attribute descriptions are generated better with tight localization, while descriptions involving global positional relations are generated better with contextualized features of the global scene. To overcome this challenge, we introduce BiCA, a transformer encoder-decoder pipeline that engages in 3D dense captioning for each object with Bi-directional Contextual Attention. Leveraging parallelly decoded instance queries for objects and context queries for non-object contexts, BiCA generates object-aware contexts, where the contexts relevant to each object is summarized, and context-aware objects, where the objects relevant to the summarized object-aware contexts are aggregated. This extension relieves previous methods from the contradicting objectives, enhancing both localization performance and enabling the aggregation of contextual features throughout the global scene; thus improving caption generation performance simultaneously. Extensive experiments on two of the most widely-used 3D dense captioning datasets demonstrate that our proposed method achieves a significant improvement over prior methods.
Abstract:Large-scale Text-to-Image (TTI) models have become a common approach for generating training data in various generative fields. However, visual hallucinations, which contain perceptually critical defects, remain a concern, especially in non-photorealistic styles like cartoon characters. We propose a novel visual hallucination detection system for cartoon character images generated by TTI models. Our approach leverages pose-aware in-context visual learning (PA-ICVL) with Vision-Language Models (VLMs), utilizing both RGB images and pose information. By incorporating pose guidance from a fine-tuned pose estimator, we enable VLMs to make more accurate decisions. Experimental results demonstrate significant improvements in identifying visual hallucinations compared to baseline methods relying solely on RGB images. This research advances TTI models by mitigating visual hallucinations, expanding their potential in non-photorealistic domains.
Abstract:In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual character having cube manifold. While existing projects or works only generate texture, proposed system can inverse the user-provided real image, or generate average/random appearance from learned distribution. Moreover, it can be manipulated with text-guidance using StyleGAN and StyleCLIP. These features provide a more extended user experience with enlarged freedom as a user-friendly AI-tool. Project page can be found at https://gh-bumsookim.github.io/Minecraft-ify/
Abstract:Face re-aging is a prominent field in computer vision and graphics, with significant applications in photorealistic domains such as movies, advertising, and live streaming. Recently, the need to apply face re-aging to non-photorealistic images, like comics, illustrations, and animations, has emerged as an extension in various entertainment sectors. However, the absence of a network capable of seamlessly editing the apparent age on NPR images means that these tasks have been confined to a naive approach, applying each task sequentially. This often results in unpleasant artifacts and a loss of facial attributes due to domain discrepancies. In this paper, we introduce a novel one-stage method for face re-aging combined with portrait style transfer, executed in a single generative step. We leverage existing face re-aging and style transfer networks, both trained within the same PR domain. Our method uniquely fuses distinct latent vectors, each responsible for managing aging-related attributes and NPR appearance. Adopting an exemplar-based approach, our method offers greater flexibility than domain-level fine-tuning approaches, which typically require separate training or fine-tuning for each domain. This effectively addresses the limitation of requiring paired datasets for re-aging and domain-level, data-driven approaches for stylization. Our experiments show that our model can effortlessly generate re-aged images while simultaneously transferring the style of examples, maintaining both natural appearance and controllability.
Abstract:Recent advances in vision language pretraining (VLP) have been largely attributed to the large-scale data collected from the web. However, uncurated dataset contains weakly correlated image-text pairs, causing data inefficiency. To address the issue, knowledge distillation have been explored at the expense of extra image and text momentum encoders to generate teaching signals for misaligned image-text pairs. In this paper, our goal is to resolve the misalignment problem with an efficient distillation framework. To this end, we propose ECLIPSE: Expediting Contrastive Language-Image Pretraining with Self-distilled Encoders. ECLIPSE features a distinctive distillation architecture wherein a shared text encoder is utilized between an online image encoder and a momentum image encoder. This strategic design choice enables the distillation to operate within a unified projected space of text embedding, resulting in better performance. Based on the unified text embedding space, ECLIPSE compensates for the additional computational cost of the momentum image encoder by expediting the online image encoder. Through our extensive experiments, we validate that there is a sweet spot between expedition and distillation where the partial view from the expedited online image encoder interacts complementarily with the momentum teacher. As a result, ECLIPSE outperforms its counterparts while achieving substantial acceleration in inference speed.
Abstract:Contrastive Language-Image Pretraining has emerged as a prominent approach for training vision and text encoders with uncurated image-text pairs from the web. To enhance data-efficiency, recent efforts have introduced additional supervision terms that involve random-augmented views of the image. However, since the image augmentation process is unaware of its text counterpart, this procedure could cause various degrees of image-text misalignments during training. Prior methods either disregarded this discrepancy or introduced external models to mitigate the impact of misalignments during training. In contrast, we propose a novel metric learning approach that capitalizes on these misalignments as an additional training source, which we term "Misalign, Contrast then Distill (MCD)". Unlike previous methods that treat augmented images and their text counterparts as simple positive pairs, MCD predicts the continuous scales of misalignment caused by the augmentation. Our extensive experimental results show that our proposed MCD achieves state-of-the-art transferability in multiple classification and retrieval downstream datasets.
Abstract:Recent advances in deep neural networks have achieved significant progress in detecting individual objects from an image. However, object detection is not sufficient to fully understand a visual scene. Towards a deeper visual understanding, the interactions between objects, especially humans and objects are essential. Most prior works have obtained this information with a bottom-up approach, where the objects are first detected and the interactions are predicted sequentially by pairing the objects. This is a major bottleneck in HOI detection inference time. To tackle this problem, we propose UnionDet, a one-stage meta-architecture for HOI detection powered by a novel union-level detector that eliminates this additional inference stage by directly capturing the region of interaction. Our one-stage detector for human-object interaction shows a significant reduction in interaction prediction time 4x~14x while outperforming state-of-the-art methods on two public datasets: V-COCO and HICO-DET.
Abstract:Video face re-aging deals with altering the apparent age of a person to the target age in videos. This problem is challenging due to the lack of paired video datasets maintaining temporal consistency in identity and age. Most re-aging methods process each image individually without considering the temporal consistency of videos. While some existing works address the issue of temporal coherence through video facial attribute manipulation in latent space, they often fail to deliver satisfactory performance in age transformation. To tackle the issues, we propose (1) a novel synthetic video dataset that features subjects across a diverse range of age groups; (2) a baseline architecture designed to validate the effectiveness of our proposed dataset, and (3) the development of three novel metrics tailored explicitly for evaluating the temporal consistency of video re-aging techniques. Our comprehensive experiments on public datasets, such as VFHQ and CelebV-HQ, show that our method outperforms the existing approaches in terms of both age transformation and temporal consistency.
Abstract:Graph Neural Networks (GNNs) have proven to be effective in processing and learning from graph-structured data. However, previous works mainly focused on understanding single graph inputs while many real-world applications require pair-wise analysis for graph-structured data (e.g., scene graph matching, code searching, and drug-drug interaction prediction). To this end, recent works have shifted their focus to learning the interaction between pairs of graphs. Despite their improved performance, these works were still limited in that the interactions were considered at the node-level, resulting in high computational costs and suboptimal performance. To address this issue, we propose a novel and efficient graph-level approach for extracting interaction representations using co-attention in graph pooling. Our method, Co-Attention Graph Pooling (CAGPool), exhibits competitive performance relative to existing methods in both classification and regression tasks using real-world datasets, while maintaining lower computational complexity.