Abstract:Many state-of-the-art computer vision architectures leverage U-Net for its adaptability and efficient feature extraction. However, the multi-resolution convolutional design often leads to significant computational demands, limiting deployment on edge devices. We present a streamlined alternative: a 1D convolutional encoder that retains accuracy while enhancing its suitability for edge applications. Our novel encoder architecture achieves semantic segmentation through channel-wise 1D convolutions combined with pixel-unshuffle operations. By incorporating PixelShuffle, known for improving accuracy in super-resolution tasks while reducing computational load, OneNet captures spatial relationships without requiring 2D convolutions, reducing parameters by up to 47%. Additionally, we explore a fully 1D encoder-decoder that achieves a 71% reduction in size, albeit with some accuracy loss. We benchmark our approach against U-Net variants across diverse mask-generation tasks, demonstrating that it preserves accuracy effectively. Although focused on image segmentation, this architecture is adaptable to other convolutional applications. Code for the project is available at https://github.com/shbyun080/OneNet .
Abstract:Monocular metric depth estimation (MMDE) is a crucial task to solve for indoor scene reconstruction on edge devices. Despite this importance, existing models are sensitive to factors such as boundary frequency of objects in the scene and scene complexity, failing to fully capture many indoor scenes. In this work, we propose to close this gap through the task of monocular metric depth refinement (MMDR) by leveraging state-of-the-art MMDE models. MultiDepth proposes a solution by taking samples of the image along with the initial depth map prediction made by a pre-trained MMDE model. Compared to existing iterative depth refinement techniques, MultiDepth does not employ normal map prediction as part of its architecture, effectively lowering the model size and computation overhead while outputting impactful changes from refining iterations. MultiDepth implements a lightweight encoder-decoder architecture for the refinement network, processing multiple samples from the given image, including segmentation masking. We evaluate MultiDepth on four datasets and compare them to state-of-the-art methods to demonstrate its effective refinement with minimal overhead, displaying accuracy improvement upward of 45%.
Abstract:In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual character having cube manifold. While existing projects or works only generate texture, proposed system can inverse the user-provided real image, or generate average/random appearance from learned distribution. Moreover, it can be manipulated with text-guidance using StyleGAN and StyleCLIP. These features provide a more extended user experience with enlarged freedom as a user-friendly AI-tool. Project page can be found at https://gh-bumsookim.github.io/Minecraft-ify/