Abstract:In this work, we explore the integration of Reinforcement Learning (RL) approaches within a scalable offline In-Context RL (ICRL) framework. Through experiments across more than 150 datasets derived from GridWorld and MuJoCo environments, we demonstrate that optimizing RL objectives improves performance by approximately 40% on average compared to the widely established Algorithm Distillation (AD) baseline across various dataset coverages, structures, expertise levels, and environmental complexities. Our results also reveal that offline RL-based methods outperform online approaches, which are not specifically designed for offline scenarios. These findings underscore the importance of aligning the learning objectives with RL's reward-maximization goal and demonstrate that offline RL is a promising direction for application in ICRL settings.
Abstract:In-Context Reinforcement Learning (ICRL) represents a promising paradigm for developing generalist agents that learn at inference time through trial-and-error interactions, analogous to how large language models adapt contextually, but with a focus on reward maximization. However, the scalability of ICRL beyond toy tasks and single-domain settings remains an open challenge. In this work, we present the first steps toward scaling ICRL by introducing a fixed, cross-domain model capable of learning behaviors through in-context reinforcement learning. Our results demonstrate that Algorithm Distillation, a framework designed to facilitate ICRL, offers a compelling and competitive alternative to expert distillation to construct versatile action models. These findings highlight the potential of ICRL as a scalable approach for generalist decision-making systems. Code to be released at https://github.com/dunnolab/vintix
Abstract:In-context learning allows models like transformers to adapt to new tasks from a few examples without updating their weights, a desirable trait for reinforcement learning (RL). However, existing in-context RL methods, such as Algorithm Distillation (AD), demand large, carefully curated datasets and can be unstable and costly to train due to the transient nature of in-context learning abilities. In this work we integrated the n-gram induction heads into transformers for in-context RL. By incorporating these n-gram attention patterns, we significantly reduced the data required for generalization - up to 27 times fewer transitions in the Key-to-Door environment - and eased the training process by making models less sensitive to hyperparameters. Our approach not only matches but often surpasses the performance of AD, demonstrating the potential of n-gram induction heads to enhance the efficiency of in-context RL.
Abstract:Following the success of the in-context learning paradigm in large-scale language and computer vision models, the recently emerging field of in-context reinforcement learning is experiencing a rapid growth. However, its development has been held back by the lack of challenging benchmarks, as all the experiments have been carried out in simple environments and on small-scale datasets. We present \textbf{XLand-100B}, a large-scale dataset for in-context reinforcement learning based on the XLand-MiniGrid environment, as a first step to alleviate this problem. It contains complete learning histories for nearly $30,000$ different tasks, covering $100$B transitions and $2.5$B episodes. It took $50,000$ GPU hours to collect the dataset, which is beyond the reach of most academic labs. Along with the dataset, we provide the utilities to reproduce or expand it even further. With this substantial effort, we aim to democratize research in the rapidly growing field of in-context reinforcement learning and provide a solid foundation for further scaling. The code is open-source and available under Apache 2.0 licence at https://github.com/dunno-lab/xland-minigrid-datasets.
Abstract:In many Reinforcement Learning (RL) papers, learning curves are useful indicators to measure the effectiveness of RL algorithms. However, the complete raw data of the learning curves are rarely available. As a result, it is usually necessary to reproduce the experiments from scratch, which can be time-consuming and error-prone. We present Open RL Benchmark, a set of fully tracked RL experiments, including not only the usual data such as episodic return, but also all algorithm-specific and system metrics. Open RL Benchmark is community-driven: anyone can download, use, and contribute to the data. At the time of writing, more than 25,000 runs have been tracked, for a cumulative duration of more than 8 years. Open RL Benchmark covers a wide range of RL libraries and reference implementations. Special care is taken to ensure that each experiment is precisely reproducible by providing not only the full parameters, but also the versions of the dependencies used to generate it. In addition, Open RL Benchmark comes with a command-line interface (CLI) for easy fetching and generating figures to present the results. In this document, we include two case studies to demonstrate the usefulness of Open RL Benchmark in practice. To the best of our knowledge, Open RL Benchmark is the first RL benchmark of its kind, and the authors hope that it will improve and facilitate the work of researchers in the field.
Abstract:Recent work has shown that supervised pre-training on learning histories of RL algorithms results in a model that captures the learning process and is able to improve in-context on novel tasks through interactions with an environment. Despite the progress in this area, there is still a gap in the existing literature, particularly in the in-context generalization to new action spaces. While existing methods show high performance on new tasks created by different reward distributions, their architectural design and training process are not suited for the introduction of new actions during evaluation. We aim to bridge this gap by developing an architecture and training methodology specifically for the task of generalizing to new action spaces. Inspired by Headless LLM, we remove the dependence on the number of actions by directly predicting the action embeddings. Furthermore, we use random embeddings to force the semantic inference of actions from context and to prepare for the new unseen embeddings during test time. Using multi-armed bandit environments with a variable number of arms, we show that our model achieves the performance of the data generation algorithm without requiring retraining for each new environment.
Abstract:We present XLand-MiniGrid, a suite of tools and grid-world environments for meta-reinforcement learning research inspired by the diversity and depth of XLand and the simplicity and minimalism of MiniGrid. XLand-Minigrid is written in JAX, designed to be highly scalable, and can potentially run on GPU or TPU accelerators, democratizing large-scale experimentation with limited resources. To demonstrate the generality of our library, we have implemented some well-known single-task environments as well as new meta-learning environments capable of generating $10^8$ distinct tasks. We have empirically shown that the proposed environments can scale up to $2^{13}$ parallel instances on the GPU, reaching tens of millions of steps per second.
Abstract:In-Context Reinforcement Learning is an emerging field with great potential for advancing Artificial Intelligence. Its core capability lies in generalizing to unseen tasks through interaction with the environment. To master these capabilities, an agent must be trained on specifically curated data that includes a policy improvement that an algorithm seeks to extract and then apply in context in the environment. However, for numerous tasks, training RL agents may be unfeasible, while obtaining human demonstrations can be relatively easy. Additionally, it is rare to be given the optimal policy, typically, only suboptimal demonstrations are available. We propose $AD^{\epsilon}$, a method that leverages demonstrations without policy improvement and enables multi-task in-context learning in the presence of a suboptimal demonstrator. This is achieved by artificially creating a history of incremental improvement, wherein noise is systematically introduced into the demonstrator's policy. Consequently, each successive transition illustrates a marginally better trajectory than the previous one. Our approach was tested on the Dark Room and Dark Key-to-Door environments, resulting in over a $\textbf{2}$x improvement compared to the best available policy in the data.
Abstract:NetHack is known as the frontier of reinforcement learning research where learning-based methods still need to catch up to rule-based solutions. One of the promising directions for a breakthrough is using pre-collected datasets similar to recent developments in robotics, recommender systems, and more under the umbrella of offline reinforcement learning (ORL). Recently, a large-scale NetHack dataset was released; while it was a necessary step forward, it has yet to gain wide adoption in the ORL community. In this work, we argue that there are three major obstacles for adoption: tool-wise, implementation-wise, and benchmark-wise. To address them, we develop an open-source library that provides workflow fundamentals familiar to the ORL community: pre-defined D4RL-style tasks, uncluttered baseline implementations, and reliable evaluation tools with accompanying configs and logs synced to the cloud.
Abstract:Recent years have witnessed significant advancements in offline reinforcement learning (RL), resulting in the development of numerous algorithms with varying degrees of complexity. While these algorithms have led to noteworthy improvements, many incorporate seemingly minor design choices that impact their effectiveness beyond core algorithmic advances. However, the effect of these design choices on established baselines remains understudied. In this work, we aim to bridge this gap by conducting a retrospective analysis of recent works in offline RL and propose ReBRAC, a minimalistic algorithm that integrates such design elements built on top of the TD3+BC method. We evaluate ReBRAC on 51 datasets with both proprioceptive and visual state spaces using D4RL and V-D4RL benchmarks, demonstrating its state-of-the-art performance among ensemble-free methods. To further illustrate the efficacy of these design choices, we perform a large-scale ablation study and hyperparameter sensitivity analysis on the scale of thousands of experiments.