Multi-agent reinforcement learning is the process of training multiple agents to interact and collaborate in a shared environment.
Recent advances in multi-agent reinforcement learning (MARL) have demonstrated success in numerous challenging domains and environments, but typically require specialized models for each task. In this work, we propose a coherent methodology that makes it possible for a single GPT-based model to learn and perform well across diverse MARL environments and tasks, including StarCraft Multi-Agent Challenge, Google Research Football and POGEMA. Our method, MARL-GPT, applies offline reinforcement learning to train at scale on the expert trajectories (400M for SMACv2, 100M for GRF, and 1B for POGEMA) combined with a single transformer-based observation encoder that requires no task-specific tuning. Experiments show that MARL-GPT achieves competitive performance compared to specialized baselines in all tested environments. Thus, our findings suggest that it is, indeed, possible to build a multi-task transformer-based model for a wide variety of (significantly different) multi-agent problems paving the way to the fundamental MARL model (akin to ChatGPT, Llama, Mistral etc. in natural language modeling).
Large Language Models (LLMs) have shown a high capability in answering questions on a diverse range of topics. However, these models sometimes produce biased, ideologized or incorrect responses, limiting their applications if there is no clear understanding of which topics their answers can be trusted. In this research, we introduce a novel algorithm, named as GMRL-BD, designed to identify the untrustworthy boundaries (in terms of topics) of a given LLM, with black-box access to the LLM and under specific query constraints. Based on a general Knowledge Graph (KG) derived from Wikipedia, our algorithm incorporates with multiple reinforcement learning agents to efficiently identify topics (some nodes in KG) where the LLM is likely to generate biased answers. Our experiments demonstrated the efficiency of our algorithm, which can detect the untrustworthy boundary with just limited queries to the LLM. Additionally, we have released a new dataset containing popular LLMs including Llama2, Vicuna, Falcon, Qwen2, Gemma2 and Yi-1.5, along with labels indicating the topics on which each LLM is likely to be biased.
Value factorization, a popular paradigm in MARL, faces significant theoretical and algorithmic bottlenecks: its tendency to converge to suboptimal solutions remains poorly understood and unsolved. Theoretically, existing analyses fail to explain this due to their primary focus on the optimal case. To bridge this gap, we introduce a novel theoretical concept: the stable point, which characterizes the potential convergence of value factorization in general cases. Through an analysis of stable point distributions in existing methods, we reveal that non-optimal stable points are the primary cause of poor performance. However, algorithmically, making the optimal action the unique stable point is nearly infeasible. In contrast, iteratively filtering suboptimal actions by rendering them unstable emerges as a more practical approach for global optimality. Inspired by this, we propose a novel Multi-Round Value Factorization (MRVF) framework. Specifically, by measuring a non-negative payoff increment relative to the previously selected action, MRVF transforms inferior actions into unstable points, thereby driving each iteration toward a stable point with a superior action. Experiments on challenging benchmarks, including predator-prey tasks and StarCraft II Multi-Agent Challenge (SMAC), validate our analysis of stable points and demonstrate the superiority of MRVF over state-of-the-art methods.
Large Language Models (LLMs) increasingly rely on agentic capabilities-iterative retrieval, tool use, and decision-making-to overcome the limits of static, parametric knowledge. Yet existing agentic frameworks treat external information as unstructured text and fail to leverage the topological dependencies inherent in real-world data. To bridge this gap, we introduce Agentic Graph Learning (AGL), a paradigm that reframes graph learning as an interleaved process of topology-aware navigation and LLM-based inference. Specifically, we propose AgentGL, the first reinforcement learning (RL)-driven framework for AGL. AgentGL equips an LLM agent with graph-native tools for multi-scale exploration, regulates tool usage via search-constrained thinking to balance accuracy and efficiency, and employs a graph-conditioned curriculum RL strategy to stabilize long-horizon policy learning without step-wise supervision. Across diverse Text-Attributed Graph (TAG) benchmarks and multiple LLM backbones, AgentGL substantially outperforms strong GraphLLMs and GraphRAG baselines, achieving absolute improvements of up to 17.5% in node classification and 28.4% in link prediction. These results demonstrate that AGL is a promising frontier for enabling LLMs to autonomously navigate and reason over complex relational environments. The code is publicly available at https://github.com/sunyuanfu/AgentGL.
Autonomous agents are increasingly deployed in both offensive and defensive cyber operations, creating high-speed, closed-loop interactions in critical infrastructure environments. Advanced Persistent Threat (APT) actors exploit "Living off the Land" techniques and targeted telemetry perturbations to induce ambiguity in monitoring systems, causing automated defenses to overreact or misclassify benign behavior as malicious activity. Existing monolithic and multi-agent defense pipelines largely operate on correlation-based signals, lack structural constraints on response actions, and are vulnerable to reasoning drift under ambiguous or adversarial inputs. We present the Causal Multi-Agent Decision Framework (C-MADF), a structurally constrained architecture for autonomous cyber defense that integrates causal modeling with adversarial dual-policy control. C-MADF first learns a Structural Causal Model (SCM) from historical telemetry and compiles it into an investigation-level Directed Acyclic Graph (DAG) that defines admissible response transitions. This roadmap is formalized as a Markov Decision Process (MDP) whose action space is explicitly restricted to causally consistent transitions. Decision-making within this constrained space is performed by a dual-agent reinforcement learning system in which a threat-optimizing Blue-Team policy is counterbalanced by a conservatively shaped Red-Team policy. Inter-policy disagreement is quantified through a Policy Divergence Score and exposed via a human-in-the-loop interface equipped with an Explainability-Transparency Score that serves as an escalation signal under uncertainty. On the real-world CICIoT2023 dataset, C-MADF reduces the false-positive rate from 11.2%, 9.7%, and 8.4% in three cutting-edge literature baselines to 1.8%, while achieving 0.997 precision, 0.961 recall, and 0.979 F1-score.
Iterative industrial design-simulation optimization is bottlenecked by the CAD-CAE semantic gap: translating simulation feedback into valid geometric edits under diverse, coupled constraints. To fill this gap, we propose COSMO-Agent (Closed-loop Optimization, Simulation, and Modeling Orchestration), a tool-augmented reinforcement learning (RL) framework that teaches LLMs to complete the closed-loop CAD-CAE process. Specifically, we cast CAD generation, CAE solving, result parsing, and geometry revision as an interactive RL environment, where an LLM learns to orchestrate external tools and revise parametric geometries until constraints are satisfied. To make this learning stable and industrially usable, we design a multi-constraint reward that jointly encourages feasibility, toolchain robustness, and structured output validity. In addition, we contribute an industry-aligned dataset that covers 25 component categories with executable CAD-CAE tasks to support realistic training and evaluation. Experiments show that COSMO-Agent training substantially improves small open-source LLMs for constraint-driven design, exceeding large open-source and strong closed-source models in feasibility, efficiency, and stability.
Reinforcement learning has been successful both empirically and theoretically in single-agent settings, but extending these results to multi-agent reinforcement learning in general-sum Markov games remains challenging. This paper studies the convergence of Stackelberg Q-value iteration in two-player general-sum Markov games from a control-theoretic perspective. We introduce a relaxed policy condition tailored to the Stackelberg setting and model the learning dynamics as a switching system. By constructing upper and lower comparison systems, we establish finite-time error bounds for the Q-functions and characterize their convergence properties. Our results provide a novel control-theoretic perspective on Stackelberg learning. Moreover, to the best of the authors' knowledge, this paper offers the first finite-time convergence guarantees for Q-value iteration in general-sum Markov games under Stackelberg interactions.
Reconfigurable Intelligent Surfaces (RIS) has a potential to engineer smart radio environments for next-generation millimeter-wave (mmWave) networks. However, the prohibitive computational overhead of Channel State Information (CSI) estimation and the dimensionality explosion inherent in centralized optimization severely hinder practical large-scale deployments. To overcome these bottlenecks, we introduce a ``CSI-free" paradigm powered by a Hierarchical Multi-Agent Reinforcement Learning (HMARL) architecture to control mechanically reconfigurable reflective surfaces. By substituting pilot-based channel estimation with accessible user localization data, our framework leverages spatial intelligence for macro-scale wave propagation management. The control problem is decomposed into a two-tier neural architecture: a high-level controller executes temporally extended, discrete user-to-reflector allocations, while low-level controllers autonomously optimize continuous focal points utilizing Multi-Agent Proximal Policy Optimization (MAPPO) under a Centralized Training with Decentralized Execution (CTDE) scheme. Comprehensive deterministic ray-tracing evaluations demonstrate that this hierarchical framework achieves massive RSSI improvements of up to 7.79 dB over centralized baselines. Furthermore, the system exhibits robust multi-user scalability and maintains highly resilient beam-focusing performance under practical sub-meter localization tracking errors. By eliminating CSI overhead while maintaining high-fidelity signal redirection, this work establishes a scalable and cost-effective blueprint for intelligent wireless environments.
Reconfigurable Intelligent Surfaces (RIS) are pivotal for next-generation smart radio environments, yet their practical deployment is severely bottlenecked by the intractable computational overhead of Channel State Information (CSI) estimation. To bypass this fundamental physical-layer barrier, we propose an AI-native, data-driven paradigm that replaces complex channel modeling with spatial intelligence. This paper presents a fully autonomous Multi-Agent Reinforcement Learning (MARL) framework to control mechanically adjustable metallic reflector arrays. By mapping high-dimensional mechanical constraints to a reduced-order virtual focal point space, we deploy a Centralized Training with Decentralized Execution (CTDE) architecture. Using Multi-Agent Proximal Policy Optimization (MAPPO), our decentralized agents learn cooperative beam-focusing strategies relying on user coordinates, achieving CSI-free operation. High-fidelity ray-tracing simulations in dynamic non-line-of-sight (NLOS) environments demonstrate that this multi-agent approach rapidly adapts to user mobility, yielding up to a 26.86 dB enhancement over static flat reflectors and outperforming single-agent and hardware-constrained DRL baselines in both spatial selectivity and temporal stability. Crucially, the learned policies exhibit good deployment resilience, sustaining stable signal coverage even under 1.0-meter localization noise. These results validate the efficacy of MARL-driven spatial abstractions as a scalable, highly practical pathway toward AI-empowered wireless networks.
Traffic signal control (TSC) is a core component of intelligent transportation systems (ITS), aiming to reduce congestion, emissions, and travel time. Recent approaches based on reinforcement learning (RL) and large language models (LLMs) have improved adaptivity, but still suffer from limited interpretability, insufficient interaction data, and weak generalization to heterogeneous intersections. This paper proposes CuraLight, an LLM-centered framework where an RL agent assists the fine-tuning of an LLM-based traffic signal controller. The RL agent explores traffic environments and generates high-quality interaction trajectories, which are converted into prompt-response pairs for imitation fine-tuning. A multi-LLM ensemble deliberation system further evaluates candidate signal timing actions through structured debate, providing preference-aware supervision signals for training. Experiments conducted in SUMO across heterogeneous real-world networks from Jinan, Hangzhou, and Yizhuang demonstrate that CuraLight consistently outperforms state-of-the-art baselines, reducing average travel time by 5.34 percent, average queue length by 5.14 percent, and average waiting time by 7.02 percent. The results highlight the effectiveness of combining RL-assisted exploration with deliberation-based data curation for scalable and interpretable traffic signal control.