Abstract:Embodied manipulation is a fundamental ability in the realm of embodied artificial intelligence. Although current embodied manipulation models show certain generalizations in specific settings, they struggle in new environments and tasks due to the complexity and diversity of real-world scenarios. The traditional end-to-end data collection and training manner leads to significant data demands, which we call ``data explosion''. To address the issue, we introduce a three-wheeled data-driven method to build an atomic skill library. We divide tasks into subtasks using the Vision-Language Planning (VLP). Then, atomic skill definitions are formed by abstracting the subtasks. Finally, an atomic skill library is constructed via data collection and Vision-Language-Action (VLA) fine-tuning. As the atomic skill library expands dynamically with the three-wheel update strategy, the range of tasks it can cover grows naturally. In this way, our method shifts focus from end-to-end tasks to atomic skills, significantly reducing data costs while maintaining high performance and enabling efficient adaptation to new tasks. Extensive experiments in real-world settings demonstrate the effectiveness and efficiency of our approach.
Abstract:Vision-and-Language Navigation (VLN), where an agent follows instructions to reach a target destination, has recently seen significant advancements. In contrast to navigation in discrete environments with predefined trajectories, VLN in Continuous Environments (VLN-CE) presents greater challenges, as the agent is free to navigate any unobstructed location and is more vulnerable to visual occlusions or blind spots. Recent approaches have attempted to address this by imagining future environments, either through predicted future visual images or semantic features, rather than relying solely on current observations. However, these RGB-based and feature-based methods lack intuitive appearance-level information or high-level semantic complexity crucial for effective navigation. To overcome these limitations, we introduce a novel, generalizable 3DGS-based pre-training paradigm, called UnitedVLN, which enables agents to better explore future environments by unitedly rendering high-fidelity 360 visual images and semantic features. UnitedVLN employs two key schemes: search-then-query sampling and separate-then-united rendering, which facilitate efficient exploitation of neural primitives, helping to integrate both appearance and semantic information for more robust navigation. Extensive experiments demonstrate that UnitedVLN outperforms state-of-the-art methods on existing VLN-CE benchmarks.
Abstract:Visual place recognition and simultaneous localization and mapping (SLAM) have recently begun to be used in real-world autonomous navigation tasks like food delivery. Existing datasets for SLAM research are often not representative of in situ operations, leaving a gap between academic research and real-world deployment. In response, this paper presents the Segway DRIVE benchmark, a novel and challenging dataset suite collected by a fleet of Segway delivery robots. Each robot is equipped with a global-shutter fisheye camera, a consumer-grade IMU synced to the camera on chip, two low-cost wheel encoders, and a removable high-precision lidar for generating reference solutions. As they routinely carry out tasks in office buildings and shopping malls while collecting data, the dataset spanning a year is characterized by planar motions, moving pedestrians in scenes, and changing environment and lighting. Such factors typically pose severe challenges and may lead to failures for SLAM algorithms. Moreover, several metrics are proposed to evaluate metric place recognition algorithms. With these metrics, sample SLAM and metric place recognition methods were evaluated on this benchmark. The first release of our benchmark has hundreds of sequences, covering more than 50 km of indoor floors. More data will be added as the robot fleet continues to operate in real life. The benchmark is available at http://drive.segwayrobotics.com/#/dataset/download.