Abstract:Recent advancements in Large Language Models (LLMs) have enhanced the efficacy of agent communication and social interactions. Despite these advancements, building LLM-based agents for reasoning in dynamic environments involving competition and collaboration remains challenging due to the limitations of informed graph-based search methods. We propose PLAYER*, a novel framework based on an anytime sampling-based planner, which utilises sensors and pruners to enable a purely question-driven searching framework for complex reasoning tasks. We also introduce a quantifiable evaluation method using multiple-choice questions and construct the WellPlay dataset with 1,482 QA pairs. Experiments demonstrate PLAYER*'s efficiency and performance enhancements compared to existing methods in complex, dynamic environments with quantifiable results.
Abstract:Existing datasets for narrative understanding often fail to represent the complexity and uncertainty of relationships in real-life social scenarios. To address this gap, we introduce a new benchmark, Conan, designed for extracting and analysing intricate character relation graphs from detective narratives. Specifically, we designed hierarchical relationship categories and manually extracted and annotated role-oriented relationships from the perspectives of various characters, incorporating both public relationships known to most characters and secret ones known to only a few. Our experiments with advanced Large Language Models (LLMs) like GPT-3.5, GPT-4, and Llama2 reveal their limitations in inferencing complex relationships and handling longer narratives. The combination of the Conan dataset and our pipeline strategy is geared towards understanding the ability of LLMs to comprehend nuanced relational dynamics in narrative contexts.
Abstract:Neural Theory-of-Mind (N-ToM), machine's ability to understand and keep track of the mental states of others, is pivotal in developing socially intelligent agents. However, prevalent N-ToM benchmarks have several shortcomings, including the presence of ambiguous and artificial narratives, absence of personality traits and preferences, a lack of questions addressing characters' psychological mental states, and limited diversity in the questions posed. In response to these issues, we construct OpenToM, a new benchmark for assessing N-ToM with (1) longer and clearer narrative stories, (2) characters with explicit personality traits, (3) actions that are triggered by character intentions, and (4) questions designed to challenge LLMs' capabilities of modeling characters' mental states of both the physical and psychological world. Using OpenToM, we reveal that state-of-the-art LLMs thrive at modeling certain aspects of mental states in the physical world but fall short when tracking characters' mental states in the psychological world.
Abstract:Narrative understanding involves capturing the author's cognitive processes, providing insights into their knowledge, intentions, beliefs, and desires. Although large language models (LLMs) excel in generating grammatically coherent text, their ability to comprehend the author's thoughts remains uncertain. This limitation hinders the practical applications of narrative understanding. In this paper, we conduct a comprehensive survey of narrative understanding tasks, thoroughly examining their key features, definitions, taxonomy, associated datasets, training objectives, evaluation metrics, and limitations. Furthermore, we explore the potential of expanding the capabilities of modularized LLMs to address novel narrative understanding tasks. By framing narrative understanding as the retrieval of the author's imaginative cues that outline the narrative structure, our study introduces a fresh perspective on enhancing narrative comprehension.
Abstract:In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a fictional character and interact with other characters in narratives such as novels in an immersive environment. We leverage Large Language Models (LLMs) to generate human-like responses, guided by personality traits extracted from narratives. The system incorporates auto-generated visual display of narrative settings, character portraits, and character speech, greatly enhancing user experience. Our approach eschews predefined sandboxes, focusing instead on main storyline events extracted from narratives from the perspective of a user-selected character. NarrativePlay has been evaluated on two types of narratives, detective and adventure stories, where users can either explore the world or improve their favorability with the narrative characters through conversations.
Abstract:The exceptional performance of pre-trained large language models has revolutionised various applications, but their adoption in production environments is hindered by prohibitive costs and inefficiencies, particularly when utilising long prompts. This paper proposes OverPrompt, an in-context learning method aimed at improving LLM efficiency and performance by processing multiple inputs in parallel. Evaluated across diverse datasets, OverPrompt enhances task efficiency and integrates a diverse range of examples for improved performance. Particularly, it amplifies fact-checking and sentiment analysis tasks when supplemented with contextual information. Synthetic data grouping further enhances performance, suggesting a viable approach for data augmentation.
Abstract:Contrastive opinion extraction aims to extract a structured summary or key points organised as positive and negative viewpoints towards a common aspect or topic. Most recent works for unsupervised key point extraction is largely built on sentence clustering or opinion summarisation based on the popularity of opinions expressed in text. However, these methods tend to generate aspect clusters with incoherent sentences, conflicting viewpoints, redundant aspects. To address these problems, we propose a novel unsupervised Contrastive OpinioN Extraction model, called Cone, which learns disentangled latent aspect and sentiment representations based on pseudo aspect and sentiment labels by combining contrastive learning with iterative aspect/sentiment clustering refinement. Apart from being able to extract contrastive opinions, it is also able to quantify the relative popularity of aspects and their associated sentiment distributions. The model has been evaluated on both a hotel review dataset and a Twitter dataset about COVID vaccines. The results show that despite using no label supervision or aspect-denoted seed words, Cone outperforms a number of competitive baselines on contrastive opinion extraction. The results of Cone can be used to offer a better recommendation of products and services online.
Abstract:In this demo, we introduce a web-based misinformation detection system PANACEA on COVID-19 related claims, which has two modules, fact-checking and rumour detection. Our fact-checking module, which is supported by novel natural language inference methods with a self-attention network, outperforms state-of-the-art approaches. It is also able to give automated veracity assessment and ranked supporting evidence with the stance towards the claim to be checked. In addition, PANACEA adapts the bi-directional graph convolutional networks model, which is able to detect rumours based on comment networks of related tweets, instead of relying on the knowledge base. This rumour detection module assists by warning the users in the early stages when a knowledge base may not be available.
Abstract:Monitoring online customer reviews is important for business organisations to measure customer satisfaction and better manage their reputations. In this paper, we propose a novel dynamic Brand-Topic Model (dBTM) which is able to automatically detect and track brand-associated sentiment scores and polarity-bearing topics from product reviews organised in temporally-ordered time intervals. dBTM models the evolution of the latent brand polarity scores and the topic-word distributions over time by Gaussian state space models. It also incorporates a meta learning strategy to control the update of the topic-word distribution in each time interval in order to ensure smooth topic transitions and better brand score predictions. It has been evaluated on a dataset constructed from MakeupAlley reviews and a hotel review dataset. Experimental results show that dBTM outperforms a number of competitive baselines in brand ranking, achieving a good balance of topic coherence and uniqueness, and extracting well-separated polarity-bearing topics across time intervals.
Abstract:In this paper, we propose the Brand-Topic Model (BTM) which aims to detect brand-associated polarity-bearing topics from product reviews. Different from existing models for sentiment-topic extraction which assume topics are grouped under discrete sentiment categories such as `positive', `negative' and `neural', BTM is able to automatically infer real-valued brand-associated sentiment scores and generate fine-grained sentiment-topics in which we can observe continuous changes of words under a certain topic (e.g., `shaver' or `cream') while its associated sentiment gradually varies from negative to positive. BTM is built on the Poisson factorisation model with the incorporation of adversarial learning. It has been evaluated on a dataset constructed from Amazon reviews. Experimental results show that BTM outperforms a number of competitive baselines in brand ranking, achieving a better balance of topic coherence and uniqueness, and extracting better-separated polarity-bearing topics.