Abstract:Sampling-based motion planning has emerged as a powerful approach for robotics, enabling exploration of complex, high-dimensional configuration spaces. When combined with Signal Temporal Logic (STL), a temporal logic widely used for formalizing interpretable robotic tasks, these methods can address complex spatiotemporal constraints. However, traditional approaches rely on min-max robustness measures that focus only on critical time points and subformulae, creating non-smooth optimization landscapes with sharp decision boundaries that hinder efficient tree exploration. We propose RRT$^η$, a sampling-based planning framework that integrates the Arithmetic-Geometric Mean (AGM) robustness measure to evaluate satisfaction across all time points and subformulae. Our key contributions include: (1) AGM robustness interval semantics for reasoning about partial trajectories during tree construction, (2) an efficient incremental monitoring algorithm computing these intervals, and (3) enhanced Direction of Increasing Satisfaction vectors leveraging Fulfillment Priority Logic (FPL) for principled objective composition. Our framework synthesizes dynamically feasible control sequences satisfying STL specifications with high robustness while maintaining the probabilistic completeness and asymptotic optimality of RRT$^\ast$. We validate our approach on three robotic systems. A double integrator point robot, a unicycle mobile robot, and a 7-DOF robot arm, demonstrating superior performance over traditional STL robustness-based planners in multi-constraint scenarios with limited guidance signals.
Abstract:We present a quadrotor dynamics Gaussian Process (GP) with gradient information that achieves real-time inference via state-space partitioning and approximation, and that includes aerodynamic effects using data from mid-fidelity potential flow simulations. While traditional GP-based approaches provide reliable Bayesian predictions with uncertainty quantification, they are computationally expensive and thus unsuitable for real-time simulations. To address this challenge, we integrate gradient information to improve accuracy and introduce a novel partitioning and approximation strategy to reduce online computational cost. In particular, for the latter, we associate a local GP with each non-overlapping region; by splitting the training data into local near and far subsets, and by using Schur complements, we show that a large part of the matrix inversions required for inference can be performed offline, enabling real-time inference at frequencies above 30 Hz on standard desktop hardware. To generate a training dataset that captures aerodynamic effects, such as rotor-rotor interactions and apparent wind direction, we use the CHARM code, which is a mid-fidelity aerodynamic solver. It is applied to the SUI Endurance quadrotor to predict force and torque, along with noise at three specified locations. The derivative information is obtained via finite differences. Experimental results demonstrate that the proposed partitioned GP with gradient conditioning achieves higher accuracy than standard partitioned GPs without gradient information, while greatly reducing computational time. This framework provides an efficient foundation for real-time aerodynamic prediction and control algorithms in complex and unsteady environments.
Abstract:As autonomous robots move into complex, dynamic real-world environments, they must learn to navigate safely in real time, yet anticipating all possible behaviors is infeasible. We propose a composable, model-free reinforcement learning method that learns a value function and an optimal policy for each individual environment element (e.g., goal or obstacle) and composes them online to achieve goal reaching and collision avoidance. Assuming unknown nonlinear dynamics that evolve in continuous time and are input-affine, we derive a continuous-time Hamilton-Jacobi-Bellman (HJB) equation for the value function and show that the corresponding advantage function is quadratic in the action and optimal policy. Based on this structure, we introduce a model-free actor-critic algorithm that learns policies and value functions for static or moving obstacles using gradient descent. We then compose multiple reach/avoid models via a quadratically constrained quadratic program (QCQP), yielding formal obstacle-avoidance guarantees in terms of value-function level sets, providing a model-free alternative to CLF/CBF-based controllers. Simulations demonstrate improved performance over a PPO baseline applied to a discrete-time approximation.
Abstract:Most applications in autonomous navigation using mounted cameras rely on the construction and processing of geometric 3D point clouds, which is an expensive process. However, there is another simpler way to make a space navigable quickly: to use semantic information (e.g., traffic signs) to guide the agent. However, detecting and acting on semantic information involves Computer Vision~(CV) algorithms such as object detection, which themselves are demanding for agents such as aerial drones with limited onboard resources. To solve this problem, we introduce a novel Markov Decision Process~(MDP) framework to reduce the workload of these CV approaches. We apply our proposed framework to both feature-based and neural-network-based object-detection tasks, using open-loop and closed-loop simulations as well as hardware-in-the-loop emulations. These holistic tests show significant benefits in energy consumption and speed with only a limited loss in accuracy compared to models based on static features and neural networks.

Abstract:In this paper, we tackle the challenging problem of delayed rewards in reinforcement learning (RL). While Proximal Policy Optimization (PPO) has emerged as a leading Policy Gradient method, its performance can degrade under delayed rewards. We introduce two key enhancements to PPO: a hybrid policy architecture that combines an offline policy (trained on expert demonstrations) with an online PPO policy, and a reward shaping mechanism using Time Window Temporal Logic (TWTL). The hybrid architecture leverages offline data throughout training while maintaining PPO's theoretical guarantees. Building on the monotonic improvement framework of Trust Region Policy Optimization (TRPO), we prove that our approach ensures improvement over both the offline policy and previous iterations, with a bounded performance gap of $(2\varsigma\gamma\alpha^2)/(1-\gamma)^2$, where $\alpha$ is the mixing parameter, $\gamma$ is the discount factor, and $\varsigma$ bounds the expected advantage. Additionally, we prove that our TWTL-based reward shaping preserves the optimal policy of the original problem. TWTL enables formal translation of temporal objectives into immediate feedback signals that guide learning. We demonstrate the effectiveness of our approach through extensive experiments on an inverted pendulum and a lunar lander environments, showing improvements in both learning speed and final performance compared to standard PPO and offline-only approaches.




Abstract:While humans can successfully navigate using abstractions, ignoring details that are irrelevant to the task at hand, most existing robotic applications require the maintenance of a detailed environment representation which consumes a significant amount of sensing, computing, and storage. These issues are particularly important in a resource-constrained setting with limited power budget. Deep learning methods can learn from prior experience to abstract knowledge of unknown environments, and use it to execute tasks (e.g., frontier exploration, object search, or scene understanding) more efficiently. We propose BoxMap, a Detection-Transformer-based architecture that takes advantage of the structure of the sensed partial environment to update a topological graph of the environment as a set of semantic entities (e.g. rooms and doors) and their relations (e.g. connectivity). These predictions from low-level measurements can then be leveraged to achieve high-level goals with lower computational costs than methods based on detailed representations. As an example application, we consider a robot equipped with a 2-D laser scanner tasked with exploring a residential building. Our BoxMap representation scales quadratically with the number of rooms (with a small constant), resulting in significant savings over a full geometric map. Moreover, our high-level topological representation results in 30.9% shorter trajectories in the exploration task with respect to a standard method.
Abstract:This paper introduces the Visual Inverse Kinematics problem (VIK) to fill the gap between robot Inverse Kinematics (IK) and visual servo control. Different from the IK problem, the VIK problem seeks to find robot configurations subject to vision-based constraints, in addition to kinematic constraints. In this work, we develop a formulation of the VIK problem with a Field of View (FoV) constraint, enforcing the visibility of an object from a camera on the robot. Our proposed solution is based on the idea of adding a virtual kinematic chain connecting the physical robot and the object; the FoV constraint is then equivalent to a joint angle kinematic constraint. Along the way, we introduce multiple vision-based cost functions to fulfill different objectives. We solve this formulation of the VIK problem using a method that involves a semidefinite program (SDP) constraint followed by a rank minimization algorithm. The performance of this method for solving the VIK problem is validated through simulations.




Abstract:This paper presents a control framework for magnetically actuated micron-scale robots ($\mu$bots) designed to mitigate disturbances and improve trajectory tracking. To address the challenges posed by unmodeled dynamics and environmental variability, we combine data-driven modeling with model-based control to accurately track desired trajectories using a relatively small amount of data. The system is represented with a simple linear model, and Gaussian Processes (GP) are employed to capture and estimate disturbances. This disturbance-enhanced model is then integrated into a Model Predictive Controller (MPC). Our approach demonstrates promising performance in both simulation and experimental setups, showcasing its potential for precise and reliable microrobot control in complex environments.




Abstract:There has been a growing interest in extracting formal descriptions of the system behaviors from data. Signal Temporal Logic (STL) is an expressive formal language used to describe spatial-temporal properties with interpretability. This paper introduces TLINet, a neural-symbolic framework for learning STL formulas. The computation in TLINet is differentiable, enabling the usage of off-the-shelf gradient-based tools during the learning process. In contrast to existing approaches, we introduce approximation methods for max operator designed specifically for temporal logic-based gradient techniques, ensuring the correctness of STL satisfaction evaluation. Our framework not only learns the structure but also the parameters of STL formulas, allowing flexible combinations of operators and various logical structures. We validate TLINet against state-of-the-art baselines, demonstrating that our approach outperforms these baselines in terms of interpretability, compactness, rich expressibility, and computational efficiency.
Abstract:We present a novel approach that aims to address both safety and stability of a haptic teleoperation system within a framework of Haptic Shared Autonomy (HSA). We use Control Barrier Functions (CBFs) to generate the control input that follows the user's input as closely as possible while guaranteeing safety. In the context of stability of the human-in-the-loop system, we limit the force feedback perceived by the user via a small $L_2$-gain, which is achieved by limiting the control and the force feedback via a differential constraint. Specifically, with the property of HSA, we propose two pathways to design the control and the force feedback: Sequential Control Force (SCF) and Joint Control Force (JCF). Both designs can achieve safety and stability but with different responses to the user's commands. We conducted experimental simulations to evaluate and investigate the properties of the designed methods. We also tested the proposed method on a physical quadrotor UAV and a haptic interface.