Abstract:Geometry Problem Solving (GPS), which is a classic and challenging math problem, has attracted much attention in recent years. It requires a solver to comprehensively understand both text and diagram, master essential geometry knowledge, and appropriately apply it in reasoning. However, existing works follow a paradigm of neural machine translation and only focus on enhancing the capability of encoders, which neglects the essential characteristics of human geometry reasoning. In this paper, inspired by dual-process theory, we propose a Dual-Reasoning Geometry Solver (DualGeoSolver) to simulate the dual-reasoning process of humans for GPS. Specifically, we construct two systems in DualGeoSolver, namely Knowledge System and Inference System. Knowledge System controls an implicit reasoning process, which is responsible for providing diagram information and geometry knowledge according to a step-wise reasoning goal generated by Inference System. Inference System conducts an explicit reasoning process, which specifies the goal in each reasoning step and applies the knowledge to generate program tokens for resolving it. The two systems carry out the above process iteratively, which behaves more in line with human cognition. We conduct extensive experiments on two benchmark datasets, GeoQA and GeoQA+. The results demonstrate the superiority of DualGeoSolver in both solving accuracy and robustness from explicitly modeling human reasoning process and knowledge application.
Abstract:Multi-legged robots offer enhanced stability in complex terrains, yet autonomously learning natural and robust motions in such environments remains challenging. Drawing inspiration from animals' progressive learning patterns, from simple to complex tasks, we introduce a universal two-stage learning framework with two-step reward setting based on self-acquired experience, which efficiently enables legged robots to incrementally learn natural and robust movements. In the first stage, robots learn through gait-related rewards to track velocity on flat terrain, acquiring natural, robust movements and generating effective motion experience data. In the second stage, mirroring animal learning from existing experiences, robots learn to navigate challenging terrains with natural and robust movements using adversarial imitation learning. To demonstrate our method's efficacy, we trained both quadruped robots and a hexapod robot, and the policy were successfully transferred to a physical quadruped robot GO1, which exhibited natural gait patterns and remarkable robustness in various terrains.
Abstract:Learning multiple gaits is non-trivial for legged robots, especially when encountering different terrains and velocity commands. In this work, we present an end-to-end training framework for learning multiple gaits for quadruped robots, tailored to the needs of robust locomotion, agile locomotion, and user's commands. A latent space is constructed concurrently by a gait encoder and a gait generator, which helps the agent to reuse multiple gait skills to achieve adaptive gait behaviors. To learn natural behaviors for multiple gaits, we design gait-dependent rewards that are constructed explicitly from gait parameters and implicitly from conditional adversarial motion priors (CAMP). We demonstrate such multiple gaits control on a quadruped robot Go1 with only proprioceptive sensors.
Abstract:In the Natural Language for Optimization (NL4Opt) NeurIPS 2022 competition, competitors focus on improving the accessibility and usability of optimization solvers, with the aim of subtask 1: recognizing the semantic entities that correspond to the components of the optimization problem; subtask 2: generating formulations for the optimization problem. In this paper, we present the solution of our team. First, we treat subtask 1 as a named entity recognition (NER) problem with the solution pipeline including pre-processing methods, adversarial training, post-processing methods and ensemble learning. Besides, we treat subtask 2 as a generation problem with the solution pipeline including specially designed prompts, adversarial training, post-processing methods and ensemble learning. Our proposed methods have achieved the F1-score of 0.931 in subtask 1 and the accuracy of 0.867 in subtask 2, which won the fourth and third places respectively in this competition. Our code is available at https://github.com/bigdata-ustc/nl4opt.
Abstract:Federated learning (FL) has emerged as an effective technique to co-training machine learning models without actually sharing data and leaking privacy. However, most existing FL methods focus on the supervised setting and ignore the utilization of unlabeled data. Although there are a few existing studies trying to incorporate unlabeled data into FL, they all fail to maintain performance guarantees or generalization ability in various settings. In this paper, we tackle the federated semi-supervised learning problem from the insight of data regularization and analyze the new-raised difficulties. We propose FedSemi, a novel, adaptive, and general framework, which firstly introduces the consistency regularization into FL using a teacher-student model. We further propose a new metric to measure the divergence of local model layers. Based on the divergence, FedSemi can automatically select layer-level parameters to be uploaded to the server in an adaptive manner. Through extensive experimental validation of our method in four datasets, we show that our method achieves performance gain under the IID setting and three Non-IID settings compared to state-of-the-art baselines.