Abstract:Advances in neural fields are enabling high-fidelity capture of the shape and appearance of static and dynamic scenes. However, their capabilities lag behind those offered by representations such as pixels or meshes due to algorithmic challenges and the lack of large-scale real-world datasets. We address the dataset limitation with DiVA-360, a real-world 360 dynamic visual-audio dataset with synchronized multimodal visual, audio, and textual information about table-scale scenes. It contains 46 dynamic scenes, 30 static scenes, and 95 static objects spanning 11 categories captured using a new hardware system using 53 RGB cameras at 120 FPS and 6 microphones for a total of 8.6M image frames and 1360 s of dynamic data. We provide detailed text descriptions for all scenes, foreground-background segmentation masks, category-specific 3D pose alignment for static objects, as well as metrics for comparison. Our data, hardware and software, and code are available at https://diva360.github.io/.
Abstract:Fluid human-agent communication is essential for the future of human-in-the-loop reinforcement learning. An agent must respond appropriately to feedback from its human trainer even before they have significant experience working together. Therefore, it is important that learning agents respond well to various feedback schemes human trainers are likely to provide. This work analyzes the COnvergent Actor-Critic by Humans (COACH) algorithm under three different types of feedback-policy feedback, reward feedback, and advantage feedback. For these three feedback types, we find that COACH can behave sub-optimally. We propose a variant of COACH, episodic COACH (E-COACH), which we prove converges for all three types. We compare our COACH variant with two other reinforcement-learning algorithms: Q-learning and TAMER.