Abstract:Vision sensors are extensively used for localizing a robot's pose, particularly in environments where global localization tools such as GPS or motion capture systems are unavailable. In many visual navigation systems, localization is achieved by detecting and tracking visual features or landmarks, which provide information about the sensor's relative pose. For reliable feature tracking and accurate pose estimation, it is crucial to maintain visibility of a sufficient number of features. This requirement can sometimes conflict with the robot's overall task objective. In this paper, we approach it as a constrained control problem. By leveraging the invariance properties of visibility constraints within the robot's kinematic model, we propose a real-time safety filter based on quadratic programming. This filter takes a reference velocity command as input and produces a modified velocity that minimally deviates from the reference while ensuring the information score from the currently visible features remains above a user-specified threshold. Numerical simulations demonstrate that the proposed safety filter preserves the invariance condition and ensures the visibility of more features than the required minimum. We also validated its real-world performance by integrating it into a visual simultaneous localization and mapping (SLAM) algorithm, where it maintained high estimation quality in challenging environments, outperforming a simple tracking controller.
Abstract:Aerial manipulation for safe physical interaction with their environments is gaining significant momentum in robotics research. In this paper, we present a disturbance-observer-based safety-critical control for a fully actuated aerial manipulator interacting with both static and dynamic structures. Our approach centers on a safety filter that dynamically adjusts the desired trajectory of the vehicle's pose, accounting for the aerial manipulator's dynamics, the disturbance observer's structure, and motor thrust limits. We provide rigorous proof that the proposed safety filter ensures the forward invariance of the safety set - representing motor thrust limits - even in the presence of disturbance estimation errors. To demonstrate the superiority of our method over existing control strategies for aerial physical interaction, we perform comparative experiments involving complex tasks, such as pushing against a static structure and pulling a plug firmly attached to an electric socket. Furthermore, to highlight its repeatability in scenarios with sudden dynamic changes, we perform repeated tests of pushing a movable cart and extracting a plug from a socket. These experiments confirm that our method not only outperforms existing methods but also excels in handling tasks with rapid dynamic variations.
Abstract:This letter presents a distributed trajectory planning method for multi-agent aerial tracking. The proposed method uses a Dynamic Buffered Voronoi Cell (DBVC) and a Dynamic Inter-Visibility Cell (DIVC) to formulate the distributed trajectory generation. Specifically, the DBVC and the DIVC are time-variant spaces that prevent mutual collisions and occlusions among agents, while enabling them to maintain suitable distances from the moving target. We combine the DBVC and the DIVC with an efficient Bernstein polynomial motion primitive-based tracking generation method, which has been refined into a less conservative approach than in our previous work. The proposed algorithm can compute each agent's trajectory within several milliseconds on an Intel i7 desktop. We validate the tracking performance in challenging scenarios, including environments with dozens of obstacles.
Abstract:Recent advancements in text-to-3D generation, building on the success of high-performance text-to-image generative models, have made it possible to create imaginative and richly textured 3D objects from textual descriptions. However, a key challenge remains in effectively decoupling light-independent and lighting-dependent components to enhance the quality of generated 3D models and their relighting performance. In this paper, we present MVLight, a novel light-conditioned multi-view diffusion model that explicitly integrates lighting conditions directly into the generation process. This enables the model to synthesize high-quality images that faithfully reflect the specified lighting environment across multiple camera views. By leveraging this capability to Score Distillation Sampling (SDS), we can effectively synthesize 3D models with improved geometric precision and relighting capabilities. We validate the effectiveness of MVLight through extensive experiments and a user study.
Abstract:Object removal refers to the process of erasing designated objects from an image while preserving the overall appearance. Existing works on object removal erase removal targets using image inpainting networks. However, image inpainting networks often generate unsatisfactory removal results. In this work, we find that the current training approach which encourages a single image inpainting model to handle both object removal and restoration tasks is one of the reasons behind such unsatisfactory result. Based on this finding, we propose a task-decoupled image inpainting framework which generates two separate inpainting models: an object restorer for object restoration tasks and an object remover for object removal tasks. We train the object restorer with the masks that partially cover the removal targets. Then, the proposed framework makes an object restorer to generate a guidance for training the object remover. Using the proposed framework, we obtain a class-specific object remover which focuses on removing objects of a target class, aiming to better erase target class objects than general object removers. We also introduce a data curation method that encompasses the image selection and mask generation approaches used to produce training data for the proposed class-specific object remover. Using the proposed curation method, we can simulate the scenarios where an object remover is trained on the data with object removal ground truth images. Experiments on multiple datasets show that the proposed class-specific object remover can better remove target class objects than object removers based on image inpainting networks.
Abstract:This letter presents a versatile trajectory planning pipeline for aerial tracking. The proposed tracker is capable of handling various chasing settings such as complex unstructured environments, crowded dynamic obstacles and multiple-target following. Among the entire pipeline, we focus on developing a predictor for future target motion and a chasing trajectory planner. For rapid computation, we employ the sample-check-select strategy: modules sample a set of candidate movements, check multiple constraints, and then select the best trajectory. Also, we leverage the properties of Bernstein polynomials for quick calculations. The prediction module predicts the trajectories of the targets, which do not overlap with static and dynamic obstacles. Then the trajectory planner outputs a trajectory, ensuring various conditions such as occlusion and collision avoidance, the visibility of all targets within a camera image and dynamical limits. We fully test the proposed tracker in simulations and hardware experiments under challenging scenarios, including dual-target following, environments with dozens of dynamic obstacles and complex indoor and outdoor spaces.
Abstract:Neural implicit representation has attracted attention in 3D reconstruction through various success cases. For further applications such as scene understanding or editing, several works have shown progress towards object compositional reconstruction. Despite their superior performance in observed regions, their performance is still limited in reconstructing objects that are partially observed. To better treat this problem, we introduce category-level neural fields that learn meaningful common 3D information among objects belonging to the same category present in the scene. Our key idea is to subcategorize objects based on their observed shape for better training of the category-level model. Then we take advantage of the neural field to conduct the challenging task of registering partially observed objects by selecting and aligning against representative objects selected by ray-based uncertainty. Experiments on both simulation and real-world datasets demonstrate that our method improves the reconstruction of unobserved parts for several categories.
Abstract:Bilateral teleoperation of an aerial manipulator facilitates the execution of industrial missions thanks to the combination of the aerial platform's maneuverability and the ability to conduct complex tasks with human supervision. Heretofore, research on such operations has focused on flying without any physical interaction or exerting a pushing force on a contact surface that does not involve abrupt changes in the interaction force. In this paper, we propose a human reaction time compensating haptic-based bilateral teleoperation strategy for an aerial manipulator extracting a wedged object from a static structure (i.e., plug-pulling), which incurs an abrupt decrease in the interaction force and causes additional difficulty for an aerial platform. A haptic device composed of a 4-degree-of-freedom robotic arm and a gripper is made for the teleoperation of aerial wedged object-extracting tasks, and a haptic-based teleoperation method to execute the aerial manipulator by the haptic device is introduced. We detect the extraction of the object by the estimation of the external force exerted on the aerial manipulator and generate reference trajectories for both the aerial manipulator and the haptic device after the extraction. As an example of the extraction of a wedged object, we conduct comparative plug-pulling experiments with a quadrotor-based aerial manipulator. The results validate that the proposed bilateral teleoperation method reduces the overshoot in the aerial manipulator's position and ensures fast recovery to its initial position after extracting the wedged object.
Abstract:This work proposes a saturated robust controller for a fully actuated multirotor that takes disturbance rejection and rotor thrust saturation into account. A disturbance rejection controller is required to prevent performance degradation in the presence of parametric uncertainty and external disturbance. Furthermore, rotor saturation should be properly addressed in a controller to avoid performance degradation or even instability due to a gap between the commanded input and the actual input during saturation. To address these issues, we present a modified saturated RISE (Robust Integral of the Sign of the Error) control method. The proposed modified saturated RISE controller is developed for expansion to a system with a non-diagonal, state-dependent input matrix. Next, we present reformulation of the system dynamics of a fully actuated multirotor, and apply the control law to the system. The proposed method is validated in simulation where the proposed controller outperforms the existing one thanks to the capability of handling the input matrix.
Abstract:Object removal refers to the process of erasing designated objects from an image while preserving the overall appearance, and it is one area where image inpainting is widely used in real-world applications. The performance of an object remover is quantitatively evaluated by measuring the quality of object removal results, similar to how the performance of an image inpainter is gauged. Current works reporting quantitative performance evaluations utilize original images as references. In this letter, to validate the current evaluation methods cannot properly evaluate the performance of an object remover, we create a dataset with object removal ground truth and compare the evaluations made by the current methods using original images to those utilizing object removal ground truth images. The disparities between two evaluation sets validate that the current methods are not suitable for measuring the performance of an object remover. Additionally, we propose new evaluation methods tailored to gauge the performance of an object remover. The proposed methods evaluate the performance through class-wise object removal results and utilize images without the target class objects as a comparison set. We confirm that the proposed methods can make judgments consistent with human evaluators in the COCO dataset, and that they can produce measurements aligning with those using object removal ground truth in the self-acquired dataset.