Abstract:Egocentric videos provide comprehensive contexts for user and scene understanding, spanning multisensory perception to behavioral interaction. We propose Spherical World-Locking (SWL) as a general framework for egocentric scene representation, which implicitly transforms multisensory streams with respect to measurements of head orientation. Compared to conventional head-locked egocentric representations with a 2D planar field-of-view, SWL effectively offsets challenges posed by self-motion, allowing for improved spatial synchronization between input modalities. Using a set of multisensory embeddings on a worldlocked sphere, we design a unified encoder-decoder transformer architecture that preserves the spherical structure of the scene representation, without requiring expensive projections between image and world coordinate systems. We evaluate the effectiveness of the proposed framework on multiple benchmark tasks for egocentric video understanding, including audio-visual active speaker localization, auditory spherical source localization, and behavior anticipation in everyday activities.
Abstract:In the real world, knowledge is constantly evolving, which can render existing knowledge-based datasets outdated. This unreliability highlights the critical need for continuous updates to ensure both accuracy and relevance in knowledge-intensive tasks. To address this, we propose GrowOVER-QA and GrowOVER-Dialogue, dynamic open-domain QA and dialogue benchmarks that undergo a continuous cycle of updates, keeping pace with the rapid evolution of knowledge. Our research indicates that retrieval-augmented language models (RaLMs) struggle with knowledge that has not been trained on or recently updated. Consequently, we introduce a novel retrieval-interactive language model framework, where the language model evaluates and reflects on its answers for further re-retrieval. Our exhaustive experiments demonstrate that our training-free framework significantly improves upon existing methods, performing comparably to or even surpassing continuously trained language models.
Abstract:In the present era of deep learning, continual learning research is mainly focused on mitigating forgetting when training a neural network with stochastic gradient descent on a non-stationary stream of data. On the other hand, in the more classical literature of statistical machine learning, many models have sequential Bayesian update rules that yield the same learning outcome as the batch training, i.e., they are completely immune to catastrophic forgetting. However, they are often overly simple to model complex real-world data. In this work, we adopt the meta-learning paradigm to combine the strong representational power of neural networks and simple statistical models' robustness to forgetting. In our novel meta-continual learning framework, continual learning takes place only in statistical models via ideal sequential Bayesian update rules, while neural networks are meta-learned to bridge the raw data and the statistical models. Since the neural networks remain fixed during continual learning, they are protected from catastrophic forgetting. This approach not only achieves significantly improved performance but also exhibits excellent scalability. Since our approach is domain-agnostic and model-agnostic, it can be applied to a wide range of problems and easily integrated with existing model architectures.
Abstract:While Large Language Models (LLMs) can serve as agents to simulate human behaviors (i.e., role-playing agents), we emphasize the importance of point-in-time role-playing. This situates characters at specific moments in the narrative progression for three main reasons: (i) enhancing users' narrative immersion, (ii) avoiding spoilers, and (iii) fostering engagement in fandom role-playing. To accurately represent characters at specific time points, agents must avoid character hallucination, where they display knowledge that contradicts their characters' identities and historical timelines. We introduce TimeChara, a new benchmark designed to evaluate point-in-time character hallucination in role-playing LLMs. Comprising 10,895 instances generated through an automated pipeline, this benchmark reveals significant hallucination issues in current state-of-the-art LLMs (e.g., GPT-4o). To counter this challenge, we propose Narrative-Experts, a method that decomposes the reasoning steps and utilizes narrative experts to reduce point-in-time character hallucinations effectively. Still, our findings with TimeChara highlight the ongoing challenges of point-in-time character hallucination, calling for further study.
Abstract:Existing NeRF-based inverse rendering methods suppose that scenes are exclusively illuminated by distant light sources, neglecting the potential influence of emissive sources within a scene. In this work, we confront this limitation using LDR multi-view images captured with emissive sources turned on and off. Two key issues must be addressed: 1) ambiguity arising from the limited dynamic range along with unknown lighting details, and 2) the expensive computational cost in volume rendering to backtrace the paths leading to final object colors. We present a novel approach, ESR-NeRF, leveraging neural networks as learnable functions to represent ray-traced fields. By training networks to satisfy light transport segments, we regulate outgoing radiances, progressively identifying emissive sources while being aware of reflection areas. The results on scenes encompassing emissive sources with various properties demonstrate the superiority of ESR-NeRF in qualitative and quantitative ways. Our approach also extends its applicability to the scenes devoid of emissive sources, achieving lower CD metrics on the DTU dataset.
Abstract:Offline reinforcement learning (RL) is a compelling framework for learning optimal policies from past experiences without additional interaction with the environment. Nevertheless, offline RL inevitably faces the problem of distributional shifts, where the states and actions encountered during policy execution may not be in the training dataset distribution. A common solution involves incorporating conservatism into the policy or the value function to safeguard against uncertainties and unknowns. In this work, we focus on achieving the same objectives of conservatism but from a different perspective. We propose COmpositional COnservatism with Anchor-seeking (COCOA) for offline RL, an approach that pursues conservatism in a compositional manner on top of the transductive reparameterization (Netanyahu et al., 2023), which decomposes the input variable (the state in our case) into an anchor and its difference from the original input. Our COCOA seeks both in-distribution anchors and differences by utilizing the learned reverse dynamics model, encouraging conservatism in the compositional input space for the policy or value function. Such compositional conservatism is independent of and agnostic to the prevalent behavioral conservatism in offline RL. We apply COCOA to four state-of-the-art offline RL algorithms and evaluate them on the D4RL benchmark, where COCOA generally improves the performance of each algorithm. The code is available at https://github.com/runamu/compositional-conservatism.
Abstract:Over the past decade, deep neural networks have demonstrated significant success using the training scheme that involves mini-batch stochastic gradient descent on extensive datasets. Expanding upon this accomplishment, there has been a surge in research exploring the application of neural networks in other learning scenarios. One notable framework that has garnered significant attention is meta-learning. Often described as "learning to learn," meta-learning is a data-driven approach to optimize the learning algorithm. Other branches of interest are continual learning and online learning, both of which involve incrementally updating a model with streaming data. While these frameworks were initially developed independently, recent works have started investigating their combinations, proposing novel problem settings and learning algorithms. However, due to the elevated complexity and lack of unified terminology, discerning differences between the learning frameworks can be challenging even for experienced researchers. To facilitate a clear understanding, this paper provides a comprehensive survey that organizes various problem settings using consistent terminology and formal descriptions. By offering an overview of these learning paradigms, our work aims to foster further advancements in this promising area of research.
Abstract:Theory of mind (ToM) evaluations currently focus on testing models using passive narratives that inherently lack interactivity. We introduce FANToM, a new benchmark designed to stress-test ToM within information-asymmetric conversational contexts via question answering. Our benchmark draws upon important theoretical requisites from psychology and necessary empirical considerations when evaluating large language models (LLMs). In particular, we formulate multiple types of questions that demand the same underlying reasoning to identify illusory or false sense of ToM capabilities in LLMs. We show that FANToM is challenging for state-of-the-art LLMs, which perform significantly worse than humans even with chain-of-thought reasoning or fine-tuning.
Abstract:As short-form funny videos on social networks are gaining popularity, it becomes demanding for AI models to understand them for better communication with humans. Unfortunately, previous video humor datasets target specific domains, such as speeches or sitcoms, and mostly focus on verbal cues. We curate a user-generated dataset of 10K multimodal funny videos from YouTube, called ExFunTube. Using a video filtering pipeline with GPT-3.5, we verify both verbal and visual elements contributing to humor. After filtering, we annotate each video with timestamps and text explanations for funny moments. Our ExFunTube is unique over existing datasets in that our videos cover a wide range of domains with various types of humor that necessitate a multimodal understanding of the content. Also, we develop a zero-shot video-to-text prompting to maximize video humor understanding of large language models (LLMs). With three different evaluation methods using automatic scores, rationale quality experiments, and human evaluations, we show that our prompting significantly improves LLMs' ability for humor explanation.
Abstract:In this work, we aim to establish a strong connection between two significant bodies of machine learning research: continual learning and sequence modeling. That is, we propose to formulate continual learning as a sequence modeling problem, allowing advanced sequence models to be utilized for continual learning. Under this formulation, the continual learning process becomes the forward pass of a sequence model. By adopting the meta-continual learning (MCL) framework, we can train the sequence model at the meta-level, on multiple continual learning episodes. As a specific example of our new formulation, we demonstrate the application of Transformers and their efficient variants as MCL methods. Our experiments on seven benchmarks, covering both classification and regression, show that sequence models can be an attractive solution for general MCL.