Abstract:Recent advances in AI -- including generative approaches -- have resulted in technology that can support humans in scientific discovery and decision support but may also disrupt democracies and target individuals. The responsible use of AI increasingly shows the need for human-AI teaming, necessitating effective interaction between humans and machines. A crucial yet often overlooked aspect of these interactions is the different ways in which humans and machines generalise. In cognitive science, human generalisation commonly involves abstraction and concept learning. In contrast, AI generalisation encompasses out-of-domain generalisation in machine learning, rule-based reasoning in symbolic AI, and abstraction in neuro-symbolic AI. In this perspective paper, we combine insights from AI and cognitive science to identify key commonalities and differences across three dimensions: notions of generalisation, methods for generalisation, and evaluation of generalisation. We map the different conceptualisations of generalisation in AI and cognitive science along these three dimensions and consider their role in human-AI teaming. This results in interdisciplinary challenges across AI and cognitive science that must be tackled to provide a foundation for effective and cognitively supported alignment in human-AI teaming scenarios.
Abstract:While visual question-answering (VQA) benchmarks have catalyzed the development of reasoning techniques, they have focused on vertical thinking. Effective problem-solving also necessitates lateral thinking, which remains understudied in AI and has not been used to test visual perception systems. To bridge this gap, we formulate visual lateral thinking as a multiple-choice question-answering task and describe a three-step taxonomy-driven methodology for instantiating task examples. Then, we develop COLUMBUS, a synthetic benchmark that applies the task pipeline to create QA sets with text and icon rebus puzzles based on publicly available collections of compounds and common phrases. COLUMBUS comprises over 1,000 puzzles, each with four answer candidates. While the SotA vision-language models (VLMs) achieve decent performance, our evaluation demonstrates a substantial gap between humans and models. VLMs benefit from human-curated descriptions but struggle to self-generate such representations at the right level of abstraction.
Abstract:While multi-modal large language models (MLLMs) have shown significant progress on many popular visual reasoning benchmarks, whether they possess abstract visual reasoning abilities remains an open question. Similar to the Sudoku puzzles, abstract visual reasoning (AVR) problems require finding high-level patterns (e.g., repetition constraints) that control the input shapes (e.g., digits) in a specific task configuration (e.g., matrix). However, existing AVR benchmarks only considered a limited set of patterns (addition, conjunction), input shapes (rectangle, square), and task configurations (3 by 3 matrices). To evaluate MLLMs' reasoning abilities comprehensively, we introduce MARVEL, a multidimensional AVR benchmark with 770 puzzles composed of six core knowledge patterns, geometric and abstract shapes, and five different task configurations. To inspect whether the model accuracy is grounded in perception and reasoning, MARVEL complements the general AVR question with perception questions in a hierarchical evaluation framework. We conduct comprehensive experiments on MARVEL with nine representative MLLMs in zero-shot and few-shot settings. Our experiments reveal that all models show near-random performance on the AVR question, with significant performance gaps (40%) compared to humans across all patterns and task configurations. Further analysis of perception questions reveals that MLLMs struggle to comprehend the visual features (near-random performance) and even count the panels in the puzzle ( <45%), hindering their ability for abstract reasoning. We release our entire code and dataset.
Abstract:While vertical thinking relies on logical and commonsense reasoning, lateral thinking requires systems to defy commonsense associations and overwrite them through unconventional thinking. Lateral thinking has been shown to be challenging for current models but has received little attention. A recent benchmark, BRAINTEASER, aims to evaluate current models' lateral thinking ability in a zero-shot setting. In this paper, we split the original benchmark to also support fine-tuning setting and present SemEval Task 9: BRAIN-TEASER(S), the first task at this competition designed to test the system's reasoning and lateral thinking ability. As a popular task, BRAINTEASER(S)'s two subtasks receive 483 team submissions from 182 participants during the competition. This paper provides a fine-grained system analysis of the competition results, together with a reflection on what this means for the ability of the systems to reason laterally. We hope that the BRAINTEASER(S) subtasks and findings in this paper can stimulate future work on lateral thinking and robust reasoning by computational models.
Abstract:Knowledge engineering is the process of creating and maintaining knowledge-producing systems. Throughout the history of computer science and AI, knowledge engineering workflows have been widely used given the importance of high-quality knowledge for reliable intelligent agents. Meanwhile, the scope of knowledge engineering, as apparent from its target tasks and use cases, has been shifting, together with its paradigms such as expert systems, semantic web, and language modeling. The intended use cases and supported user requirements between these paradigms have not been analyzed globally, as new paradigms often satisfy prior pain points while possibly introducing new ones. The recent abstraction of systemic patterns into a boxology provides an opening for aligning the requirements and use cases of knowledge engineering with the systems, components, and software that can satisfy them best. This paper proposes a vision of harmonizing the best practices in the field of knowledge engineering by leveraging the software engineering methodology of creating reference architectures. We describe how a reference architecture can be iteratively designed and implemented to associate user needs with recurring systemic patterns, building on top of existing knowledge engineering workflows and boxologies. We provide a six-step roadmap that can enable the development of such an architecture, providing an initial design and outcome of the definition of architectural scope, selection of information sources, and analysis. We expect that following through on this vision will lead to well-grounded reference architectures for knowledge engineering, will advance the ongoing initiatives of organizing the neurosymbolic knowledge engineering space, and will build new links to the software architectures and data science communities.
Abstract:According to WWF, 1.1 billion people lack access to water, and 2.7 billion experience water scarcity at least one month a year. By 2025, two-thirds of the world's population may be facing water shortages. This highlights the urgency of managing water usage efficiently, especially in water-intensive sectors like food. This paper proposes a recommendation engine, powered by knowledge graphs, aiming to facilitate sustainable and healthy food consumption. The engine recommends ingredient substitutes in user recipes that improve nutritional value and reduce environmental impact, particularly water footprint. The system architecture includes source identification, information extraction, schema alignment, knowledge graph construction, and user interface development. The research offers a promising tool for promoting healthier eating habits and contributing to water conservation efforts.
Abstract:Multimodal Large Language Models (MLLMs) have recently shown remarkable perceptual capability in answering visual questions, however, little is known about the limits of their perception. In particular, while prior works have provided anecdotal evidence of MLLMs' sensitivity to object size, this phenomenon and its underlying causes have not been explored comprehensively. In this work, we quantitatively study the perception of small visual objects in several state-of-the-art MLLMs and reveal a pervasive limitation in answering questions about small objects in images. Next, we identify four independent factors that can contribute to this limitation -- object quality, size, distractors, and location -- and conduct controlled intervention studies to measure the effect of each factor on MLLMs' perception. In particular, we find that lower object quality and smaller object size can both independently reduce MLLMs' ability to answer visual questions. More surprisingly, we find that the location of the object in the image and the presence of visual distractors can also significantly reduce MLLMs' question answering accuracy. Our study provides a better understanding of the perceptual limitation of MLLMs and contributes new evaluation protocols for analyzing the perception of future MLLMs. To facilitate further investigations, we release our code and data.
Abstract:Internet memes have emerged as a novel format for communication and expressing ideas on the web. Their fluidity and creative nature are reflected in their widespread use, often across platforms and occasionally for unethical or harmful purposes. While computational work has already analyzed their high-level virality over time and developed specialized classifiers for hate speech detection, there have been no efforts to date that aim to holistically track, identify, and map internet memes posted on social media. To bridge this gap, we investigate whether internet memes across social media platforms can be contextualized by using a semantic repository of knowledge, namely, a knowledge graph. We collect thousands of potential internet meme posts from two social media platforms, namely Reddit and Discord, and perform an extract-transform-load procedure to create a data lake with candidate meme posts. By using vision transformer-based similarity, we match these candidates against the memes cataloged in a recently released knowledge graph of internet memes, IMKG. We provide evidence that memes published online can be identified by mapping them to IMKG. We leverage this grounding to study the prevalence of memes on different platforms, discover popular memes, and select common meme channels and subreddits. Finally, we illustrate how the grounding can enable users to get context about memes on social media thanks to their link to the knowledge graph.
Abstract:Downstream applications often require text classification models to be accurate, robust, and interpretable. While the accuracy of the stateof-the-art language models approximates human performance, they are not designed to be interpretable and often exhibit a drop in performance on noisy data. The family of PrototypeBased Networks (PBNs) that classify examples based on their similarity to prototypical examples of a class (prototypes) is natively interpretable and shown to be robust to noise, which enabled its wide usage for computer vision tasks. In this paper, we study whether the robustness properties of PBNs transfer to text classification tasks. We design a modular and comprehensive framework for studying PBNs, which includes different backbone architectures, backbone sizes, and objective functions. Our evaluation protocol assesses the robustness of models against character-, word-, and sentence-level perturbations. Our experiments on three benchmarks show that the robustness of PBNs transfers to NLP classification tasks facing realistic perturbations. Moreover, the robustness of PBNs is supported mostly by the objective function that keeps prototypes interpretable, while the robustness superiority of PBNs over vanilla models becomes more salient as datasets get more complex.
Abstract:Multimodal Large Language Models (LLMs) have recently achieved promising zero-shot accuracy on visual question answering (VQA) -- a fundamental task affecting various downstream applications and domains. Given the great potential for the broad use of these models, it is important to investigate their limitations in dealing with different image and question properties. In this work, we investigate whether multimodal LLMs can perceive small details as well as large details in images. In particular, we show that their zero-shot accuracy in answering visual questions is very sensitive to the size of the visual subject of the question, declining up to $46\%$ with size. Furthermore, we show that this effect is causal by observing that human visual cropping can significantly mitigate their sensitivity to size. Inspired by the usefulness of human cropping, we then propose three automatic visual cropping methods as inference time mechanisms to improve the zero-shot performance of multimodal LLMs. We study their effectiveness on four popular VQA datasets, and a subset of the VQAv2 dataset tailored towards fine visual details. Our findings suggest that multimodal LLMs should be used with caution in detail-sensitive VQA applications, and that visual cropping is a promising direction to improve their zero-shot performance. Our code and data are publicly available.