Helsinki Institute for Information Technology HIIT, Department of Computer Science, Aalto University
Abstract:This paper explores the efficacy of diffusion-based generative models as neural operators for partial differential equations (PDEs). Neural operators are neural networks that learn a mapping from the parameter space to the solution space of PDEs from data, and they can also solve the inverse problem of estimating the parameter from the solution. Diffusion models excel in many domains, but their potential as neural operators has not been thoroughly explored. In this work, we show that diffusion-based generative models exhibit many properties favourable for neural operators, and they can effectively generate the solution of a PDE conditionally on the parameter or recover the unobserved parts of the system. We propose to train a single model adaptable to multiple tasks, by alternating between the tasks during training. In our experiments with multiple realistic dynamical systems, diffusion models outperform other neural operators. Furthermore, we demonstrate how the probabilistic diffusion model can elegantly deal with systems which are only partially identifiable, by producing samples corresponding to the different possible solutions.
Abstract:Deep learning is providing a wealth of new approaches to the old problem of novel view synthesis, from Neural Radiance Field (NeRF) based approaches to end-to-end style architectures. Each approach offers specific strengths but also comes with specific limitations in their applicability. This work introduces ViewFusion, a state-of-the-art end-to-end generative approach to novel view synthesis with unparalleled flexibility. ViewFusion consists in simultaneously applying a diffusion denoising step to any number of input views of a scene, then combining the noise gradients obtained for each view with an (inferred) pixel-weighting mask, ensuring that for each region of the target scene only the most informative input views are taken into account. Our approach resolves several limitations of previous approaches by (1) being trainable and generalizing across multiple scenes and object classes, (2) adaptively taking in a variable number of pose-free views at both train and test time, (3) generating plausible views even in severely undetermined conditions (thanks to its generative nature) -- all while generating views of quality on par or even better than state-of-the-art methods. Limitations include not generating a 3D embedding of the scene, resulting in a relatively slow inference speed, and our method only being tested on the relatively small dataset NMR. Code is available.
Abstract:Solving complex planning problems has been a long-standing challenge in computer science. Learning-based subgoal search methods have shown promise in tackling these problems, but they often suffer from a lack of completeness guarantees, meaning that they may fail to find a solution even if one exists. In this paper, we propose an efficient approach to augment a subgoal search method to achieve completeness in discrete action spaces. Specifically, we augment the high-level search with low-level actions to execute a multi-level (hybrid) search, which we call complete subgoal search. This solution achieves the best of both worlds: the practical efficiency of high-level search and the completeness of low-level search. We apply the proposed search method to a recently proposed subgoal search algorithm and evaluate the algorithm trained on offline data on complex planning problems. We demonstrate that our complete subgoal search not only guarantees completeness but can even improve performance in terms of search expansions for instances that the high-level could solve without low-level augmentations. Our approach makes it possible to apply subgoal-level planning for systems where completeness is a critical requirement.
Abstract:Developing reliable autonomous driving algorithms poses challenges in testing, particularly when it comes to safety-critical traffic scenarios involving pedestrians. An open question is how to simulate rare events, not necessarily found in autonomous driving datasets or scripted simulations, but which can occur in testing, and, in the end may lead to severe pedestrian related accidents. This paper presents a method for designing a suicidal pedestrian agent within the CARLA simulator, enabling the automatic generation of traffic scenarios for testing safety of autonomous vehicles (AVs) in dangerous situations with pedestrians. The pedestrian is modeled as a reinforcement learning (RL) agent with two custom reward functions that allow the agent to either arbitrarily or with high velocity to collide with the AV. Instead of significantly constraining the initial locations and the pedestrian behavior, we allow the pedestrian and autonomous car to be placed anywhere in the environment and the pedestrian to roam freely to generate diverse scenarios. To assess the performance of the suicidal pedestrian and the target vehicle during testing, we propose three collision-oriented evaluation metrics. Experimental results involving two state-of-the-art autonomous driving algorithms trained end-to-end with imitation learning from sensor data demonstrate the effectiveness of the suicidal pedestrian in identifying decision errors made by autonomous vehicles controlled by the algorithms.
Abstract:Meta-learning and few-shot prompting are viable methods to induce certain types of compositional behaviour. However, these methods can be very sensitive to the choice of support examples used. Choosing good supports from the training data for a given test query is already a difficult problem, but in some cases solving this may not even be enough. We consider a grounded language learning problem (gSCAN) where good support examples for certain test splits might not even exist in the training data, or would be infeasible to search for. We design an agent which instead generates possible supports which are relevant to the test query and current state of the world, then uses these supports via meta-learning to solve the test query. We show substantially improved performance on a previously unsolved compositional behaviour split without a loss of performance on other splits. Further experiments show that in this case, searching for relevant demonstrations even with an oracle function is not sufficient to attain good performance when using meta-learning.
Abstract:The ability to plan actions on multiple levels of abstraction enables intelligent agents to solve complex tasks effectively. However, learning the models for both low and high-level planning from demonstrations has proven challenging, especially with higher-dimensional inputs. To address this issue, we propose to use reinforcement learning to identify subgoals in expert trajectories by associating the magnitude of the rewards with the predictability of low-level actions given the state and the chosen subgoal. We build a vector-quantized generative model for the identified subgoals to perform subgoal-level planning. In experiments, the algorithm excels at solving complex, long-horizon decision-making problems outperforming state-of-the-art. Because of its ability to plan, our algorithm can find better trajectories than the ones in the training set
Abstract:With the recent successful adaptation of transformers to the vision domain, particularly when trained in a self-supervised fashion, it has been shown that vision transformers can learn impressive object-reasoning-like behaviour and features expressive for the task of object segmentation in images. In this paper, we build on the self-supervision task of masked autoencoding and explore its effectiveness for explicitly learning object-centric representations with transformers. To this end, we design an object-centric autoencoder using transformers only and train it end-to-end to reconstruct full images from unmasked patches. We show that the model efficiently learns to decompose simple scenes as measured by segmentation metrics on several multi-object benchmarks.
Abstract:Offline reinforcement learning, by learning from a fixed dataset, makes it possible to learn agent behaviors without interacting with the environment. However, depending on the quality of the offline dataset, such pre-trained agents may have limited performance and would further need to be fine-tuned online by interacting with the environment. During online fine-tuning, the performance of the pre-trained agent may collapse quickly due to the sudden distribution shift from offline to online data. While constraints enforced by offline RL methods such as a behaviour cloning loss prevent this to an extent, these constraints also significantly slow down online fine-tuning by forcing the agent to stay close to the behavior policy. We propose to adaptively weigh the behavior cloning loss during online fine-tuning based on the agent's performance and training stability. Moreover, we use a randomized ensemble of Q functions to further increase the sample efficiency of online fine-tuning by performing a large number of learning updates. Experiments show that the proposed method yields state-of-the-art offline-to-online reinforcement learning performance on the popular D4RL benchmark. Code is available: \url{https://github.com/zhaoyi11/adaptive_bc}.
Abstract:In many complex sequential decision making tasks, online planning is crucial for high-performance. For efficient online planning, Monte Carlo Tree Search (MCTS) employs a principled mechanism for trading off between exploration and exploitation. MCTS outperforms comparison methods in various discrete decision making domains such as Go, Chess, and Shogi. Following, extensions of MCTS to continuous domains have been proposed. However, the inherent high branching factor and the resulting explosion of search tree size is limiting existing methods. To solve this problem, this paper proposes Continuous Monte Carlo Graph Search (CMCGS), a novel extension of MCTS to online planning in environments with continuous state and action spaces. CMCGS takes advantage of the insight that, during planning, sharing the same action policy between several states can yield high performance. To implement this idea, at each time step CMCGS clusters similar states into a limited number of stochastic action bandit nodes, which produce a layered graph instead of an MCTS search tree. Experimental evaluation with limited sample budgets shows that CMCGS outperforms comparison methods in several complex continuous DeepMind Control Suite benchmarks and a 2D navigation task.
Abstract:We provide a study of how induced model sparsity can help achieve compositional generalization and better sample efficiency in grounded language learning problems. We consider simple language-conditioned navigation problems in a grid world environment with disentangled observations. We show that standard neural architectures do not always yield compositional generalization. To address this, we design an agent that contains a goal identification module that encourages sparse correlations between words in the instruction and attributes of objects, composing them together to find the goal. The output of the goal identification module is the input to a value iteration network planner. Our agent maintains a high level of performance on goals containing novel combinations of properties even when learning from a handful of demonstrations. We examine the internal representations of our agent and find the correct correspondences between words in its dictionary and attributes in the environment.