Abstract:Deep learning is closing the gap with humans on several object recognition benchmarks. Here we investigate this gap in the context of challenging images where objects are seen from unusual viewpoints. We find that humans excel at recognizing objects in unusual poses, in contrast with state-of-the-art pretrained networks (EfficientNet, SWAG, ViT, SWIN, BEiT, ConvNext) which are systematically brittle in this condition. Remarkably, as we limit image exposure time, human performance degrades to the level of deep networks, suggesting that additional mental processes (requiring additional time) take place when humans identify objects in unusual poses. Finally, our analysis of error patterns of humans vs. networks reveals that even time-limited humans are dissimilar to feed-forward deep networks. We conclude that more work is needed to bring computer vision systems to the level of robustness of the human visual system. Understanding the nature of the mental processes taking place during extra viewing time may be key to attain such robustness.
Abstract:Deep learning is providing a wealth of new approaches to the old problem of novel view synthesis, from Neural Radiance Field (NeRF) based approaches to end-to-end style architectures. Each approach offers specific strengths but also comes with specific limitations in their applicability. This work introduces ViewFusion, a state-of-the-art end-to-end generative approach to novel view synthesis with unparalleled flexibility. ViewFusion consists in simultaneously applying a diffusion denoising step to any number of input views of a scene, then combining the noise gradients obtained for each view with an (inferred) pixel-weighting mask, ensuring that for each region of the target scene only the most informative input views are taken into account. Our approach resolves several limitations of previous approaches by (1) being trainable and generalizing across multiple scenes and object classes, (2) adaptively taking in a variable number of pose-free views at both train and test time, (3) generating plausible views even in severely undetermined conditions (thanks to its generative nature) -- all while generating views of quality on par or even better than state-of-the-art methods. Limitations include not generating a 3D embedding of the scene, resulting in a relatively slow inference speed, and our method only being tested on the relatively small dataset NMR. Code is available.