Abstract:Multi-agent proximal policy optimization (MAPPO) has recently demonstrated state-of-the-art performance on challenging multi-agent reinforcement learning tasks. However, MAPPO still struggles with the credit assignment problem, wherein the sheer difficulty in ascribing credit to individual agents' actions scales poorly with team size. In this paper, we propose a multi-agent reinforcement learning algorithm that adapts recent developments in credit assignment to improve upon MAPPO. Our approach leverages partial reward decoupling (PRD), which uses a learned attention mechanism to estimate which of a particular agent's teammates are relevant to its learning updates. We use this estimate to dynamically decompose large groups of agents into smaller, more manageable subgroups. We empirically demonstrate that our approach, PRD-MAPPO, decouples agents from teammates that do not influence their expected future reward, thereby streamlining credit assignment. We additionally show that PRD-MAPPO yields significantly higher data efficiency and asymptotic performance compared to both MAPPO and other state-of-the-art methods across several multi-agent tasks, including StarCraft II. Finally, we propose a version of PRD-MAPPO that is applicable to \textit{shared} reward settings, where PRD was previously not applicable, and empirically show that this also leads to performance improvements over MAPPO.
Abstract:Distortion identification and rectification in images and videos is vital for achieving good performance in downstream vision applications. Instead of relying on fixed trial-and-error based image processing pipelines, we propose a two-level sequential planning approach for automated image distortion classification and rectification. At the higher level it detects the class of corruptions present in the input image, if any. The lower level selects a specific algorithm to be applied, from a set of externally provided candidate algorithms. The entire two-level setup runs in the form of a single forward pass during inference and it is to be queried iteratively until the retrieval of the original image. We demonstrate improvements compared to three baselines on the object detection task on COCO image dataset with rich set of distortions. The advantage of our approach is its dynamic reconfiguration, conditioned on the input image and generalisability to unseen candidate algorithms at inference time, since it relies only on the comparison of their output of the image embeddings.
Abstract:The ability of Language Models (LMs) to understand natural language makes them a powerful tool for parsing human instructions into task plans for autonomous robots. Unlike traditional planning methods that rely on domain-specific knowledge and handcrafted rules, LMs generalize from diverse data and adapt to various tasks with minimal tuning, acting as a compressed knowledge base. However, LMs in their standard form face challenges with long-horizon tasks, particularly in partially observable multi-agent settings. We propose an LM-based Long-Horizon Planner for Multi-Agent Robotics (LLaMAR), a cognitive architecture for planning that achieves state-of-the-art results in long-horizon tasks within partially observable environments. LLaMAR employs a plan-act-correct-verify framework, allowing self-correction from action execution feedback without relying on oracles or simulators. Additionally, we present MAP-THOR, a comprehensive test suite encompassing household tasks of varying complexity within the AI2-THOR environment. Experiments show that LLaMAR achieves a 30% higher success rate compared to other state-of-the-art LM-based multi-agent planners.
Abstract:Tracking of inventory and rearrangement of misplaced items are some of the most labor-intensive tasks in a retail environment. While there have been attempts at using vision-based techniques for these tasks, they mostly use planogram compliance for detection of any anomalies, a technique that has been found lacking in robustness and scalability. Moreover, existing systems rely on human intervention to perform corrective actions after detection. In this paper, we present Co-AD, a Concept-based Anomaly Detection approach using a Vision Transformer (ViT) that is able to flag misplaced objects without using a prior knowledge base such as a planogram. It uses an auto-encoder architecture followed by outlier detection in the latent space. Co-AD has a peak success rate of 89.90% on anomaly detection image sets of retail objects drawn from the RP2K dataset, compared to 80.81% on the best-performing baseline of a standard ViT auto-encoder. To demonstrate its utility, we describe a robotic mobile manipulation pipeline to autonomously correct the anomalies flagged by Co-AD. This work is ultimately aimed towards developing autonomous mobile robot solutions that reduce the need for human intervention in retail store management.
Abstract:It is essential for autonomous robots to be socially compliant while navigating in human-populated environments. Machine Learning and, especially, Deep Reinforcement Learning have recently gained considerable traction in the field of Social Navigation. This can be partially attributed to the resulting policies not being bound by human limitations in terms of code complexity or the number of variables that are handled. Unfortunately, the lack of safety guarantees and the large data requirements by DRL algorithms make learning in the real world unfeasible. To bridge this gap, simulation environments are frequently used. We propose SocNavGym, an advanced simulation environment for social navigation that can generate a wide variety of social navigation scenarios and facilitates the development of intelligent social agents. SocNavGym is light-weight, fast, easy-to-use, and can be effortlessly configured to generate different types of social navigation scenarios. It can also be configured to work with different hand-crafted and data-driven social reward signals and to yield a variety of evaluation metrics to benchmark agents' performance. Further, we also provide a case study where a Dueling-DQN agent is trained to learn social-navigation policies using SocNavGym. The results provides evidence that SocNavGym can be used to train an agent from scratch to navigate in simple as well as complex social scenarios. Our experiments also show that the agents trained using the data-driven reward function displays more advanced social compliance in comparison to the heuristic-based reward function.
Abstract:Creating a vision pipeline for different datasets to solve a computer vision task is a complex and time consuming process. Currently, these pipelines are developed with the help of domain experts. Moreover, there is no systematic structure to construct a vision pipeline apart from relying on experience, trial and error or using template-based approaches. As the search space for choosing suitable algorithms for achieving a particular vision task is large, human exploration for finding a good solution requires time and effort. To address the following issues, we propose a dynamic and data-driven way to identify an appropriate set of algorithms that would be fit for building the vision pipeline in order to achieve the goal task. We introduce a Transformer Architecture complemented with Deep Reinforcement Learning to recommend algorithms that can be incorporated at different stages of the vision workflow. This system is both robust and adaptive to dynamic changes in the environment. Experimental results further show that our method also generalizes well to recommend algorithms that have not been used while training and hence alleviates the need of retraining the system on a new set of algorithms introduced during test time.
Abstract:An autonomous retail store management system entails inventory tracking, store monitoring, and anomaly correction. Recent attempts at autonomous retail store management have faced challenges primarily in perception for anomaly detection, as well as new challenges arising in mobile manipulation for executing anomaly correction. Advances in each of these areas along with system integration are necessary for a scalable solution in this domain.
Abstract:One of the preeminent obstacles to scaling multi-agent reinforcement learning to large numbers of agents is assigning credit to individual agents' actions. In this paper, we address this credit assignment problem with an approach that we call \textit{partial reward decoupling} (PRD), which attempts to decompose large cooperative multi-agent RL problems into decoupled subproblems involving subsets of agents, thereby simplifying credit assignment. We empirically demonstrate that decomposing the RL problem using PRD in an actor-critic algorithm results in lower variance policy gradient estimates, which improves data efficiency, learning stability, and asymptotic performance across a wide array of multi-agent RL tasks, compared to various other actor-critic approaches. Additionally, we relate our approach to counterfactual multi-agent policy gradient (COMA), a state-of-the-art MARL algorithm, and empirically show that our approach outperforms COMA by making better use of information in agents' reward streams, and by enabling recent advances in advantage estimation to be used.
Abstract:Social navigation datasets are necessary to assess social navigation algorithms and train machine learning algorithms. Most of the currently available datasets target pedestrians' movements as a pattern to be replicated by robots. It can be argued that one of the main reasons for this to happen is that compiling datasets where real robots are manually controlled, as they would be expected to behave when moving, is a very resource-intensive task. Another aspect that is often missing in datasets is symbolic information that could be relevant, such as human activities, relationships or interactions. Unfortunately, the available datasets targeting robots and supporting symbolic information are restricted to static scenes. This paper argues that simulation can be used to gather social navigation data in an effective and cost-efficient way and presents a toolkit for this purpose. A use case studying the application of graph neural networks to create learned control policies using supervised learning is presented as an example of how it can be used.